// Copyright 2018 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef V8_OBJECTS_ODDBALL_INL_H_
#define V8_OBJECTS_ODDBALL_INL_H_

#include "src/objects/oddball.h"

#include "src/handles/handles.h"
#include "src/heap/heap-write-barrier-inl.h"
#include "src/objects/objects-inl.h"
#include "src/objects/string-inl.h"

// Has to be the last include (doesn't have include guards):
#include "src/objects/object-macros.h"

namespace v8 {
namespace internal {

#include "torque-generated/src/objects/oddball-tq-inl.inc"

TQ_OBJECT_CONSTRUCTORS_IMPL(Oddball)

void Oddball::set_to_number_raw_as_bits(uint64_t bits) {
  // Bug(v8:8875): HeapNumber's double may be unaligned.
  base::WriteUnalignedValue<uint64_t>(field_address(kToNumberRawOffset), bits);
}

byte Oddball::kind() const { return TorqueGeneratedOddball::kind(); }

void Oddball::set_kind(byte value) { TorqueGeneratedOddball::set_kind(value); }

// static
Handle<Object> Oddball::ToNumber(Isolate* isolate, Handle<Oddball> input) {
  return Handle<Object>(input->to_number(), isolate);
}

DEF_GETTER(HeapObject, IsBoolean, bool) {
  return IsOddball(cage_base) &&
         ((Oddball::cast(*this).kind() & Oddball::kNotBooleanMask) == 0);
}

}  // namespace internal
}  // namespace v8

#include "src/objects/object-macros-undef.h"

#endif  // V8_OBJECTS_ODDBALL_INL_H_
