/*
 * Copyright © 2015 Intel Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 * IN THE SOFTWARE.
 */

#include <assert.h>
#include <stdbool.h>

#include "anv_private.h"
#include "anv_measure.h"
#include "vk_format.h"
#include "vk_render_pass.h"
#include "vk_util.h"
#include "util/fast_idiv_by_const.h"

#include "common/intel_aux_map.h"
#include "common/intel_l3_config.h"
#include "genxml/gen_macros.h"
#include "genxml/genX_pack.h"
#include "genxml/gen_rt_pack.h"
#include "common/intel_guardband.h"
#include "compiler/brw_prim.h"

#include "nir/nir_xfb_info.h"

#include "ds/intel_tracepoints.h"

/* We reserve :
 *    - GPR 14 for secondary command buffer returns
 *    - GPR 15 for conditional rendering
 */
#define MI_BUILDER_NUM_ALLOC_GPRS 14
#define __gen_get_batch_dwords anv_batch_emit_dwords
#define __gen_address_offset anv_address_add
#define __gen_get_batch_address(b, a) anv_batch_address(b, a)
#include "common/mi_builder.h"

static void genX(flush_pipeline_select)(struct anv_cmd_buffer *cmd_buffer,
                                        uint32_t pipeline);

static enum anv_pipe_bits
convert_pc_to_bits(struct GENX(PIPE_CONTROL) *pc) {
   enum anv_pipe_bits bits = 0;
   bits |= (pc->DepthCacheFlushEnable) ?  ANV_PIPE_DEPTH_CACHE_FLUSH_BIT : 0;
   bits |= (pc->DCFlushEnable) ?  ANV_PIPE_DATA_CACHE_FLUSH_BIT : 0;
#if GFX_VERx10 >= 125
   bits |= (pc->PSSStallSyncEnable) ?  ANV_PIPE_PSS_STALL_SYNC_BIT : 0;
#endif
#if GFX_VER >= 12
   bits |= (pc->TileCacheFlushEnable) ?  ANV_PIPE_TILE_CACHE_FLUSH_BIT : 0;
   bits |= (pc->HDCPipelineFlushEnable) ?  ANV_PIPE_HDC_PIPELINE_FLUSH_BIT : 0;
#endif
   bits |= (pc->RenderTargetCacheFlushEnable) ?  ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT : 0;
   bits |= (pc->VFCacheInvalidationEnable) ?  ANV_PIPE_VF_CACHE_INVALIDATE_BIT : 0;
   bits |= (pc->StateCacheInvalidationEnable) ?  ANV_PIPE_STATE_CACHE_INVALIDATE_BIT : 0;
   bits |= (pc->ConstantCacheInvalidationEnable) ?  ANV_PIPE_CONSTANT_CACHE_INVALIDATE_BIT : 0;
   bits |= (pc->TextureCacheInvalidationEnable) ?  ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT : 0;
   bits |= (pc->InstructionCacheInvalidateEnable) ?  ANV_PIPE_INSTRUCTION_CACHE_INVALIDATE_BIT : 0;
   bits |= (pc->StallAtPixelScoreboard) ?  ANV_PIPE_STALL_AT_SCOREBOARD_BIT : 0;
   bits |= (pc->DepthStallEnable) ?  ANV_PIPE_DEPTH_STALL_BIT : 0;
   bits |= (pc->CommandStreamerStallEnable) ?  ANV_PIPE_CS_STALL_BIT : 0;
#if GFX_VERx10 == 125
   bits |= (pc->UntypedDataPortCacheFlushEnable) ? ANV_PIPE_UNTYPED_DATAPORT_CACHE_FLUSH_BIT : 0;
#endif
   return bits;
}

#define anv_debug_dump_pc(pc) \
   if (INTEL_DEBUG(DEBUG_PIPE_CONTROL)) { \
      fputs("pc: emit PC=( ", stderr); \
      anv_dump_pipe_bits(convert_pc_to_bits(&(pc))); \
      fprintf(stderr, ") reason: %s\n", __FUNCTION__); \
   }

static bool
is_render_queue_cmd_buffer(const struct anv_cmd_buffer *cmd_buffer)
{
   struct anv_queue_family *queue_family = cmd_buffer->queue_family;
   return (queue_family->queueFlags & VK_QUEUE_GRAPHICS_BIT) != 0;
}

ALWAYS_INLINE static void
genX(emit_dummy_post_sync_op)(struct anv_cmd_buffer *cmd_buffer,
                              uint32_t vertex_count)
{
   genX(batch_emit_dummy_post_sync_op)(&cmd_buffer->batch, cmd_buffer->device,
                                       cmd_buffer->state.gfx.primitive_topology,
                                       vertex_count);
}

void
genX(cmd_buffer_emit_state_base_address)(struct anv_cmd_buffer *cmd_buffer)
{
   struct anv_device *device = cmd_buffer->device;
   uint32_t mocs = isl_mocs(&device->isl_dev, 0, false);

   /* If we are emitting a new state base address we probably need to re-emit
    * binding tables.
    */
   cmd_buffer->state.descriptors_dirty |= ~0;

#if GFX_VERx10 >= 125
   anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
      pc.CommandStreamerStallEnable = true;
      anv_debug_dump_pc(pc);
   }
   anv_batch_emit(
      &cmd_buffer->batch, GENX(3DSTATE_BINDING_TABLE_POOL_ALLOC), btpa) {
      btpa.BindingTablePoolBaseAddress =
         anv_cmd_buffer_surface_base_address(cmd_buffer);
      btpa.BindingTablePoolBufferSize = BINDING_TABLE_POOL_BLOCK_SIZE / 4096;
      btpa.MOCS = mocs;
   }
#else /* GFX_VERx10 < 125 */
   /* Emit a render target cache flush.
    *
    * This isn't documented anywhere in the PRM.  However, it seems to be
    * necessary prior to changing the surface state base address.  Without
    * this, we get GPU hangs when using multi-level command buffers which
    * clear depth, reset state base address, and then go render stuff.
    */
   anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
#if GFX_VER >= 12
      pc.HDCPipelineFlushEnable = true;
#else
      pc.DCFlushEnable = true;
#endif
      pc.RenderTargetCacheFlushEnable = true;
      pc.CommandStreamerStallEnable = true;
      anv_debug_dump_pc(pc);
   }

#if GFX_VERx10 == 120
   /* Wa_1607854226:
    *
    *  Workaround the non pipelined state not applying in MEDIA/GPGPU pipeline
    *  mode by putting the pipeline temporarily in 3D mode.
    */
   uint32_t gfx12_wa_pipeline = cmd_buffer->state.current_pipeline;
   genX(flush_pipeline_select_3d)(cmd_buffer);
#endif

   anv_batch_emit(&cmd_buffer->batch, GENX(STATE_BASE_ADDRESS), sba) {
      sba.GeneralStateBaseAddress = (struct anv_address) { NULL, 0 };
      sba.GeneralStateMOCS = mocs;
      sba.GeneralStateBaseAddressModifyEnable = true;

      sba.StatelessDataPortAccessMOCS = mocs;

      sba.SurfaceStateBaseAddress =
         anv_cmd_buffer_surface_base_address(cmd_buffer);
      sba.SurfaceStateMOCS = mocs;
      sba.SurfaceStateBaseAddressModifyEnable = true;

      sba.DynamicStateBaseAddress =
         (struct anv_address) { device->dynamic_state_pool.block_pool.bo, 0 };
      sba.DynamicStateMOCS = mocs;
      sba.DynamicStateBaseAddressModifyEnable = true;

      sba.IndirectObjectBaseAddress = (struct anv_address) { NULL, 0 };
      sba.IndirectObjectMOCS = mocs;
      sba.IndirectObjectBaseAddressModifyEnable = true;

      sba.InstructionBaseAddress =
         (struct anv_address) { device->instruction_state_pool.block_pool.bo, 0 };
      sba.InstructionMOCS = mocs;
      sba.InstructionBaseAddressModifyEnable = true;

      sba.GeneralStateBufferSize       = 0xfffff;
      sba.IndirectObjectBufferSize     = 0xfffff;
      sba.DynamicStateBufferSize       = DYNAMIC_STATE_POOL_SIZE / 4096;
      sba.InstructionBufferSize        = INSTRUCTION_STATE_POOL_SIZE / 4096;
      sba.GeneralStateBufferSizeModifyEnable    = true;
      sba.IndirectObjectBufferSizeModifyEnable  = true;
      sba.DynamicStateBufferSizeModifyEnable    = true;
      sba.InstructionBuffersizeModifyEnable     = true;
      sba.BindlessSurfaceStateBaseAddress =
         (struct anv_address) { device->bindless_surface_state_pool.block_pool.bo, 0 };
      sba.BindlessSurfaceStateSize = (1 << 20) - 1;
      sba.BindlessSurfaceStateMOCS = mocs;
      sba.BindlessSurfaceStateBaseAddressModifyEnable = true;
#if GFX_VER >= 11
      sba.BindlessSamplerStateBaseAddress = (struct anv_address) { NULL, 0 };
      sba.BindlessSamplerStateMOCS = mocs;
      sba.BindlessSamplerStateBaseAddressModifyEnable = true;
      sba.BindlessSamplerStateBufferSize = 0;
#endif
#if GFX_VERx10 >= 125
      sba.L1CacheControl = L1CC_WB;
#endif
   }

#if GFX_VERx10 == 120
   /* Wa_1607854226:
    *
    *  Put the pipeline back into its current mode.
    */
   if (gfx12_wa_pipeline != UINT32_MAX)
      genX(flush_pipeline_select)(cmd_buffer, gfx12_wa_pipeline);
#endif

#endif /* GFX_VERx10 < 125 */

   /* After re-setting the surface state base address, we have to do some
    * cache flushing so that the sampler engine will pick up the new
    * SURFACE_STATE objects and binding tables. From the Broadwell PRM,
    * Shared Function > 3D Sampler > State > State Caching (page 96):
    *
    *    Coherency with system memory in the state cache, like the texture
    *    cache is handled partially by software. It is expected that the
    *    command stream or shader will issue Cache Flush operation or
    *    Cache_Flush sampler message to ensure that the L1 cache remains
    *    coherent with system memory.
    *
    *    [...]
    *
    *    Whenever the value of the Dynamic_State_Base_Addr,
    *    Surface_State_Base_Addr are altered, the L1 state cache must be
    *    invalidated to ensure the new surface or sampler state is fetched
    *    from system memory.
    *
    * The PIPE_CONTROL command has a "State Cache Invalidation Enable" bit
    * which, according the PIPE_CONTROL instruction documentation in the
    * Broadwell PRM:
    *
    *    Setting this bit is independent of any other bit in this packet.
    *    This bit controls the invalidation of the L1 and L2 state caches
    *    at the top of the pipe i.e. at the parsing time.
    *
    * Unfortunately, experimentation seems to indicate that state cache
    * invalidation through a PIPE_CONTROL does nothing whatsoever in
    * regards to surface state and binding tables.  In stead, it seems that
    * invalidating the texture cache is what is actually needed.
    *
    * XXX:  As far as we have been able to determine through
    * experimentation, shows that flush the texture cache appears to be
    * sufficient.  The theory here is that all of the sampling/rendering
    * units cache the binding table in the texture cache.  However, we have
    * yet to be able to actually confirm this.
    *
    * Wa_14013910100:
    *
    *  "DG2 128/256/512-A/B: S/W must program STATE_BASE_ADDRESS command twice
    *   or program pipe control with Instruction cache invalidate post
    *   STATE_BASE_ADDRESS command"
    */
   anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
      pc.TextureCacheInvalidationEnable = true;
      pc.ConstantCacheInvalidationEnable = true;
      pc.StateCacheInvalidationEnable = true;
#if GFX_VERx10 == 125
      pc.InstructionCacheInvalidateEnable = true;
#endif
#if GFX_VER >= 9 && GFX_VER <= 11
      /* From the SKL PRM, Vol. 2a, "PIPE_CONTROL",
       *
       *    "Workaround : “CS Stall” bit in PIPE_CONTROL command must be
       *     always set for GPGPU workloads when “Texture Cache Invalidation
       *     Enable” bit is set".
       *
       * Workaround stopped appearing in TGL PRMs.
       */
      pc.CommandStreamerStallEnable =
         cmd_buffer->state.current_pipeline == GPGPU;
#endif
      anv_debug_dump_pc(pc);
   }
}

static void
add_surface_reloc(struct anv_cmd_buffer *cmd_buffer,
                  struct anv_state state, struct anv_address addr)
{
   VkResult result = anv_reloc_list_add_bo(&cmd_buffer->surface_relocs,
                                           &cmd_buffer->vk.pool->alloc,
                                           addr.bo);

   if (unlikely(result != VK_SUCCESS))
      anv_batch_set_error(&cmd_buffer->batch, result);
}

static void
add_surface_state_relocs(struct anv_cmd_buffer *cmd_buffer,
                         struct anv_surface_state state)
{
   assert(!anv_address_is_null(state.address));
   add_surface_reloc(cmd_buffer, state.state, state.address);

   if (!anv_address_is_null(state.aux_address)) {
      VkResult result =
         anv_reloc_list_add_bo(&cmd_buffer->surface_relocs,
                               &cmd_buffer->vk.pool->alloc,
                               state.aux_address.bo);
      if (result != VK_SUCCESS)
         anv_batch_set_error(&cmd_buffer->batch, result);
   }

   if (!anv_address_is_null(state.clear_address)) {
      VkResult result =
         anv_reloc_list_add_bo(&cmd_buffer->surface_relocs,
                               &cmd_buffer->vk.pool->alloc,
                               state.clear_address.bo);
      if (result != VK_SUCCESS)
         anv_batch_set_error(&cmd_buffer->batch, result);
   }
}

static bool
isl_color_value_requires_conversion(union isl_color_value color,
                                    const struct isl_surf *surf,
                                    const struct isl_view *view)
{
   if (surf->format == view->format && isl_swizzle_is_identity(view->swizzle))
      return false;

   uint32_t surf_pack[4] = { 0, 0, 0, 0 };
   isl_color_value_pack(&color, surf->format, surf_pack);

   uint32_t view_pack[4] = { 0, 0, 0, 0 };
   union isl_color_value swiz_color =
      isl_color_value_swizzle_inv(color, view->swizzle);
   isl_color_value_pack(&swiz_color, view->format, view_pack);

   return memcmp(surf_pack, view_pack, sizeof(surf_pack)) != 0;
}

static bool
anv_can_fast_clear_color_view(struct anv_device * device,
                              struct anv_image_view *iview,
                              VkImageLayout layout,
                              union isl_color_value clear_color,
                              uint32_t num_layers,
                              VkRect2D render_area)
{
   if (iview->planes[0].isl.base_array_layer >=
       anv_image_aux_layers(iview->image, VK_IMAGE_ASPECT_COLOR_BIT,
                            iview->planes[0].isl.base_level))
      return false;

   /* Start by getting the fast clear type.  We use the first subpass
    * layout here because we don't want to fast-clear if the first subpass
    * to use the attachment can't handle fast-clears.
    */
   enum anv_fast_clear_type fast_clear_type =
      anv_layout_to_fast_clear_type(device->info, iview->image,
                                    VK_IMAGE_ASPECT_COLOR_BIT,
                                    layout);
   switch (fast_clear_type) {
   case ANV_FAST_CLEAR_NONE:
      return false;
   case ANV_FAST_CLEAR_DEFAULT_VALUE:
      if (!isl_color_value_is_zero(clear_color, iview->planes[0].isl.format))
         return false;
      break;
   case ANV_FAST_CLEAR_ANY:
      break;
   }

   /* Potentially, we could do partial fast-clears but doing so has crazy
    * alignment restrictions.  It's easier to just restrict to full size
    * fast clears for now.
    */
   if (render_area.offset.x != 0 ||
       render_area.offset.y != 0 ||
       render_area.extent.width != iview->vk.extent.width ||
       render_area.extent.height != iview->vk.extent.height)
      return false;

   /* If the clear color is one that would require non-trivial format
    * conversion on resolve, we don't bother with the fast clear.  This
    * shouldn't be common as most clear colors are 0/1 and the most common
    * format re-interpretation is for sRGB.
    */
   if (isl_color_value_requires_conversion(clear_color,
                                           &iview->image->planes[0].primary_surface.isl,
                                           &iview->planes[0].isl)) {
      anv_perf_warn(VK_LOG_OBJS(&iview->vk.base),
                    "Cannot fast-clear to colors which would require "
                    "format conversion on resolve");
      return false;
   }

   /* We only allow fast clears to the first slice of an image (level 0,
    * layer 0) and only for the entire slice.  This guarantees us that, at
    * any given time, there is only one clear color on any given image at
    * any given time.  At the time of our testing (Jan 17, 2018), there
    * were no known applications which would benefit from fast-clearing
    * more than just the first slice.
    */
   if (iview->planes[0].isl.base_level > 0 ||
       iview->planes[0].isl.base_array_layer > 0) {
      anv_perf_warn(VK_LOG_OBJS(&iview->image->vk.base),
                    "Rendering with multi-lod or multi-layer framebuffer "
                    "with LOAD_OP_LOAD and baseMipLevel > 0 or "
                    "baseArrayLayer > 0.  Not fast clearing.");
      return false;
   }

   if (num_layers > 1) {
      anv_perf_warn(VK_LOG_OBJS(&iview->image->vk.base),
                    "Rendering to a multi-layer framebuffer with "
                    "LOAD_OP_CLEAR.  Only fast-clearing the first slice");
   }

   return true;
}

static bool
anv_can_hiz_clear_ds_view(struct anv_device *device,
                          const struct anv_image_view *iview,
                          VkImageLayout layout,
                          VkImageAspectFlags clear_aspects,
                          float depth_clear_value,
                          VkRect2D render_area)
{
   /* If we're just clearing stencil, we can always HiZ clear */
   if (!(clear_aspects & VK_IMAGE_ASPECT_DEPTH_BIT))
      return true;

   /* We must have depth in order to have HiZ */
   if (!(iview->image->vk.aspects & VK_IMAGE_ASPECT_DEPTH_BIT))
      return false;

   const enum isl_aux_usage clear_aux_usage =
      anv_layout_to_aux_usage(device->info, iview->image,
                              VK_IMAGE_ASPECT_DEPTH_BIT,
                              VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT,
                              layout);
   if (!blorp_can_hiz_clear_depth(device->info,
                                  &iview->image->planes[0].primary_surface.isl,
                                  clear_aux_usage,
                                  iview->planes[0].isl.base_level,
                                  iview->planes[0].isl.base_array_layer,
                                  render_area.offset.x,
                                  render_area.offset.y,
                                  render_area.offset.x +
                                  render_area.extent.width,
                                  render_area.offset.y +
                                  render_area.extent.height))
      return false;

   if (depth_clear_value != ANV_HZ_FC_VAL)
      return false;

   /* If we got here, then we can fast clear */
   return true;
}

#define READ_ONCE(x) (*(volatile __typeof__(x) *)&(x))

#if GFX_VER == 12
static void
anv_image_init_aux_tt(struct anv_cmd_buffer *cmd_buffer,
                      const struct anv_image *image,
                      VkImageAspectFlagBits aspect,
                      uint32_t base_level, uint32_t level_count,
                      uint32_t base_layer, uint32_t layer_count)
{
   const uint32_t plane = anv_image_aspect_to_plane(image, aspect);

   const struct anv_surface *surface = &image->planes[plane].primary_surface;
   uint64_t base_address =
      anv_address_physical(anv_image_address(image, &surface->memory_range));

   const struct isl_surf *isl_surf = &image->planes[plane].primary_surface.isl;
   uint64_t format_bits = intel_aux_map_format_bits_for_isl_surf(isl_surf);

   /* We're about to live-update the AUX-TT.  We really don't want anyone else
    * trying to read it while we're doing this.  We could probably get away
    * with not having this stall in some cases if we were really careful but
    * it's better to play it safe.  Full stall the GPU.
    */
   anv_add_pending_pipe_bits(cmd_buffer,
                             ANV_PIPE_END_OF_PIPE_SYNC_BIT,
                             "before update AUX-TT");
   genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);

   struct mi_builder b;
   mi_builder_init(&b, cmd_buffer->device->info, &cmd_buffer->batch);

   for (uint32_t a = 0; a < layer_count; a++) {
      const uint32_t layer = base_layer + a;

      uint64_t start_offset_B = UINT64_MAX, end_offset_B = 0;
      for (uint32_t l = 0; l < level_count; l++) {
         const uint32_t level = base_level + l;

         uint32_t logical_array_layer, logical_z_offset_px;
         if (image->vk.image_type == VK_IMAGE_TYPE_3D) {
            logical_array_layer = 0;

            /* If the given miplevel does not have this layer, then any higher
             * miplevels won't either because miplevels only get smaller the
             * higher the LOD.
             */
            assert(layer < image->vk.extent.depth);
            if (layer >= anv_minify(image->vk.extent.depth, level))
               break;
            logical_z_offset_px = layer;
         } else {
            assert(layer < image->vk.array_layers);
            logical_array_layer = layer;
            logical_z_offset_px = 0;
         }

         uint64_t slice_start_offset_B, slice_end_offset_B;
         isl_surf_get_image_range_B_tile(isl_surf, level,
                                         logical_array_layer,
                                         logical_z_offset_px,
                                         &slice_start_offset_B,
                                         &slice_end_offset_B);

         start_offset_B = MIN2(start_offset_B, slice_start_offset_B);
         end_offset_B = MAX2(end_offset_B, slice_end_offset_B);
      }

      /* Aux operates 64K at a time */
      start_offset_B = align_down_u64(start_offset_B, 64 * 1024);
      end_offset_B = align_u64(end_offset_B, 64 * 1024);

      for (uint64_t offset = start_offset_B;
           offset < end_offset_B; offset += 64 * 1024) {
         uint64_t address = base_address + offset;

         uint64_t aux_entry_addr64, *aux_entry_map;
         aux_entry_map = intel_aux_map_get_entry(cmd_buffer->device->aux_map_ctx,
                                                 address, &aux_entry_addr64);

         struct anv_address aux_entry_address = {
            .bo = NULL,
            .offset = aux_entry_addr64,
         };

         const uint64_t old_aux_entry = READ_ONCE(*aux_entry_map);
         uint64_t new_aux_entry =
            (old_aux_entry & INTEL_AUX_MAP_ADDRESS_MASK) | format_bits;

         if (isl_aux_usage_has_ccs(image->planes[plane].aux_usage))
            new_aux_entry |= INTEL_AUX_MAP_ENTRY_VALID_BIT;

         mi_store(&b, mi_mem64(aux_entry_address), mi_imm(new_aux_entry));
      }
   }

   anv_add_pending_pipe_bits(cmd_buffer,
                             ANV_PIPE_AUX_TABLE_INVALIDATE_BIT,
                             "after update AUX-TT");
}
#endif /* GFX_VER == 12 */

/* Transitions a HiZ-enabled depth buffer from one layout to another. Unless
 * the initial layout is undefined, the HiZ buffer and depth buffer will
 * represent the same data at the end of this operation.
 */
static void
transition_depth_buffer(struct anv_cmd_buffer *cmd_buffer,
                        const struct anv_image *image,
                        uint32_t base_layer, uint32_t layer_count,
                        VkImageLayout initial_layout,
                        VkImageLayout final_layout,
                        bool will_full_fast_clear)
{
   const uint32_t depth_plane =
      anv_image_aspect_to_plane(image, VK_IMAGE_ASPECT_DEPTH_BIT);
   if (image->planes[depth_plane].aux_usage == ISL_AUX_USAGE_NONE)
      return;

#if GFX_VER == 12
   if ((initial_layout == VK_IMAGE_LAYOUT_UNDEFINED ||
        initial_layout == VK_IMAGE_LAYOUT_PREINITIALIZED) &&
       cmd_buffer->device->physical->has_implicit_ccs &&
       cmd_buffer->device->info->has_aux_map) {
      anv_image_init_aux_tt(cmd_buffer, image, VK_IMAGE_ASPECT_DEPTH_BIT,
                            0, 1, base_layer, layer_count);
   }
#endif

   /* If will_full_fast_clear is set, the caller promises to fast-clear the
    * largest portion of the specified range as it can.  For depth images,
    * that means the entire image because we don't support multi-LOD HiZ.
    */
   assert(image->planes[0].primary_surface.isl.levels == 1);
   if (will_full_fast_clear)
      return;

   const enum isl_aux_state initial_state =
      anv_layout_to_aux_state(cmd_buffer->device->info, image,
                              VK_IMAGE_ASPECT_DEPTH_BIT,
                              initial_layout);
   const enum isl_aux_state final_state =
      anv_layout_to_aux_state(cmd_buffer->device->info, image,
                              VK_IMAGE_ASPECT_DEPTH_BIT,
                              final_layout);

   const bool initial_depth_valid =
      isl_aux_state_has_valid_primary(initial_state);
   const bool initial_hiz_valid =
      isl_aux_state_has_valid_aux(initial_state);
   const bool final_needs_depth =
      isl_aux_state_has_valid_primary(final_state);
   const bool final_needs_hiz =
      isl_aux_state_has_valid_aux(final_state);

   /* Getting into the pass-through state for Depth is tricky and involves
    * both a resolve and an ambiguate.  We don't handle that state right now
    * as anv_layout_to_aux_state never returns it.
    */
   assert(final_state != ISL_AUX_STATE_PASS_THROUGH);

   if (final_needs_depth && !initial_depth_valid) {
      assert(initial_hiz_valid);
      anv_image_hiz_op(cmd_buffer, image, VK_IMAGE_ASPECT_DEPTH_BIT,
                       0, base_layer, layer_count, ISL_AUX_OP_FULL_RESOLVE);
   } else if (final_needs_hiz && !initial_hiz_valid) {
      assert(initial_depth_valid);
      anv_image_hiz_op(cmd_buffer, image, VK_IMAGE_ASPECT_DEPTH_BIT,
                       0, base_layer, layer_count, ISL_AUX_OP_AMBIGUATE);
   }
}

/* Transitions a HiZ-enabled depth buffer from one layout to another. Unless
 * the initial layout is undefined, the HiZ buffer and depth buffer will
 * represent the same data at the end of this operation.
 */
static void
transition_stencil_buffer(struct anv_cmd_buffer *cmd_buffer,
                          const struct anv_image *image,
                          uint32_t base_level, uint32_t level_count,
                          uint32_t base_layer, uint32_t layer_count,
                          VkImageLayout initial_layout,
                          VkImageLayout final_layout,
                          bool will_full_fast_clear)
{
#if GFX_VER == 12
   const uint32_t plane =
      anv_image_aspect_to_plane(image, VK_IMAGE_ASPECT_STENCIL_BIT);
   if (image->planes[plane].aux_usage == ISL_AUX_USAGE_NONE)
      return;

   if ((initial_layout == VK_IMAGE_LAYOUT_UNDEFINED ||
        initial_layout == VK_IMAGE_LAYOUT_PREINITIALIZED) &&
       cmd_buffer->device->physical->has_implicit_ccs &&
       cmd_buffer->device->info->has_aux_map) {
      anv_image_init_aux_tt(cmd_buffer, image, VK_IMAGE_ASPECT_STENCIL_BIT,
                            base_level, level_count, base_layer, layer_count);

      /* If will_full_fast_clear is set, the caller promises to fast-clear the
       * largest portion of the specified range as it can.
       */
      if (will_full_fast_clear)
         return;

      for (uint32_t l = 0; l < level_count; l++) {
         const uint32_t level = base_level + l;
         const VkRect2D clear_rect = {
            .offset.x = 0,
            .offset.y = 0,
            .extent.width = anv_minify(image->vk.extent.width, level),
            .extent.height = anv_minify(image->vk.extent.height, level),
         };

         uint32_t aux_layers =
            anv_image_aux_layers(image, VK_IMAGE_ASPECT_STENCIL_BIT, level);
         uint32_t level_layer_count =
            MIN2(layer_count, aux_layers - base_layer);

         /* From Bspec's 3DSTATE_STENCIL_BUFFER_BODY > Stencil Compression
          * Enable:
          *
          *    "When enabled, Stencil Buffer needs to be initialized via
          *    stencil clear (HZ_OP) before any renderpass."
          */
         anv_image_hiz_clear(cmd_buffer, image, VK_IMAGE_ASPECT_STENCIL_BIT,
                             level, base_layer, level_layer_count,
                             clear_rect, 0 /* Stencil clear value */);
      }
   }
#endif
}

#define MI_PREDICATE_SRC0    0x2400
#define MI_PREDICATE_SRC1    0x2408
#define MI_PREDICATE_RESULT  0x2418

static void
set_image_compressed_bit(struct anv_cmd_buffer *cmd_buffer,
                         const struct anv_image *image,
                         VkImageAspectFlagBits aspect,
                         uint32_t level,
                         uint32_t base_layer, uint32_t layer_count,
                         bool compressed)
{
   const uint32_t plane = anv_image_aspect_to_plane(image, aspect);

   /* We only have compression tracking for CCS_E */
   if (image->planes[plane].aux_usage != ISL_AUX_USAGE_CCS_E)
      return;

   for (uint32_t a = 0; a < layer_count; a++) {
      uint32_t layer = base_layer + a;
      anv_batch_emit(&cmd_buffer->batch, GENX(MI_STORE_DATA_IMM), sdi) {
         sdi.Address = anv_image_get_compression_state_addr(cmd_buffer->device,
                                                            image, aspect,
                                                            level, layer);
         sdi.ImmediateData = compressed ? UINT32_MAX : 0;
      }
   }
}

static void
set_image_fast_clear_state(struct anv_cmd_buffer *cmd_buffer,
                           const struct anv_image *image,
                           VkImageAspectFlagBits aspect,
                           enum anv_fast_clear_type fast_clear)
{
   anv_batch_emit(&cmd_buffer->batch, GENX(MI_STORE_DATA_IMM), sdi) {
      sdi.Address = anv_image_get_fast_clear_type_addr(cmd_buffer->device,
                                                       image, aspect);
      sdi.ImmediateData = fast_clear;
   }

   /* Whenever we have fast-clear, we consider that slice to be compressed.
    * This makes building predicates much easier.
    */
   if (fast_clear != ANV_FAST_CLEAR_NONE)
      set_image_compressed_bit(cmd_buffer, image, aspect, 0, 0, 1, true);
}

/* This is only really practical on haswell and above because it requires
 * MI math in order to get it correct.
 */
static void
anv_cmd_compute_resolve_predicate(struct anv_cmd_buffer *cmd_buffer,
                                  const struct anv_image *image,
                                  VkImageAspectFlagBits aspect,
                                  uint32_t level, uint32_t array_layer,
                                  enum isl_aux_op resolve_op,
                                  enum anv_fast_clear_type fast_clear_supported)
{
   struct mi_builder b;
   mi_builder_init(&b, cmd_buffer->device->info, &cmd_buffer->batch);

   const struct mi_value fast_clear_type =
      mi_mem32(anv_image_get_fast_clear_type_addr(cmd_buffer->device,
                                                  image, aspect));

   if (resolve_op == ISL_AUX_OP_FULL_RESOLVE) {
      /* In this case, we're doing a full resolve which means we want the
       * resolve to happen if any compression (including fast-clears) is
       * present.
       *
       * In order to simplify the logic a bit, we make the assumption that,
       * if the first slice has been fast-cleared, it is also marked as
       * compressed.  See also set_image_fast_clear_state.
       */
      const struct mi_value compression_state =
         mi_mem32(anv_image_get_compression_state_addr(cmd_buffer->device,
                                                       image, aspect,
                                                       level, array_layer));
      mi_store(&b, mi_reg64(MI_PREDICATE_SRC0), compression_state);
      mi_store(&b, compression_state, mi_imm(0));

      if (level == 0 && array_layer == 0) {
         /* If the predicate is true, we want to write 0 to the fast clear type
          * and, if it's false, leave it alone.  We can do this by writing
          *
          * clear_type = clear_type & ~predicate;
          */
         struct mi_value new_fast_clear_type =
            mi_iand(&b, fast_clear_type,
                        mi_inot(&b, mi_reg64(MI_PREDICATE_SRC0)));
         mi_store(&b, fast_clear_type, new_fast_clear_type);
      }
   } else if (level == 0 && array_layer == 0) {
      /* In this case, we are doing a partial resolve to get rid of fast-clear
       * colors.  We don't care about the compression state but we do care
       * about how much fast clear is allowed by the final layout.
       */
      assert(resolve_op == ISL_AUX_OP_PARTIAL_RESOLVE);
      assert(fast_clear_supported < ANV_FAST_CLEAR_ANY);

      /* We need to compute (fast_clear_supported < image->fast_clear) */
      struct mi_value pred =
         mi_ult(&b, mi_imm(fast_clear_supported), fast_clear_type);
      mi_store(&b, mi_reg64(MI_PREDICATE_SRC0), mi_value_ref(&b, pred));

      /* If the predicate is true, we want to write 0 to the fast clear type
       * and, if it's false, leave it alone.  We can do this by writing
       *
       * clear_type = clear_type & ~predicate;
       */
      struct mi_value new_fast_clear_type =
         mi_iand(&b, fast_clear_type, mi_inot(&b, pred));
      mi_store(&b, fast_clear_type, new_fast_clear_type);
   } else {
      /* In this case, we're trying to do a partial resolve on a slice that
       * doesn't have clear color.  There's nothing to do.
       */
      assert(resolve_op == ISL_AUX_OP_PARTIAL_RESOLVE);
      return;
   }

   /* Set src1 to 0 and use a != condition */
   mi_store(&b, mi_reg64(MI_PREDICATE_SRC1), mi_imm(0));

   anv_batch_emit(&cmd_buffer->batch, GENX(MI_PREDICATE), mip) {
      mip.LoadOperation    = LOAD_LOADINV;
      mip.CombineOperation = COMBINE_SET;
      mip.CompareOperation = COMPARE_SRCS_EQUAL;
   }
}

static void
anv_cmd_predicated_ccs_resolve(struct anv_cmd_buffer *cmd_buffer,
                               const struct anv_image *image,
                               enum isl_format format,
                               struct isl_swizzle swizzle,
                               VkImageAspectFlagBits aspect,
                               uint32_t level, uint32_t array_layer,
                               enum isl_aux_op resolve_op,
                               enum anv_fast_clear_type fast_clear_supported)
{
   const uint32_t plane = anv_image_aspect_to_plane(image, aspect);

   anv_cmd_compute_resolve_predicate(cmd_buffer, image,
                                     aspect, level, array_layer,
                                     resolve_op, fast_clear_supported);

   /* CCS_D only supports full resolves and BLORP will assert on us if we try
    * to do a partial resolve on a CCS_D surface.
    */
   if (resolve_op == ISL_AUX_OP_PARTIAL_RESOLVE &&
       image->planes[plane].aux_usage == ISL_AUX_USAGE_CCS_D)
      resolve_op = ISL_AUX_OP_FULL_RESOLVE;

   anv_image_ccs_op(cmd_buffer, image, format, swizzle, aspect,
                    level, array_layer, 1, resolve_op, NULL, true);
}

static void
anv_cmd_predicated_mcs_resolve(struct anv_cmd_buffer *cmd_buffer,
                               const struct anv_image *image,
                               enum isl_format format,
                               struct isl_swizzle swizzle,
                               VkImageAspectFlagBits aspect,
                               uint32_t array_layer,
                               enum isl_aux_op resolve_op,
                               enum anv_fast_clear_type fast_clear_supported)
{
   assert(aspect == VK_IMAGE_ASPECT_COLOR_BIT);
   assert(resolve_op == ISL_AUX_OP_PARTIAL_RESOLVE);

   anv_cmd_compute_resolve_predicate(cmd_buffer, image,
                                     aspect, 0, array_layer,
                                     resolve_op, fast_clear_supported);

   anv_image_mcs_op(cmd_buffer, image, format, swizzle, aspect,
                    array_layer, 1, resolve_op, NULL, true);
}

void
genX(cmd_buffer_mark_image_written)(struct anv_cmd_buffer *cmd_buffer,
                                    const struct anv_image *image,
                                    VkImageAspectFlagBits aspect,
                                    enum isl_aux_usage aux_usage,
                                    uint32_t level,
                                    uint32_t base_layer,
                                    uint32_t layer_count)
{
   /* The aspect must be exactly one of the image aspects. */
   assert(util_bitcount(aspect) == 1 && (aspect & image->vk.aspects));

   /* The only compression types with more than just fast-clears are MCS,
    * CCS_E, and HiZ.  With HiZ we just trust the layout and don't actually
    * track the current fast-clear and compression state.  This leaves us
    * with just MCS and CCS_E.
    */
   if (aux_usage != ISL_AUX_USAGE_CCS_E &&
       aux_usage != ISL_AUX_USAGE_MCS)
      return;

   set_image_compressed_bit(cmd_buffer, image, aspect,
                            level, base_layer, layer_count, true);
}

static void
init_fast_clear_color(struct anv_cmd_buffer *cmd_buffer,
                      const struct anv_image *image,
                      VkImageAspectFlagBits aspect)
{
   assert(cmd_buffer && image);
   assert(image->vk.aspects & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV);

   set_image_fast_clear_state(cmd_buffer, image, aspect,
                              ANV_FAST_CLEAR_NONE);

   /* Initialize the struct fields that are accessed for fast-clears so that
    * the HW restrictions on the field values are satisfied.
    */
   struct anv_address addr =
      anv_image_get_clear_color_addr(cmd_buffer->device, image, aspect);

   const struct isl_device *isl_dev = &cmd_buffer->device->isl_dev;
   const unsigned num_dwords = GFX_VER >= 10 ?
                               isl_dev->ss.clear_color_state_size / 4 :
                               isl_dev->ss.clear_value_size / 4;
   for (unsigned i = 0; i < num_dwords; i++) {
      anv_batch_emit(&cmd_buffer->batch, GENX(MI_STORE_DATA_IMM), sdi) {
         sdi.Address = addr;
         sdi.Address.offset += i * 4;
         sdi.ImmediateData = 0;
      }
   }
}

/* Copy the fast-clear value dword(s) between a surface state object and an
 * image's fast clear state buffer.
 */
static void
genX(copy_fast_clear_dwords)(struct anv_cmd_buffer *cmd_buffer,
                             struct anv_state surface_state,
                             const struct anv_image *image,
                             VkImageAspectFlagBits aspect,
                             bool copy_from_surface_state)
{
   assert(cmd_buffer && image);
   assert(image->vk.aspects & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV);

   struct anv_address ss_clear_addr =
      anv_state_pool_state_address(
         &cmd_buffer->device->internal_surface_state_pool,
         (struct anv_state) {
            .offset = surface_state.offset +
                      cmd_buffer->device->isl_dev.ss.clear_value_offset
         });
   const struct anv_address entry_addr =
      anv_image_get_clear_color_addr(cmd_buffer->device, image, aspect);
   unsigned copy_size = cmd_buffer->device->isl_dev.ss.clear_value_size;

   struct mi_builder b;
   mi_builder_init(&b, cmd_buffer->device->info, &cmd_buffer->batch);

   if (copy_from_surface_state) {
      mi_memcpy(&b, entry_addr, ss_clear_addr, copy_size);
   } else {
      mi_memcpy(&b, ss_clear_addr, entry_addr, copy_size);

      /* Updating a surface state object may require that the state cache be
       * invalidated. From the SKL PRM, Shared Functions -> State -> State
       * Caching:
       *
       *    Whenever the RENDER_SURFACE_STATE object in memory pointed to by
       *    the Binding Table Pointer (BTP) and Binding Table Index (BTI) is
       *    modified [...], the L1 state cache must be invalidated to ensure
       *    the new surface or sampler state is fetched from system memory.
       *
       * In testing, SKL doesn't actually seem to need this, but HSW does.
       */
      anv_add_pending_pipe_bits(cmd_buffer,
                                ANV_PIPE_STATE_CACHE_INVALIDATE_BIT,
                                "after copy_fast_clear_dwords surface state update");
   }
}

/**
 * @brief Transitions a color buffer from one layout to another.
 *
 * See section 6.1.1. Image Layout Transitions of the Vulkan 1.0.50 spec for
 * more information.
 *
 * @param level_count VK_REMAINING_MIP_LEVELS isn't supported.
 * @param layer_count VK_REMAINING_ARRAY_LAYERS isn't supported. For 3D images,
 *                    this represents the maximum layers to transition at each
 *                    specified miplevel.
 */
static void
transition_color_buffer(struct anv_cmd_buffer *cmd_buffer,
                        const struct anv_image *image,
                        VkImageAspectFlagBits aspect,
                        const uint32_t base_level, uint32_t level_count,
                        uint32_t base_layer, uint32_t layer_count,
                        VkImageLayout initial_layout,
                        VkImageLayout final_layout,
                        uint64_t src_queue_family,
                        uint64_t dst_queue_family,
                        bool will_full_fast_clear)
{
   struct anv_device *device = cmd_buffer->device;
   const struct intel_device_info *devinfo = device->info;
   /* Validate the inputs. */
   assert(cmd_buffer);
   assert(image && image->vk.aspects & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV);
   /* These values aren't supported for simplicity's sake. */
   assert(level_count != VK_REMAINING_MIP_LEVELS &&
          layer_count != VK_REMAINING_ARRAY_LAYERS);
   /* Ensure the subresource range is valid. */
   UNUSED uint64_t last_level_num = base_level + level_count;
   const uint32_t max_depth = anv_minify(image->vk.extent.depth, base_level);
   UNUSED const uint32_t image_layers = MAX2(image->vk.array_layers, max_depth);
   assert((uint64_t)base_layer + layer_count  <= image_layers);
   assert(last_level_num <= image->vk.mip_levels);
   /* If there is a layout transfer, the final layout cannot be undefined or
    * preinitialized (VUID-VkImageMemoryBarrier-newLayout-01198).
    */
   assert(initial_layout == final_layout ||
          (final_layout != VK_IMAGE_LAYOUT_UNDEFINED &&
           final_layout != VK_IMAGE_LAYOUT_PREINITIALIZED));
   const struct isl_drm_modifier_info *isl_mod_info =
      image->vk.tiling == VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT
      ? isl_drm_modifier_get_info(image->vk.drm_format_mod)
      : NULL;

   const bool src_queue_external =
      src_queue_family == VK_QUEUE_FAMILY_FOREIGN_EXT ||
      src_queue_family == VK_QUEUE_FAMILY_EXTERNAL;

   const bool dst_queue_external =
      dst_queue_family == VK_QUEUE_FAMILY_FOREIGN_EXT ||
      dst_queue_family == VK_QUEUE_FAMILY_EXTERNAL;

   /* Simultaneous acquire and release on external queues is illegal. */
   assert(!src_queue_external || !dst_queue_external);

   /* Ownership transition on an external queue requires special action if the
    * image has a DRM format modifier because we store image data in
    * a driver-private bo which is inaccessible to the external queue.
    */
   const bool private_binding_acquire =
      src_queue_external &&
      anv_image_is_externally_shared(image) &&
      anv_image_has_private_binding(image);

   const bool private_binding_release =
      dst_queue_external &&
      anv_image_is_externally_shared(image) &&
      anv_image_has_private_binding(image);

   if (initial_layout == final_layout &&
       !private_binding_acquire && !private_binding_release) {
      /* No work is needed. */
       return;
   }

   const uint32_t plane = anv_image_aspect_to_plane(image, aspect);

   if (anv_surface_is_valid(&image->planes[plane].shadow_surface) &&
       final_layout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
      /* This surface is a linear compressed image with a tiled shadow surface
       * for texturing.  The client is about to use it in READ_ONLY_OPTIMAL so
       * we need to ensure the shadow copy is up-to-date.
       */
      assert(image->vk.tiling != VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT);
      assert(image->vk.aspects == VK_IMAGE_ASPECT_COLOR_BIT);
      assert(image->planes[plane].primary_surface.isl.tiling == ISL_TILING_LINEAR);
      assert(image->planes[plane].shadow_surface.isl.tiling != ISL_TILING_LINEAR);
      assert(isl_format_is_compressed(image->planes[plane].primary_surface.isl.format));
      assert(plane == 0);
      anv_image_copy_to_shadow(cmd_buffer, image,
                               VK_IMAGE_ASPECT_COLOR_BIT,
                               base_level, level_count,
                               base_layer, layer_count);
   }

   if (base_layer >= anv_image_aux_layers(image, aspect, base_level))
      return;

   assert(image->planes[plane].primary_surface.isl.tiling != ISL_TILING_LINEAR);

   /* The following layouts are equivalent for non-linear images. */
   const bool initial_layout_undefined =
      initial_layout == VK_IMAGE_LAYOUT_UNDEFINED ||
      initial_layout == VK_IMAGE_LAYOUT_PREINITIALIZED;

   bool must_init_fast_clear_state = false;
   bool must_init_aux_surface = false;

   if (initial_layout_undefined) {
      /* The subresource may have been aliased and populated with arbitrary
       * data.
       */
      must_init_fast_clear_state = true;
      must_init_aux_surface = true;
   } else if (private_binding_acquire) {
      /* The fast clear state lives in a driver-private bo, and therefore the
       * external/foreign queue is unaware of it.
       *
       * If this is the first time we are accessing the image, then the fast
       * clear state is uninitialized.
       *
       * If this is NOT the first time we are accessing the image, then the fast
       * clear state may still be valid and correct due to the resolve during
       * our most recent ownership release.  However, we do not track the aux
       * state with MI stores, and therefore must assume the worst-case: that
       * this is the first time we are accessing the image.
       */
      assert(image->planes[plane].fast_clear_memory_range.binding ==
              ANV_IMAGE_MEMORY_BINDING_PRIVATE);
      must_init_fast_clear_state = true;

      if (image->planes[plane].aux_surface.memory_range.binding ==
          ANV_IMAGE_MEMORY_BINDING_PRIVATE) {
         assert(isl_mod_info->aux_usage == ISL_AUX_USAGE_NONE);

         /* The aux surface, like the fast clear state, lives in
          * a driver-private bo.  We must initialize the aux surface for the
          * same reasons we must initialize the fast clear state.
          */
         must_init_aux_surface = true;
      } else {
         assert(isl_mod_info->aux_usage != ISL_AUX_USAGE_NONE);

         /* The aux surface, unlike the fast clear state, lives in
          * application-visible VkDeviceMemory and is shared with the
          * external/foreign queue. Therefore, when we acquire ownership of the
          * image with a defined VkImageLayout, the aux surface is valid and has
          * the aux state required by the modifier.
          */
         must_init_aux_surface = false;
      }
   }

#if GFX_VER == 12
   if (initial_layout_undefined) {
      if (device->physical->has_implicit_ccs && devinfo->has_aux_map) {
         anv_image_init_aux_tt(cmd_buffer, image, aspect,
                               base_level, level_count,
                               base_layer, layer_count);
      }
   }
#else
   assert(!(device->physical->has_implicit_ccs && devinfo->has_aux_map));
#endif

   if (must_init_fast_clear_state) {
      if (base_level == 0 && base_layer == 0)
         init_fast_clear_color(cmd_buffer, image, aspect);
   }

   if (must_init_aux_surface) {
      assert(must_init_fast_clear_state);

      /* Initialize the aux buffers to enable correct rendering.  In order to
       * ensure that things such as storage images work correctly, aux buffers
       * need to be initialized to valid data.
       *
       * Having an aux buffer with invalid data is a problem for two reasons:
       *
       *  1) Having an invalid value in the buffer can confuse the hardware.
       *     For instance, with CCS_E on SKL, a two-bit CCS value of 2 is
       *     invalid and leads to the hardware doing strange things.  It
       *     doesn't hang as far as we can tell but rendering corruption can
       *     occur.
       *
       *  2) If this transition is into the GENERAL layout and we then use the
       *     image as a storage image, then we must have the aux buffer in the
       *     pass-through state so that, if we then go to texture from the
       *     image, we get the results of our storage image writes and not the
       *     fast clear color or other random data.
       *
       * For CCS both of the problems above are real demonstrable issues.  In
       * that case, the only thing we can do is to perform an ambiguate to
       * transition the aux surface into the pass-through state.
       *
       * For MCS, (2) is never an issue because we don't support multisampled
       * storage images.  In theory, issue (1) is a problem with MCS but we've
       * never seen it in the wild.  For 4x and 16x, all bit patters could, in
       * theory, be interpreted as something but we don't know that all bit
       * patterns are actually valid.  For 2x and 8x, you could easily end up
       * with the MCS referring to an invalid plane because not all bits of
       * the MCS value are actually used.  Even though we've never seen issues
       * in the wild, it's best to play it safe and initialize the MCS.  We
       * can use a fast-clear for MCS because we only ever touch from render
       * and texture (no image load store).
       */
      if (image->vk.samples == 1) {
         for (uint32_t l = 0; l < level_count; l++) {
            const uint32_t level = base_level + l;

            uint32_t aux_layers = anv_image_aux_layers(image, aspect, level);
            if (base_layer >= aux_layers)
               break; /* We will only get fewer layers as level increases */
            uint32_t level_layer_count =
               MIN2(layer_count, aux_layers - base_layer);

            /* If will_full_fast_clear is set, the caller promises to
             * fast-clear the largest portion of the specified range as it can.
             * For color images, that means only the first LOD and array slice.
             */
            if (level == 0 && base_layer == 0 && will_full_fast_clear) {
               base_layer++;
               level_layer_count--;
               if (level_layer_count == 0)
                  continue;
            }

            anv_image_ccs_op(cmd_buffer, image,
                             image->planes[plane].primary_surface.isl.format,
                             ISL_SWIZZLE_IDENTITY,
                             aspect, level, base_layer, level_layer_count,
                             ISL_AUX_OP_AMBIGUATE, NULL, false);

            if (image->planes[plane].aux_usage == ISL_AUX_USAGE_CCS_E) {
               set_image_compressed_bit(cmd_buffer, image, aspect,
                                        level, base_layer, level_layer_count,
                                        false);
            }
         }
      } else {
         if (image->vk.samples == 4 || image->vk.samples == 16) {
            anv_perf_warn(VK_LOG_OBJS(&image->vk.base),
                          "Doing a potentially unnecessary fast-clear to "
                          "define an MCS buffer.");
         }

         /* If will_full_fast_clear is set, the caller promises to fast-clear
          * the largest portion of the specified range as it can.
          */
         if (will_full_fast_clear)
            return;

         assert(base_level == 0 && level_count == 1);
         anv_image_mcs_op(cmd_buffer, image,
                          image->planes[plane].primary_surface.isl.format,
                          ISL_SWIZZLE_IDENTITY,
                          aspect, base_layer, layer_count,
                          ISL_AUX_OP_FAST_CLEAR, NULL, false);
      }
      return;
   }

   enum isl_aux_usage initial_aux_usage =
      anv_layout_to_aux_usage(devinfo, image, aspect, 0, initial_layout);
   enum isl_aux_usage final_aux_usage =
      anv_layout_to_aux_usage(devinfo, image, aspect, 0, final_layout);
   enum anv_fast_clear_type initial_fast_clear =
      anv_layout_to_fast_clear_type(devinfo, image, aspect, initial_layout);
   enum anv_fast_clear_type final_fast_clear =
      anv_layout_to_fast_clear_type(devinfo, image, aspect, final_layout);

   /* We must override the anv_layout_to_* functions because they are unaware of
    * acquire/release direction.
    */
   if (private_binding_acquire) {
      initial_aux_usage = isl_mod_info->aux_usage;
      initial_fast_clear = isl_mod_info->supports_clear_color ?
         initial_fast_clear : ANV_FAST_CLEAR_NONE;
   } else if (private_binding_release) {
      final_aux_usage = isl_mod_info->aux_usage;
      final_fast_clear = isl_mod_info->supports_clear_color ?
         final_fast_clear : ANV_FAST_CLEAR_NONE;
   }

   /* The current code assumes that there is no mixing of CCS_E and CCS_D.
    * We can handle transitions between CCS_D/E to and from NONE.  What we
    * don't yet handle is switching between CCS_E and CCS_D within a given
    * image.  Doing so in a performant way requires more detailed aux state
    * tracking such as what is done in i965.  For now, just assume that we
    * only have one type of compression.
    */
   assert(initial_aux_usage == ISL_AUX_USAGE_NONE ||
          final_aux_usage == ISL_AUX_USAGE_NONE ||
          initial_aux_usage == final_aux_usage);

   /* If initial aux usage is NONE, there is nothing to resolve */
   if (initial_aux_usage == ISL_AUX_USAGE_NONE)
      return;

   enum isl_aux_op resolve_op = ISL_AUX_OP_NONE;

   /* If the initial layout supports more fast clear than the final layout
    * then we need at least a partial resolve.
    */
   if (final_fast_clear < initial_fast_clear)
      resolve_op = ISL_AUX_OP_PARTIAL_RESOLVE;

   if (initial_aux_usage == ISL_AUX_USAGE_CCS_E &&
       final_aux_usage != ISL_AUX_USAGE_CCS_E)
      resolve_op = ISL_AUX_OP_FULL_RESOLVE;

   if (resolve_op == ISL_AUX_OP_NONE)
      return;

   /* Perform a resolve to synchronize data between the main and aux buffer.
    * Before we begin, we must satisfy the cache flushing requirement specified
    * in the Sky Lake PRM Vol. 7, "MCS Buffer for Render Target(s)":
    *
    *    Any transition from any value in {Clear, Render, Resolve} to a
    *    different value in {Clear, Render, Resolve} requires end of pipe
    *    synchronization.
    *
    * We perform a flush of the write cache before and after the clear and
    * resolve operations to meet this requirement.
    *
    * Unlike other drawing, fast clear operations are not properly
    * synchronized. The first PIPE_CONTROL here likely ensures that the
    * contents of the previous render or clear hit the render target before we
    * resolve and the second likely ensures that the resolve is complete before
    * we do any more rendering or clearing.
    */
   anv_add_pending_pipe_bits(cmd_buffer,
                             ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT |
                             ANV_PIPE_END_OF_PIPE_SYNC_BIT,
                             "after transition RT");

   for (uint32_t l = 0; l < level_count; l++) {
      uint32_t level = base_level + l;

      uint32_t aux_layers = anv_image_aux_layers(image, aspect, level);
      if (base_layer >= aux_layers)
         break; /* We will only get fewer layers as level increases */
      uint32_t level_layer_count =
         MIN2(layer_count, aux_layers - base_layer);

      for (uint32_t a = 0; a < level_layer_count; a++) {
         uint32_t array_layer = base_layer + a;

         /* If will_full_fast_clear is set, the caller promises to fast-clear
          * the largest portion of the specified range as it can.  For color
          * images, that means only the first LOD and array slice.
          */
         if (level == 0 && array_layer == 0 && will_full_fast_clear)
            continue;

         if (image->vk.samples == 1) {
            anv_cmd_predicated_ccs_resolve(cmd_buffer, image,
                                           image->planes[plane].primary_surface.isl.format,
                                           ISL_SWIZZLE_IDENTITY,
                                           aspect, level, array_layer, resolve_op,
                                           final_fast_clear);
         } else {
            /* We only support fast-clear on the first layer so partial
             * resolves should not be used on other layers as they will use
             * the clear color stored in memory that is only valid for layer0.
             */
            if (resolve_op == ISL_AUX_OP_PARTIAL_RESOLVE &&
                array_layer != 0)
               continue;

            anv_cmd_predicated_mcs_resolve(cmd_buffer, image,
                                           image->planes[plane].primary_surface.isl.format,
                                           ISL_SWIZZLE_IDENTITY,
                                           aspect, array_layer, resolve_op,
                                           final_fast_clear);
         }
      }
   }

   anv_add_pending_pipe_bits(cmd_buffer,
                             ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT |
                             ANV_PIPE_END_OF_PIPE_SYNC_BIT,
                             "after transition RT");
}

static MUST_CHECK VkResult
anv_cmd_buffer_init_attachments(struct anv_cmd_buffer *cmd_buffer,
                                uint32_t color_att_count)
{
   struct anv_cmd_graphics_state *gfx = &cmd_buffer->state.gfx;

   /* Reserve one for the NULL state. */
   unsigned num_states = 1 + color_att_count;
   const struct isl_device *isl_dev = &cmd_buffer->device->isl_dev;
   const uint32_t ss_stride = align_u32(isl_dev->ss.size, isl_dev->ss.align);
   gfx->att_states =
      anv_state_stream_alloc(&cmd_buffer->surface_state_stream,
                             num_states * ss_stride, isl_dev->ss.align);
   if (gfx->att_states.map == NULL) {
      return anv_batch_set_error(&cmd_buffer->batch,
                                 VK_ERROR_OUT_OF_DEVICE_MEMORY);
   }

   struct anv_state next_state = gfx->att_states;
   next_state.alloc_size = isl_dev->ss.size;

   gfx->null_surface_state = next_state;
   next_state.offset += ss_stride;
   next_state.map += ss_stride;

   gfx->color_att_count = color_att_count;
   for (uint32_t i = 0; i < color_att_count; i++) {
      gfx->color_att[i] = (struct anv_attachment) {
         .surface_state.state = next_state,
      };
      next_state.offset += ss_stride;
      next_state.map += ss_stride;
   }
   gfx->depth_att = (struct anv_attachment) { };
   gfx->stencil_att = (struct anv_attachment) { };

   return VK_SUCCESS;
}

static void
anv_cmd_buffer_reset_rendering(struct anv_cmd_buffer *cmd_buffer)
{
   struct anv_cmd_graphics_state *gfx = &cmd_buffer->state.gfx;

   gfx->render_area = (VkRect2D) { };
   gfx->layer_count = 0;
   gfx->samples = 0;

   gfx->color_att_count = 0;
   gfx->depth_att = (struct anv_attachment) { };
   gfx->stencil_att = (struct anv_attachment) { };
   gfx->null_surface_state = ANV_STATE_NULL;
}

VkResult
genX(BeginCommandBuffer)(
    VkCommandBuffer                             commandBuffer,
    const VkCommandBufferBeginInfo*             pBeginInfo)
{
   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
   VkResult result;

   /* If this is the first vkBeginCommandBuffer, we must *initialize* the
    * command buffer's state. Otherwise, we must *reset* its state. In both
    * cases we reset it.
    *
    * From the Vulkan 1.0 spec:
    *
    *    If a command buffer is in the executable state and the command buffer
    *    was allocated from a command pool with the
    *    VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT flag set, then
    *    vkBeginCommandBuffer implicitly resets the command buffer, behaving
    *    as if vkResetCommandBuffer had been called with
    *    VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT not set. It then puts
    *    the command buffer in the recording state.
    */
   anv_cmd_buffer_reset(cmd_buffer);
   anv_cmd_buffer_reset_rendering(cmd_buffer);

   cmd_buffer->usage_flags = pBeginInfo->flags;

   /* VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT must be ignored for
    * primary level command buffers.
    *
    * From the Vulkan 1.0 spec:
    *
    *    VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT specifies that a
    *    secondary command buffer is considered to be entirely inside a render
    *    pass. If this is a primary command buffer, then this bit is ignored.
    */
   if (cmd_buffer->vk.level == VK_COMMAND_BUFFER_LEVEL_PRIMARY)
      cmd_buffer->usage_flags &= ~VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT;

   trace_intel_begin_cmd_buffer(&cmd_buffer->trace);

   genX(cmd_buffer_emit_state_base_address)(cmd_buffer);

   /* We sometimes store vertex data in the dynamic state buffer for blorp
    * operations and our dynamic state stream may re-use data from previous
    * command buffers.  In order to prevent stale cache data, we flush the VF
    * cache.  We could do this on every blorp call but that's not really
    * needed as all of the data will get written by the CPU prior to the GPU
    * executing anything.  The chances are fairly high that they will use
    * blorp at least once per primary command buffer so it shouldn't be
    * wasted.
    *
    * There is also a workaround on gfx8 which requires us to invalidate the
    * VF cache occasionally.  It's easier if we can assume we start with a
    * fresh cache (See also genX(cmd_buffer_set_binding_for_gfx8_vb_flush).)
    */
   anv_add_pending_pipe_bits(cmd_buffer,
                             ANV_PIPE_VF_CACHE_INVALIDATE_BIT,
                             "new cmd buffer");

   /* Re-emit the aux table register in every command buffer.  This way we're
    * ensured that we have the table even if this command buffer doesn't
    * initialize any images.
    */
   if (cmd_buffer->device->info->has_aux_map) {
      anv_add_pending_pipe_bits(cmd_buffer,
                                ANV_PIPE_AUX_TABLE_INVALIDATE_BIT,
                                "new cmd buffer with aux-tt");
   }

   /* We send an "Indirect State Pointers Disable" packet at
    * EndCommandBuffer, so all push constant packets are ignored during a
    * context restore. Documentation says after that command, we need to
    * emit push constants again before any rendering operation. So we
    * flag them dirty here to make sure they get emitted.
    */
   cmd_buffer->state.push_constants_dirty |= VK_SHADER_STAGE_ALL_GRAPHICS;

   if (cmd_buffer->usage_flags &
       VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT) {
      struct anv_cmd_graphics_state *gfx = &cmd_buffer->state.gfx;

      char gcbiar_data[VK_GCBIARR_DATA_SIZE(MAX_RTS)];
      const VkRenderingInfo *resume_info =
         vk_get_command_buffer_inheritance_as_rendering_resume(cmd_buffer->vk.level,
                                                               pBeginInfo,
                                                               gcbiar_data);
      if (resume_info != NULL) {
         genX(CmdBeginRendering)(commandBuffer, resume_info);
      } else {
         const VkCommandBufferInheritanceRenderingInfo *inheritance_info =
            vk_get_command_buffer_inheritance_rendering_info(cmd_buffer->vk.level,
                                                             pBeginInfo);
         assert(inheritance_info);

         gfx->rendering_flags = inheritance_info->flags;
         gfx->render_area = (VkRect2D) { };
         gfx->layer_count = 0;
         gfx->samples = inheritance_info->rasterizationSamples;
         gfx->view_mask = inheritance_info->viewMask;

         uint32_t color_att_count = inheritance_info->colorAttachmentCount;
         result = anv_cmd_buffer_init_attachments(cmd_buffer, color_att_count);
         if (result != VK_SUCCESS)
            return result;

         for (uint32_t i = 0; i < color_att_count; i++) {
            gfx->color_att[i].vk_format =
               inheritance_info->pColorAttachmentFormats[i];
         }
         gfx->depth_att.vk_format =
            inheritance_info->depthAttachmentFormat;
         gfx->stencil_att.vk_format =
            inheritance_info->stencilAttachmentFormat;

         anv_cmd_graphic_state_update_has_uint_rt(gfx);

         cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_RENDER_TARGETS;
      }
   }

   /* Emit the sample pattern at the beginning of the batch because the
    * default locations emitted at the device initialization might have been
    * changed by a previous command buffer.
    *
    * Do not change that when we're continuing a previous renderpass.
    */
   if (cmd_buffer->device->vk.enabled_extensions.EXT_sample_locations &&
       !(cmd_buffer->usage_flags & VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT))
      genX(emit_sample_pattern)(&cmd_buffer->batch, NULL);

   if (cmd_buffer->vk.level == VK_COMMAND_BUFFER_LEVEL_SECONDARY) {
      const VkCommandBufferInheritanceConditionalRenderingInfoEXT *conditional_rendering_info =
         vk_find_struct_const(pBeginInfo->pInheritanceInfo->pNext, COMMAND_BUFFER_INHERITANCE_CONDITIONAL_RENDERING_INFO_EXT);

      /* If secondary buffer supports conditional rendering
       * we should emit commands as if conditional rendering is enabled.
       */
      cmd_buffer->state.conditional_render_enabled =
         conditional_rendering_info && conditional_rendering_info->conditionalRenderingEnable;
   }

   return VK_SUCCESS;
}

/* From the PRM, Volume 2a:
 *
 *    "Indirect State Pointers Disable
 *
 *    At the completion of the post-sync operation associated with this pipe
 *    control packet, the indirect state pointers in the hardware are
 *    considered invalid; the indirect pointers are not saved in the context.
 *    If any new indirect state commands are executed in the command stream
 *    while the pipe control is pending, the new indirect state commands are
 *    preserved.
 *
 *    [DevIVB+]: Using Invalidate State Pointer (ISP) only inhibits context
 *    restoring of Push Constant (3DSTATE_CONSTANT_*) commands. Push Constant
 *    commands are only considered as Indirect State Pointers. Once ISP is
 *    issued in a context, SW must initialize by programming push constant
 *    commands for all the shaders (at least to zero length) before attempting
 *    any rendering operation for the same context."
 *
 * 3DSTATE_CONSTANT_* packets are restored during a context restore,
 * even though they point to a BO that has been already unreferenced at
 * the end of the previous batch buffer. This has been fine so far since
 * we are protected by these scratch page (every address not covered by
 * a BO should be pointing to the scratch page). But on CNL, it is
 * causing a GPU hang during context restore at the 3DSTATE_CONSTANT_*
 * instruction.
 *
 * The flag "Indirect State Pointers Disable" in PIPE_CONTROL tells the
 * hardware to ignore previous 3DSTATE_CONSTANT_* packets during a
 * context restore, so the mentioned hang doesn't happen. However,
 * software must program push constant commands for all stages prior to
 * rendering anything. So we flag them dirty in BeginCommandBuffer.
 *
 * Finally, we also make sure to stall at pixel scoreboard to make sure the
 * constants have been loaded into the EUs prior to disable the push constants
 * so that it doesn't hang a previous 3DPRIMITIVE.
 */
static void
emit_isp_disable(struct anv_cmd_buffer *cmd_buffer)
{
   anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
         pc.StallAtPixelScoreboard = true;
         pc.CommandStreamerStallEnable = true;
         anv_debug_dump_pc(pc);
   }
   anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
         pc.IndirectStatePointersDisable = true;
         pc.CommandStreamerStallEnable = true;
         anv_debug_dump_pc(pc);
   }
}

VkResult
genX(EndCommandBuffer)(
    VkCommandBuffer                             commandBuffer)
{
   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);

   if (anv_batch_has_error(&cmd_buffer->batch))
      return cmd_buffer->batch.status;

   anv_measure_endcommandbuffer(cmd_buffer);

   /* We want every command buffer to start with the PMA fix in a known state,
    * so we disable it at the end of the command buffer.
    */
   genX(cmd_buffer_enable_pma_fix)(cmd_buffer, false);

   genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);

   emit_isp_disable(cmd_buffer);

   trace_intel_end_cmd_buffer(&cmd_buffer->trace, cmd_buffer->vk.level);

   anv_cmd_buffer_end_batch_buffer(cmd_buffer);

   return VK_SUCCESS;
}

void
genX(CmdExecuteCommands)(
    VkCommandBuffer                             commandBuffer,
    uint32_t                                    commandBufferCount,
    const VkCommandBuffer*                      pCmdBuffers)
{
   ANV_FROM_HANDLE(anv_cmd_buffer, primary, commandBuffer);

   assert(primary->vk.level == VK_COMMAND_BUFFER_LEVEL_PRIMARY);

   if (anv_batch_has_error(&primary->batch))
      return;

   /* The secondary command buffers will assume that the PMA fix is disabled
    * when they begin executing.  Make sure this is true.
    */
   genX(cmd_buffer_enable_pma_fix)(primary, false);

   /* The secondary command buffer doesn't know which textures etc. have been
    * flushed prior to their execution.  Apply those flushes now.
    */
   genX(cmd_buffer_apply_pipe_flushes)(primary);

   for (uint32_t i = 0; i < commandBufferCount; i++) {
      ANV_FROM_HANDLE(anv_cmd_buffer, secondary, pCmdBuffers[i]);

      assert(secondary->vk.level == VK_COMMAND_BUFFER_LEVEL_SECONDARY);
      assert(!anv_batch_has_error(&secondary->batch));

      if (secondary->state.conditional_render_enabled) {
         if (!primary->state.conditional_render_enabled) {
            /* Secondary buffer is constructed as if it will be executed
             * with conditional rendering, we should satisfy this dependency
             * regardless of conditional rendering being enabled in primary.
             */
            struct mi_builder b;
            mi_builder_init(&b, primary->device->info, &primary->batch);
            mi_store(&b, mi_reg64(ANV_PREDICATE_RESULT_REG),
                         mi_imm(UINT64_MAX));
         }
      }

      if (secondary->usage_flags &
          VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT) {
         /* If we're continuing a render pass from the primary, we need to
          * copy the surface states for the current subpass into the storage
          * we allocated for them in BeginCommandBuffer.
          */
         struct anv_state src_state = primary->state.gfx.att_states;
         struct anv_state dst_state = secondary->state.gfx.att_states;
         assert(src_state.alloc_size == dst_state.alloc_size);

         genX(cmd_buffer_so_memcpy)(
            primary,
            anv_state_pool_state_address(&primary->device->internal_surface_state_pool,
                                         dst_state),
            anv_state_pool_state_address(&primary->device->internal_surface_state_pool,
                                         src_state),
            src_state.alloc_size);
      }

      anv_cmd_buffer_add_secondary(primary, secondary);

      assert(secondary->perf_query_pool == NULL || primary->perf_query_pool == NULL ||
             secondary->perf_query_pool == primary->perf_query_pool);
      if (secondary->perf_query_pool)
         primary->perf_query_pool = secondary->perf_query_pool;

#if GFX_VERx10 == 120
      if (secondary->state.depth_reg_mode != ANV_DEPTH_REG_MODE_UNKNOWN)
         primary->state.depth_reg_mode = secondary->state.depth_reg_mode;
#endif
   }

   /* The secondary isn't counted in our VF cache tracking so we need to
    * invalidate the whole thing.
    */
   if (GFX_VER == 9) {
      anv_add_pending_pipe_bits(primary,
                                ANV_PIPE_CS_STALL_BIT | ANV_PIPE_VF_CACHE_INVALIDATE_BIT,
                                "Secondary cmd buffer not tracked in VF cache");
   }

   /* The secondary may have selected a different pipeline (3D or compute) and
    * may have changed the current L3$ configuration.  Reset our tracking
    * variables to invalid values to ensure that we re-emit these in the case
    * where we do any draws or compute dispatches from the primary after the
    * secondary has returned.
    */
   primary->state.current_pipeline = UINT32_MAX;
   primary->state.current_l3_config = NULL;
   primary->state.current_hash_scale = 0;
   primary->state.gfx.push_constant_stages = 0;
   vk_dynamic_graphics_state_dirty_all(&primary->vk.dynamic_graphics_state);

   /* Each of the secondary command buffers will use its own state base
    * address.  We need to re-emit state base address for the primary after
    * all of the secondaries are done.
    *
    * TODO: Maybe we want to make this a dirty bit to avoid extra state base
    * address calls?
    */
   genX(cmd_buffer_emit_state_base_address)(primary);
}

/**
 * Program the hardware to use the specified L3 configuration.
 */
void
genX(cmd_buffer_config_l3)(struct anv_cmd_buffer *cmd_buffer,
                           const struct intel_l3_config *cfg)
{
   assert(cfg || GFX_VER >= 12);
   if (cfg == cmd_buffer->state.current_l3_config)
      return;

#if GFX_VER >= 11
   /* On Gfx11+ we use only one config, so verify it remains the same and skip
    * the stalling programming entirely.
    */
   assert(cfg == cmd_buffer->device->l3_config);
#else
   if (INTEL_DEBUG(DEBUG_L3)) {
      mesa_logd("L3 config transition: ");
      intel_dump_l3_config(cfg, stderr);
   }

   /* According to the hardware docs, the L3 partitioning can only be changed
    * while the pipeline is completely drained and the caches are flushed,
    * which involves a first PIPE_CONTROL flush which stalls the pipeline...
    */
   anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
      pc.DCFlushEnable = true;
      pc.PostSyncOperation = NoWrite;
      pc.CommandStreamerStallEnable = true;
      anv_debug_dump_pc(pc);
   }

   /* ...followed by a second pipelined PIPE_CONTROL that initiates
    * invalidation of the relevant caches.  Note that because RO invalidation
    * happens at the top of the pipeline (i.e. right away as the PIPE_CONTROL
    * command is processed by the CS) we cannot combine it with the previous
    * stalling flush as the hardware documentation suggests, because that
    * would cause the CS to stall on previous rendering *after* RO
    * invalidation and wouldn't prevent the RO caches from being polluted by
    * concurrent rendering before the stall completes.  This intentionally
    * doesn't implement the SKL+ hardware workaround suggesting to enable CS
    * stall on PIPE_CONTROLs with the texture cache invalidation bit set for
    * GPGPU workloads because the previous and subsequent PIPE_CONTROLs
    * already guarantee that there is no concurrent GPGPU kernel execution
    * (see SKL HSD 2132585).
    */
   anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
      pc.TextureCacheInvalidationEnable = true;
      pc.ConstantCacheInvalidationEnable = true;
      pc.InstructionCacheInvalidateEnable = true;
      pc.StateCacheInvalidationEnable = true;
      pc.PostSyncOperation = NoWrite;
      anv_debug_dump_pc(pc);
   }

   /* Now send a third stalling flush to make sure that invalidation is
    * complete when the L3 configuration registers are modified.
    */
   anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
      pc.DCFlushEnable = true;
      pc.PostSyncOperation = NoWrite;
      pc.CommandStreamerStallEnable = true;
      anv_debug_dump_pc(pc);
   }

   genX(emit_l3_config)(&cmd_buffer->batch, cmd_buffer->device, cfg);
#endif /* GFX_VER >= 11 */
   cmd_buffer->state.current_l3_config = cfg;
}

ALWAYS_INLINE enum anv_pipe_bits
genX(emit_apply_pipe_flushes)(struct anv_batch *batch,
                              struct anv_device *device,
                              uint32_t current_pipeline,
                              enum anv_pipe_bits bits)
{
#if GFX_VER >= 12
   /* From the TGL PRM, Volume 2a, "PIPE_CONTROL":
    *
    *     "SW must follow below programming restrictions when programming
    *      PIPE_CONTROL command [for ComputeCS]:
    *      ...
    *      Following bits must not be set when programmed for ComputeCS:
    *      - "Render Target Cache Flush Enable", "Depth Cache Flush Enable"
    *         and "Tile Cache Flush Enable"
    *      - "Depth Stall Enable", Stall at Pixel Scoreboard and
    *         "PSD Sync Enable".
    *      - "OVR Tile 0 Flush", "TBIMR Force Batch Closure",
    *         "AMFS Flush Enable", "VF Cache Invalidation Enable" and
    *         "Global Snapshot Count Reset"."
    *
    * XXX: According to spec this should not be a concern for a regular
    * RCS in GPGPU mode, but during testing it was found that at least
    * "VF Cache Invalidation Enable" bit is ignored in such case.
    * This can cause us to miss some important invalidations
    * (e.g. from CmdPipelineBarriers) and have incoherent data.
    *
    * There is also a Wa_1606932921 "RCS is not waking up fixed function clock
    * when specific 3d related bits are programmed in pipecontrol in
    * compute mode" that suggests us not to use "RT Cache Flush" in GPGPU mode.
    *
    * The other bits are not confirmed to cause problems, but included here
    * just to be safe, as they're also not really relevant in the GPGPU mode,
    * and having them doesn't seem to cause any regressions.
    *
    * So if we're currently in GPGPU mode, we hide some bits from
    * this flush, and will flush them only when we'll be able to.
    * Similar thing with GPGPU-only bits.
    */
   enum anv_pipe_bits defer_bits = bits &
      (current_pipeline == GPGPU ? ANV_PIPE_GFX_BITS: ANV_PIPE_GPGPU_BITS);

   bits &= ~defer_bits;
#endif

   /*
    * From Sandybridge PRM, volume 2, "1.7.2 End-of-Pipe Synchronization":
    *
    *    Write synchronization is a special case of end-of-pipe
    *    synchronization that requires that the render cache and/or depth
    *    related caches are flushed to memory, where the data will become
    *    globally visible. This type of synchronization is required prior to
    *    SW (CPU) actually reading the result data from memory, or initiating
    *    an operation that will use as a read surface (such as a texture
    *    surface) a previous render target and/or depth/stencil buffer
    *
    *
    * From Haswell PRM, volume 2, part 1, "End-of-Pipe Synchronization":
    *
    *    Exercising the write cache flush bits (Render Target Cache Flush
    *    Enable, Depth Cache Flush Enable, DC Flush) in PIPE_CONTROL only
    *    ensures the write caches are flushed and doesn't guarantee the data
    *    is globally visible.
    *
    *    SW can track the completion of the end-of-pipe-synchronization by
    *    using "Notify Enable" and "PostSync Operation - Write Immediate
    *    Data" in the PIPE_CONTROL command.
    *
    * In other words, flushes are pipelined while invalidations are handled
    * immediately.  Therefore, if we're flushing anything then we need to
    * schedule an end-of-pipe sync before any invalidations can happen.
    */
   if (bits & ANV_PIPE_FLUSH_BITS)
      bits |= ANV_PIPE_NEEDS_END_OF_PIPE_SYNC_BIT;


   /* HSD 1209978178: docs say that before programming the aux table:
    *
    *    "Driver must ensure that the engine is IDLE but ensure it doesn't
    *    add extra flushes in the case it knows that the engine is already
    *    IDLE."
    */
   if (GFX_VER == 12 && (bits & ANV_PIPE_AUX_TABLE_INVALIDATE_BIT))
      bits |= ANV_PIPE_NEEDS_END_OF_PIPE_SYNC_BIT;

   /* If we're going to do an invalidate and we have a pending end-of-pipe
    * sync that has yet to be resolved, we do the end-of-pipe sync now.
    */
   if ((bits & ANV_PIPE_INVALIDATE_BITS) &&
       (bits & ANV_PIPE_NEEDS_END_OF_PIPE_SYNC_BIT)) {
      bits |= ANV_PIPE_END_OF_PIPE_SYNC_BIT;
      bits &= ~ANV_PIPE_NEEDS_END_OF_PIPE_SYNC_BIT;
   }

   /* Project: SKL / Argument: LRI Post Sync Operation [23]
    *
    * "PIPECONTROL command with “Command Streamer Stall Enable” must be
    *  programmed prior to programming a PIPECONTROL command with "LRI
    *  Post Sync Operation" in GPGPU mode of operation (i.e when
    *  PIPELINE_SELECT command is set to GPGPU mode of operation)."
    *
    * The same text exists a few rows below for Post Sync Op.
    */
   if (bits & ANV_PIPE_POST_SYNC_BIT) {
      if (GFX_VER == 9 && current_pipeline == GPGPU)
         bits |= ANV_PIPE_CS_STALL_BIT;
      bits &= ~ANV_PIPE_POST_SYNC_BIT;
   }

   if (bits & (ANV_PIPE_FLUSH_BITS | ANV_PIPE_STALL_BITS |
               ANV_PIPE_END_OF_PIPE_SYNC_BIT)) {
      anv_batch_emit(batch, GENX(PIPE_CONTROL), pipe) {
#if GFX_VERx10 >= 125
         /* BSpec 47112: PIPE_CONTROL::Untyped Data-Port Cache Flush:
          *
          *    "'HDC Pipeline Flush' bit must be set for this bit to take
          *     effect."
          *
          * BSpec 47112: PIPE_CONTROL::HDC Pipeline Flush:
          *
          *    "When the "Pipeline Select" mode in PIPELINE_SELECT command is
          *     set to "3D", HDC Pipeline Flush can also flush/invalidate the
          *     LSC Untyped L1 cache based on the programming of HDC_Chicken0
          *     register bits 13:11."
          *
          *    "When the 'Pipeline Select' mode is set to 'GPGPU', the LSC
          *     Untyped L1 cache flush is controlled by 'Untyped Data-Port
          *     Cache Flush' bit in the PIPE_CONTROL command."
          *
          *    As part of Wa_1608949956 & Wa_14010198302, i915 is programming
          *    HDC_CHICKEN0[11:13] = 0 ("Untyped L1 is flushed, for both 3D
          *    Pipecontrol Dataport flush, and UAV coherency barrier event").
          *    So there is no need to set "Untyped Data-Port Cache" in 3D
          *    mode.
          */
         pipe.UntypedDataPortCacheFlushEnable =
            (bits & ANV_PIPE_UNTYPED_DATAPORT_CACHE_FLUSH_BIT) &&
            current_pipeline == GPGPU;
         pipe.HDCPipelineFlushEnable |= pipe.UntypedDataPortCacheFlushEnable;
#endif
#if GFX_VER >= 12
         pipe.TileCacheFlushEnable = bits & ANV_PIPE_TILE_CACHE_FLUSH_BIT;
         pipe.HDCPipelineFlushEnable |= bits & ANV_PIPE_HDC_PIPELINE_FLUSH_BIT;
#else
         /* Flushing HDC pipeline requires DC Flush on earlier HW. */
         pipe.DCFlushEnable |= bits & ANV_PIPE_HDC_PIPELINE_FLUSH_BIT;
#endif
         pipe.DepthCacheFlushEnable = bits & ANV_PIPE_DEPTH_CACHE_FLUSH_BIT;
         pipe.DCFlushEnable |= bits & ANV_PIPE_DATA_CACHE_FLUSH_BIT;
         pipe.RenderTargetCacheFlushEnable =
            bits & ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT;

         /* Wa_1409600907: "PIPE_CONTROL with Depth Stall Enable bit must
          * be set with any PIPE_CONTROL with Depth Flush Enable bit set.
          */
#if GFX_VER >= 12
         pipe.DepthStallEnable =
            pipe.DepthCacheFlushEnable || (bits & ANV_PIPE_DEPTH_STALL_BIT);
#else
         pipe.DepthStallEnable = bits & ANV_PIPE_DEPTH_STALL_BIT;
#endif

#if GFX_VERx10 >= 125
         pipe.PSSStallSyncEnable = bits & ANV_PIPE_PSS_STALL_SYNC_BIT;
#endif

         pipe.CommandStreamerStallEnable = bits & ANV_PIPE_CS_STALL_BIT;

         pipe.StallAtPixelScoreboard = bits & ANV_PIPE_STALL_AT_SCOREBOARD_BIT;

         /* From Sandybridge PRM, volume 2, "1.7.3.1 Writing a Value to Memory":
          *
          *    "The most common action to perform upon reaching a
          *    synchronization point is to write a value out to memory. An
          *    immediate value (included with the synchronization command) may
          *    be written."
          *
          *
          * From Broadwell PRM, volume 7, "End-of-Pipe Synchronization":
          *
          *    "In case the data flushed out by the render engine is to be
          *    read back in to the render engine in coherent manner, then the
          *    render engine has to wait for the fence completion before
          *    accessing the flushed data. This can be achieved by following
          *    means on various products: PIPE_CONTROL command with CS Stall
          *    and the required write caches flushed with Post-Sync-Operation
          *    as Write Immediate Data.
          *
          *    Example:
          *       - Workload-1 (3D/GPGPU/MEDIA)
          *       - PIPE_CONTROL (CS Stall, Post-Sync-Operation Write
          *         Immediate Data, Required Write Cache Flush bits set)
          *       - Workload-2 (Can use the data produce or output by
          *         Workload-1)
          */
         if (bits & ANV_PIPE_END_OF_PIPE_SYNC_BIT) {
            pipe.CommandStreamerStallEnable = true;
            pipe.PostSyncOperation = WriteImmediateData;
            pipe.Address = device->workaround_address;
         }

         /*
          * According to the Broadwell documentation, any PIPE_CONTROL with the
          * "Command Streamer Stall" bit set must also have another bit set,
          * with five different options:
          *
          *  - Render Target Cache Flush
          *  - Depth Cache Flush
          *  - Stall at Pixel Scoreboard
          *  - Post-Sync Operation
          *  - Depth Stall
          *  - DC Flush Enable
          *
          * I chose "Stall at Pixel Scoreboard" since that's what we use in
          * mesa and it seems to work fine. The choice is fairly arbitrary.
          */
         if (pipe.CommandStreamerStallEnable &&
             !pipe.RenderTargetCacheFlushEnable &&
             !pipe.DepthCacheFlushEnable &&
             !pipe.StallAtPixelScoreboard &&
             !pipe.PostSyncOperation &&
             !pipe.DepthStallEnable &&
             !pipe.DCFlushEnable)
            pipe.StallAtPixelScoreboard = true;
         anv_debug_dump_pc(pipe);
      }

      /* If a render target flush was emitted, then we can toggle off the bit
       * saying that render target writes are ongoing.
       */
      if (bits & ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT)
         bits &= ~(ANV_PIPE_RENDER_TARGET_BUFFER_WRITES);

      bits &= ~(ANV_PIPE_FLUSH_BITS | ANV_PIPE_STALL_BITS |
                ANV_PIPE_END_OF_PIPE_SYNC_BIT);
   }

   if (bits & ANV_PIPE_INVALIDATE_BITS) {
      /* From the SKL PRM, Vol. 2a, "PIPE_CONTROL",
       *
       *    "If the VF Cache Invalidation Enable is set to a 1 in a
       *    PIPE_CONTROL, a separate Null PIPE_CONTROL, all bitfields sets to
       *    0, with the VF Cache Invalidation Enable set to 0 needs to be sent
       *    prior to the PIPE_CONTROL with VF Cache Invalidation Enable set to
       *    a 1."
       *
       * This appears to hang Broadwell, so we restrict it to just gfx9.
       */
      if (GFX_VER == 9 && (bits & ANV_PIPE_VF_CACHE_INVALIDATE_BIT))
         anv_batch_emit(batch, GENX(PIPE_CONTROL), pipe);

      anv_batch_emit(batch, GENX(PIPE_CONTROL), pipe) {
         pipe.StateCacheInvalidationEnable =
            bits & ANV_PIPE_STATE_CACHE_INVALIDATE_BIT;
         pipe.ConstantCacheInvalidationEnable =
            bits & ANV_PIPE_CONSTANT_CACHE_INVALIDATE_BIT;
#if GFX_VER >= 12
         /* Invalidates the L3 cache part in which index & vertex data is loaded
          * when VERTEX_BUFFER_STATE::L3BypassDisable is set.
          */
         pipe.L3ReadOnlyCacheInvalidationEnable =
            bits & ANV_PIPE_VF_CACHE_INVALIDATE_BIT;
#endif
         pipe.VFCacheInvalidationEnable =
            bits & ANV_PIPE_VF_CACHE_INVALIDATE_BIT;
         pipe.TextureCacheInvalidationEnable =
            bits & ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT;
         pipe.InstructionCacheInvalidateEnable =
            bits & ANV_PIPE_INSTRUCTION_CACHE_INVALIDATE_BIT;

#if GFX_VER >= 9 && GFX_VER <= 11
         /* From the SKL PRM, Vol. 2a, "PIPE_CONTROL",
          *
          *    "Workaround : “CS Stall” bit in PIPE_CONTROL command must be
          *     always set for GPGPU workloads when “Texture Cache
          *     Invalidation Enable” bit is set".
          *
          * Workaround stopped appearing in TGL PRMs.
          */
         if (current_pipeline == GPGPU && pipe.TextureCacheInvalidationEnable)
            pipe.CommandStreamerStallEnable = true;
#endif

         /* From the SKL PRM, Vol. 2a, "PIPE_CONTROL",
          *
          *    "When VF Cache Invalidate is set “Post Sync Operation” must be
          *    enabled to “Write Immediate Data” or “Write PS Depth Count” or
          *    “Write Timestamp”.
          */
         if (GFX_VER == 9 && pipe.VFCacheInvalidationEnable) {
            pipe.PostSyncOperation = WriteImmediateData;
            pipe.Address = device->workaround_address;
         }
         anv_debug_dump_pc(pipe);
      }

#if GFX_VER == 12
      if ((bits & ANV_PIPE_AUX_TABLE_INVALIDATE_BIT) && device->info->has_aux_map) {
         anv_batch_emit(batch, GENX(MI_LOAD_REGISTER_IMM), lri) {
            lri.RegisterOffset = GENX(GFX_CCS_AUX_INV_num);
            lri.DataDWord = 1;
         }
      }
#endif

      bits &= ~ANV_PIPE_INVALIDATE_BITS;
   }

#if GFX_VER >= 12
   bits |= defer_bits;
#endif

   return bits;
}

ALWAYS_INLINE void
genX(cmd_buffer_apply_pipe_flushes)(struct anv_cmd_buffer *cmd_buffer)
{
#if GFX_VERx10 == 120
   /* If we're changing the state of the RHWO optimization, we need to have
    * sb_stall+cs_stall.
    */
   const bool rhwo_opt_change =
      cmd_buffer->state.rhwo_optimization_enabled !=
      cmd_buffer->state.pending_rhwo_optimization_enabled;
   if (rhwo_opt_change) {
      anv_add_pending_pipe_bits(cmd_buffer,
                                ANV_PIPE_STALL_AT_SCOREBOARD_BIT |
                                ANV_PIPE_END_OF_PIPE_SYNC_BIT,
                                "change RHWO optimization");
   }
#endif

   enum anv_pipe_bits bits = cmd_buffer->state.pending_pipe_bits;

   if (unlikely(cmd_buffer->device->physical->always_flush_cache))
      bits |= ANV_PIPE_FLUSH_BITS | ANV_PIPE_INVALIDATE_BITS;
   else if (bits == 0)
      return;

   bool trace_flush =
      (bits & (ANV_PIPE_FLUSH_BITS | ANV_PIPE_STALL_BITS | ANV_PIPE_INVALIDATE_BITS)) != 0;
   if (trace_flush)
      trace_intel_begin_stall(&cmd_buffer->trace);

   if (GFX_VER == 9 &&
       (bits & ANV_PIPE_CS_STALL_BIT) &&
       (bits & ANV_PIPE_VF_CACHE_INVALIDATE_BIT)) {
      /* If we are doing a VF cache invalidate AND a CS stall (it must be
       * both) then we can reset our vertex cache tracking.
       */
      memset(cmd_buffer->state.gfx.vb_dirty_ranges, 0,
             sizeof(cmd_buffer->state.gfx.vb_dirty_ranges));
      memset(&cmd_buffer->state.gfx.ib_dirty_range, 0,
             sizeof(cmd_buffer->state.gfx.ib_dirty_range));
   }

   cmd_buffer->state.pending_pipe_bits =
      genX(emit_apply_pipe_flushes)(&cmd_buffer->batch,
                                    cmd_buffer->device,
                                    cmd_buffer->state.current_pipeline,
                                    bits);

#if GFX_VERx10 == 120
   /* Wa_1508744258 handling */
   if (rhwo_opt_change) {
      anv_batch_write_reg(&cmd_buffer->batch, GENX(COMMON_SLICE_CHICKEN1), c1) {
         c1.RCCRHWOOptimizationDisable =
            !cmd_buffer->state.pending_rhwo_optimization_enabled;
         c1.RCCRHWOOptimizationDisableMask = true;
      }
      cmd_buffer->state.rhwo_optimization_enabled =
         cmd_buffer->state.pending_rhwo_optimization_enabled;
   }
#endif

   if (trace_flush) {
      trace_intel_end_stall(&cmd_buffer->trace, bits,
                            anv_pipe_flush_bit_to_ds_stall_flag, NULL);
   }
}

static void
cmd_buffer_barrier(struct anv_cmd_buffer *cmd_buffer,
                   const VkDependencyInfo *dep_info,
                   const char *reason)
{
   /* XXX: Right now, we're really dumb and just flush whatever categories
    * the app asks for.  One of these days we may make this a bit better
    * but right now that's all the hardware allows for in most areas.
    */
   VkAccessFlags2 src_flags = 0;
   VkAccessFlags2 dst_flags = 0;

   for (uint32_t i = 0; i < dep_info->memoryBarrierCount; i++) {
      src_flags |= dep_info->pMemoryBarriers[i].srcAccessMask;
      dst_flags |= dep_info->pMemoryBarriers[i].dstAccessMask;
   }

   for (uint32_t i = 0; i < dep_info->bufferMemoryBarrierCount; i++) {
      src_flags |= dep_info->pBufferMemoryBarriers[i].srcAccessMask;
      dst_flags |= dep_info->pBufferMemoryBarriers[i].dstAccessMask;
   }

   for (uint32_t i = 0; i < dep_info->imageMemoryBarrierCount; i++) {
      const VkImageMemoryBarrier2 *img_barrier =
         &dep_info->pImageMemoryBarriers[i];

      src_flags |= img_barrier->srcAccessMask;
      dst_flags |= img_barrier->dstAccessMask;

      ANV_FROM_HANDLE(anv_image, image, img_barrier->image);
      const VkImageSubresourceRange *range = &img_barrier->subresourceRange;

      uint32_t base_layer, layer_count;
      if (image->vk.image_type == VK_IMAGE_TYPE_3D) {
         base_layer = 0;
         layer_count = anv_minify(image->vk.extent.depth, range->baseMipLevel);
      } else {
         base_layer = range->baseArrayLayer;
         layer_count = vk_image_subresource_layer_count(&image->vk, range);
      }
      const uint32_t level_count =
         vk_image_subresource_level_count(&image->vk, range);

      if (range->aspectMask & VK_IMAGE_ASPECT_DEPTH_BIT) {
         transition_depth_buffer(cmd_buffer, image,
                                 base_layer, layer_count,
                                 img_barrier->oldLayout,
                                 img_barrier->newLayout,
                                 false /* will_full_fast_clear */);
      }

      if (range->aspectMask & VK_IMAGE_ASPECT_STENCIL_BIT) {
         transition_stencil_buffer(cmd_buffer, image,
                                   range->baseMipLevel, level_count,
                                   base_layer, layer_count,
                                   img_barrier->oldLayout,
                                   img_barrier->newLayout,
                                   false /* will_full_fast_clear */);
      }

      if (range->aspectMask & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV) {
         VkImageAspectFlags color_aspects =
            vk_image_expand_aspect_mask(&image->vk, range->aspectMask);
         anv_foreach_image_aspect_bit(aspect_bit, image, color_aspects) {
            transition_color_buffer(cmd_buffer, image, 1UL << aspect_bit,
                                    range->baseMipLevel, level_count,
                                    base_layer, layer_count,
                                    img_barrier->oldLayout,
                                    img_barrier->newLayout,
                                    img_barrier->srcQueueFamilyIndex,
                                    img_barrier->dstQueueFamilyIndex,
                                    false /* will_full_fast_clear */);
         }
      }
   }

   enum anv_pipe_bits bits =
      anv_pipe_flush_bits_for_access_flags(cmd_buffer->device, src_flags) |
      anv_pipe_invalidate_bits_for_access_flags(cmd_buffer->device, dst_flags);

   anv_add_pending_pipe_bits(cmd_buffer, bits, reason);
}

void genX(CmdPipelineBarrier2)(
    VkCommandBuffer                             commandBuffer,
    const VkDependencyInfo*                     pDependencyInfo)
{
   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);

   cmd_buffer_barrier(cmd_buffer, pDependencyInfo, "pipe barrier");
}

static void
cmd_buffer_alloc_push_constants(struct anv_cmd_buffer *cmd_buffer)
{
   VkShaderStageFlags stages =
      cmd_buffer->state.gfx.pipeline->active_stages;

   /* In order to avoid thrash, we assume that vertex and fragment stages
    * always exist.  In the rare case where one is missing *and* the other
    * uses push concstants, this may be suboptimal.  However, avoiding stalls
    * seems more important.
    */
   stages |= VK_SHADER_STAGE_FRAGMENT_BIT;
   if (anv_pipeline_is_primitive(cmd_buffer->state.gfx.pipeline))
      stages |= VK_SHADER_STAGE_VERTEX_BIT;

   if (stages == cmd_buffer->state.gfx.push_constant_stages)
      return;

   const unsigned push_constant_kb =
      cmd_buffer->device->info->max_constant_urb_size_kb;

   const unsigned num_stages =
      util_bitcount(stages & VK_SHADER_STAGE_ALL_GRAPHICS);
   unsigned size_per_stage = push_constant_kb / num_stages;

   /* Broadwell+ and Haswell gt3 require that the push constant sizes be in
    * units of 2KB.  Incidentally, these are the same platforms that have
    * 32KB worth of push constant space.
    */
   if (push_constant_kb == 32)
      size_per_stage &= ~1u;

   uint32_t kb_used = 0;
   for (int i = MESA_SHADER_VERTEX; i < MESA_SHADER_FRAGMENT; i++) {
      unsigned push_size = (stages & (1 << i)) ? size_per_stage : 0;
      anv_batch_emit(&cmd_buffer->batch,
                     GENX(3DSTATE_PUSH_CONSTANT_ALLOC_VS), alloc) {
         alloc._3DCommandSubOpcode  = 18 + i;
         alloc.ConstantBufferOffset = (push_size > 0) ? kb_used : 0;
         alloc.ConstantBufferSize   = push_size;
      }
      kb_used += push_size;
   }

   anv_batch_emit(&cmd_buffer->batch,
                  GENX(3DSTATE_PUSH_CONSTANT_ALLOC_PS), alloc) {
      alloc.ConstantBufferOffset = kb_used;
      alloc.ConstantBufferSize = push_constant_kb - kb_used;
   }

#if GFX_VERx10 == 125
   /* Wa_22011440098
    *
    * In 3D mode, after programming push constant alloc command immediately
    * program push constant command(ZERO length) without any commit between
    * them.
    */
   if (intel_device_info_is_dg2(cmd_buffer->device->info)) {
      anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CONSTANT_ALL), c) {
         /* Update empty push constants for all stages (bitmask = 11111b) */
         c.ShaderUpdateEnable = 0x1f;
         c.MOCS = anv_mocs(cmd_buffer->device, NULL, 0);
      }
   }
#endif

   cmd_buffer->state.gfx.push_constant_stages = stages;

   /* From the BDW PRM for 3DSTATE_PUSH_CONSTANT_ALLOC_VS:
    *
    *    "The 3DSTATE_CONSTANT_VS must be reprogrammed prior to
    *    the next 3DPRIMITIVE command after programming the
    *    3DSTATE_PUSH_CONSTANT_ALLOC_VS"
    *
    * Since 3DSTATE_PUSH_CONSTANT_ALLOC_VS is programmed as part of
    * pipeline setup, we need to dirty push constants.
    */
   cmd_buffer->state.push_constants_dirty |= stages;
}

static VkResult
emit_binding_table(struct anv_cmd_buffer *cmd_buffer,
                   struct anv_cmd_pipeline_state *pipe_state,
                   struct anv_shader_bin *shader,
                   struct anv_state *bt_state)
{
   uint32_t state_offset;

   struct anv_pipeline_bind_map *map = &shader->bind_map;
   if (map->surface_count == 0) {
      *bt_state = (struct anv_state) { 0, };
      return VK_SUCCESS;
   }

   *bt_state = anv_cmd_buffer_alloc_binding_table(cmd_buffer,
                                                  map->surface_count,
                                                  &state_offset);
   uint32_t *bt_map = bt_state->map;

   if (bt_state->map == NULL)
      return VK_ERROR_OUT_OF_DEVICE_MEMORY;

   /* Note that we always keep all user-allocated memory objects resident. */

   struct anv_push_constants *push = &pipe_state->push_constants;

   for (uint32_t s = 0; s < map->surface_count; s++) {
      struct anv_pipeline_binding *binding = &map->surface_to_descriptor[s];

      struct anv_state surface_state;

      switch (binding->set) {
      case ANV_DESCRIPTOR_SET_NULL:
         bt_map[s] = 0;
         break;

      case ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS:
         /* Color attachment binding */
         assert(shader->stage == MESA_SHADER_FRAGMENT);
         if (binding->index < cmd_buffer->state.gfx.color_att_count) {
            const struct anv_attachment *att =
               &cmd_buffer->state.gfx.color_att[binding->index];
            surface_state = att->surface_state.state;
         } else {
            surface_state = cmd_buffer->state.gfx.null_surface_state;
         }
         assert(surface_state.map);
         bt_map[s] = surface_state.offset + state_offset;
         break;

      case ANV_DESCRIPTOR_SET_NUM_WORK_GROUPS: {
         /* This is always the first binding for compute shaders */
         assert(shader->stage == MESA_SHADER_COMPUTE && s == 0);

         struct anv_state surface_state =
            anv_cmd_buffer_alloc_surface_state(cmd_buffer);

         const enum isl_format format =
            anv_isl_format_for_descriptor_type(cmd_buffer->device,
                                               VK_DESCRIPTOR_TYPE_STORAGE_BUFFER);
         anv_fill_buffer_surface_state(cmd_buffer->device, surface_state,
                                       format, ISL_SWIZZLE_IDENTITY,
                                       ISL_SURF_USAGE_CONSTANT_BUFFER_BIT,
                                       cmd_buffer->state.compute.num_workgroups,
                                       12, 1);

         assert(surface_state.map);
         bt_map[s] = surface_state.offset + state_offset;
         break;
      }

      case ANV_DESCRIPTOR_SET_DESCRIPTORS: {
         struct anv_descriptor_set *set =
            pipe_state->descriptors[binding->index];

         /* If the shader doesn't access the set buffer, just put the null
          * surface.
          */
         if (set->is_push && !shader->push_desc_info.used_set_buffer) {
            bt_map[s] = 0;
            break;
         }

         /* This is a descriptor set buffer so the set index is actually
          * given by binding->binding.  (Yes, that's confusing.)
          */
         assert(set->desc_mem.alloc_size);
         assert(set->desc_surface_state.alloc_size);
         bt_map[s] = set->desc_surface_state.offset + state_offset;
         add_surface_reloc(cmd_buffer, set->desc_surface_state,
                           anv_descriptor_set_address(set));
         break;
      }

      default: {
         assert(binding->set < MAX_SETS);
         const struct anv_descriptor_set *set =
            pipe_state->descriptors[binding->set];

         if (binding->index >= set->descriptor_count) {
            /* From the Vulkan spec section entitled "DescriptorSet and
             * Binding Assignment":
             *
             *    "If the array is runtime-sized, then array elements greater
             *    than or equal to the size of that binding in the bound
             *    descriptor set must not be used."
             *
             * Unfortunately, the compiler isn't smart enough to figure out
             * when a dynamic binding isn't used so it may grab the whole
             * array and stick it in the binding table.  In this case, it's
             * safe to just skip those bindings that are OOB.
             */
            assert(binding->index < set->layout->descriptor_count);
            continue;
         }

         /* For push descriptor, if the binding is fully promoted to push
          * constants, just reference the null surface in the binding table.
          * It's unused and we didn't allocate/pack a surface state for it .
          */
         if (set->is_push) {
            uint32_t desc_idx = set->layout->binding[binding->binding].descriptor_index;
            assert(desc_idx < MAX_PUSH_DESCRIPTORS);

            if (shader->push_desc_info.fully_promoted_ubo_descriptors & BITFIELD_BIT(desc_idx)) {
               surface_state = anv_bindless_state_for_binding_table(
                  cmd_buffer->device->null_surface_state);
               break;
            }
         }

         const struct anv_descriptor *desc = &set->descriptors[binding->index];
         /* Relative offset in the STATE_BASE_ADDRESS::SurfaceStateBaseAddress
          * heap. Depending on where the descriptor surface state is
          * allocated, they can either come from
          * device->internal_surface_state_pool or
          * device->bindless_surface_state_pool.
          */
         switch (desc->type) {
         case VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR:
         case VK_DESCRIPTOR_TYPE_SAMPLER:
            /* Nothing for us to do here */
            continue;

         case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER:
         case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE:
         case VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT: {
            if (desc->image_view) {
               struct anv_surface_state sstate =
                  (desc->layout == VK_IMAGE_LAYOUT_GENERAL) ?
                  desc->image_view->planes[binding->plane].general_sampler_surface_state :
                  desc->image_view->planes[binding->plane].optimal_sampler_surface_state;
               surface_state =
                  anv_bindless_state_for_binding_table(sstate.state);
               assert(surface_state.alloc_size);
            } else {
               surface_state =
                  anv_bindless_state_for_binding_table(
                     cmd_buffer->device->null_surface_state);
            }
            break;
         }

         case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE: {
            if (desc->image_view) {
               struct anv_surface_state sstate =
                  binding->lowered_storage_surface
                  ? desc->image_view->planes[binding->plane].lowered_storage_surface_state
                  : desc->image_view->planes[binding->plane].storage_surface_state;
               const bool lowered_surface_state_is_null =
                  desc->image_view->planes[binding->plane].lowered_surface_state_is_null;
               surface_state = anv_bindless_state_for_binding_table(sstate.state);
               assert(surface_state.alloc_size);
               if (binding->lowered_storage_surface && lowered_surface_state_is_null) {
                  mesa_loge("Bound a image to a descriptor where the "
                            "descriptor does not have NonReadable "
                            "set and the image does not have a "
                            "corresponding SPIR-V format enum.");
                  vk_debug_report(&cmd_buffer->device->physical->instance->vk,
                                  VK_DEBUG_REPORT_ERROR_BIT_EXT,
                                  &desc->image_view->vk.base,
                                  __LINE__, 0, "anv",
                                  "Bound a image to a descriptor where the "
                                  "descriptor does not have NonReadable "
                                  "set and the image does not have a "
                                  "corresponding SPIR-V format enum.");
               }
            } else {
               surface_state = anv_bindless_state_for_binding_table(
                  cmd_buffer->device->null_surface_state);
            }
            break;
         }

         case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
         case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER:
            if (desc->set_buffer_view) {
               surface_state = desc->set_buffer_view->surface_state;
               assert(surface_state.alloc_size);
            } else {
               surface_state = anv_bindless_state_for_binding_table(
                  cmd_buffer->device->null_surface_state);
            }
            break;

         case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER:
            if (desc->buffer_view) {
               surface_state = anv_bindless_state_for_binding_table(
                  desc->buffer_view->surface_state);
               assert(surface_state.alloc_size);
            } else {
               surface_state = anv_bindless_state_for_binding_table(
                  cmd_buffer->device->null_surface_state);
            }
            break;

         case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
         case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC: {
            if (desc->buffer) {
               /* Compute the offset within the buffer */
               uint32_t dynamic_offset =
                  push->dynamic_offsets[binding->dynamic_offset_index];
               uint64_t offset = desc->offset + dynamic_offset;
               /* Clamp to the buffer size */
               offset = MIN2(offset, desc->buffer->vk.size);
               /* Clamp the range to the buffer size */
               uint32_t range = MIN2(desc->range, desc->buffer->vk.size - offset);

               /* Align the range for consistency */
               if (desc->type == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC)
                  range = align_u32(range, ANV_UBO_ALIGNMENT);

               struct anv_address address =
                  anv_address_add(desc->buffer->address, offset);

               surface_state = anv_cmd_buffer_alloc_surface_state(cmd_buffer);
               enum isl_format format =
                  anv_isl_format_for_descriptor_type(cmd_buffer->device,
                                                     desc->type);

               isl_surf_usage_flags_t usage =
                  desc->type == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC ?
                  ISL_SURF_USAGE_CONSTANT_BUFFER_BIT :
                  ISL_SURF_USAGE_STORAGE_BIT;

               anv_fill_buffer_surface_state(cmd_buffer->device, surface_state,
                                             format, ISL_SWIZZLE_IDENTITY,
                                             usage, address, range, 1);
            } else {
               surface_state =
                  anv_bindless_state_for_binding_table(
                     cmd_buffer->device->null_surface_state);
            }
            break;
         }

         case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER:
            if (desc->buffer_view) {
               surface_state = anv_bindless_state_for_binding_table(
                  binding->lowered_storage_surface
                  ? desc->buffer_view->lowered_storage_surface_state
                  : desc->buffer_view->storage_surface_state);
               assert(surface_state.alloc_size);
            } else {
               surface_state = anv_bindless_state_for_binding_table(
                  cmd_buffer->device->null_surface_state);
            }
            break;

         default:
            assert(!"Invalid descriptor type");
            continue;
         }

         assert(surface_state.map);
         bt_map[s] = surface_state.offset + state_offset;
         break;
      }
      }
   }

   return VK_SUCCESS;
}

static VkResult
emit_samplers(struct anv_cmd_buffer *cmd_buffer,
              struct anv_cmd_pipeline_state *pipe_state,
              struct anv_shader_bin *shader,
              struct anv_state *state)
{
   struct anv_pipeline_bind_map *map = &shader->bind_map;
   if (map->sampler_count == 0) {
      *state = (struct anv_state) { 0, };
      return VK_SUCCESS;
   }

   uint32_t size = map->sampler_count * 16;
   *state = anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, size, 32);

   if (state->map == NULL)
      return VK_ERROR_OUT_OF_DEVICE_MEMORY;

   for (uint32_t s = 0; s < map->sampler_count; s++) {
      struct anv_pipeline_binding *binding = &map->sampler_to_descriptor[s];
      const struct anv_descriptor *desc =
         &pipe_state->descriptors[binding->set]->descriptors[binding->index];

      if (desc->type != VK_DESCRIPTOR_TYPE_SAMPLER &&
          desc->type != VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER)
         continue;

      struct anv_sampler *sampler = desc->sampler;

      /* This can happen if we have an unfilled slot since TYPE_SAMPLER
       * happens to be zero.
       */
      if (sampler == NULL)
         continue;

      memcpy(state->map + (s * 16),
             sampler->state[binding->plane], sizeof(sampler->state[0]));
   }

   return VK_SUCCESS;
}

static uint32_t
flush_descriptor_sets(struct anv_cmd_buffer *cmd_buffer,
                      struct anv_cmd_pipeline_state *pipe_state,
                      const VkShaderStageFlags dirty,
                      struct anv_shader_bin **shaders,
                      uint32_t num_shaders)
{
   VkShaderStageFlags flushed = 0;

   VkResult result = VK_SUCCESS;
   for (uint32_t i = 0; i < num_shaders; i++) {
      if (!shaders[i])
         continue;

      gl_shader_stage stage = shaders[i]->stage;
      VkShaderStageFlags vk_stage = mesa_to_vk_shader_stage(stage);
      if ((vk_stage & dirty) == 0)
         continue;

      assert(stage < ARRAY_SIZE(cmd_buffer->state.samplers));
      result = emit_samplers(cmd_buffer, pipe_state, shaders[i],
                             &cmd_buffer->state.samplers[stage]);
      if (result != VK_SUCCESS)
         break;

      assert(stage < ARRAY_SIZE(cmd_buffer->state.binding_tables));
      result = emit_binding_table(cmd_buffer, pipe_state, shaders[i],
                                  &cmd_buffer->state.binding_tables[stage]);
      if (result != VK_SUCCESS)
         break;

      flushed |= vk_stage;
   }

   if (result != VK_SUCCESS) {
      assert(result == VK_ERROR_OUT_OF_DEVICE_MEMORY);

      result = anv_cmd_buffer_new_binding_table_block(cmd_buffer);
      if (result != VK_SUCCESS)
         return 0;

      /* Re-emit state base addresses so we get the new surface state base
       * address before we start emitting binding tables etc.
       */
      genX(cmd_buffer_emit_state_base_address)(cmd_buffer);

      /* Re-emit all active binding tables */
      flushed = 0;

      for (uint32_t i = 0; i < num_shaders; i++) {
         if (!shaders[i])
            continue;

         gl_shader_stage stage = shaders[i]->stage;

         result = emit_samplers(cmd_buffer, pipe_state, shaders[i],
                                &cmd_buffer->state.samplers[stage]);
         if (result != VK_SUCCESS) {
            anv_batch_set_error(&cmd_buffer->batch, result);
            return 0;
         }
         result = emit_binding_table(cmd_buffer, pipe_state, shaders[i],
                                     &cmd_buffer->state.binding_tables[stage]);
         if (result != VK_SUCCESS) {
            anv_batch_set_error(&cmd_buffer->batch, result);
            return 0;
         }

         flushed |= mesa_to_vk_shader_stage(stage);
      }
   }

   return flushed;
}

/* This functions generates surface states used by a pipeline for push
 * descriptors. This is delayed to the draw/dispatch time to avoid allocation
 * and surface state generation when a pipeline is not going to use the
 * binding table to access any push descriptor data.
 */
static void
flush_push_descriptor_set(struct anv_cmd_buffer *cmd_buffer,
                          struct anv_cmd_pipeline_state *state,
                          struct anv_pipeline *pipeline)
{
   struct anv_descriptor_set *set = &state->push_descriptor->set;
   struct anv_descriptor_set_layout *layout = set->layout;

   if (pipeline->use_push_descriptor) {
      while (set->generate_surface_states) {
         int desc_idx = u_bit_scan(&set->generate_surface_states);
         struct anv_descriptor *desc = &set->descriptors[desc_idx];
         struct anv_buffer_view *bview = desc->set_buffer_view;

         if (bview != NULL) {
            bview->surface_state = anv_cmd_buffer_alloc_surface_state(cmd_buffer);
            anv_descriptor_write_surface_state(cmd_buffer->device, desc,
                                               bview->surface_state);
         }
      }
   }

   if (pipeline->use_push_descriptor_buffer) {
      enum isl_format format =
         anv_isl_format_for_descriptor_type(cmd_buffer->device,
                                            VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER);

      set->desc_surface_state = anv_cmd_buffer_alloc_surface_state(cmd_buffer);
      anv_fill_buffer_surface_state(cmd_buffer->device,
                                    set->desc_surface_state,
                                    format, ISL_SWIZZLE_IDENTITY,
                                    ISL_SURF_USAGE_CONSTANT_BUFFER_BIT,
                                    set->desc_addr,
                                    layout->descriptor_buffer_size, 1);
   }
}

static void
cmd_buffer_emit_descriptor_pointers(struct anv_cmd_buffer *cmd_buffer,
                                    uint32_t stages)
{
   static const uint32_t sampler_state_opcodes[] = {
      [MESA_SHADER_VERTEX]                      = 43,
      [MESA_SHADER_TESS_CTRL]                   = 44, /* HS */
      [MESA_SHADER_TESS_EVAL]                   = 45, /* DS */
      [MESA_SHADER_GEOMETRY]                    = 46,
      [MESA_SHADER_FRAGMENT]                    = 47,
   };

   static const uint32_t binding_table_opcodes[] = {
      [MESA_SHADER_VERTEX]                      = 38,
      [MESA_SHADER_TESS_CTRL]                   = 39,
      [MESA_SHADER_TESS_EVAL]                   = 40,
      [MESA_SHADER_GEOMETRY]                    = 41,
      [MESA_SHADER_FRAGMENT]                    = 42,
   };

   anv_foreach_stage(s, stages) {
      assert(s < ARRAY_SIZE(binding_table_opcodes));

      if (cmd_buffer->state.samplers[s].alloc_size > 0) {
         anv_batch_emit(&cmd_buffer->batch,
                        GENX(3DSTATE_SAMPLER_STATE_POINTERS_VS), ssp) {
            ssp._3DCommandSubOpcode = sampler_state_opcodes[s];
            ssp.PointertoVSSamplerState = cmd_buffer->state.samplers[s].offset;
         }
      }

      /* Always emit binding table pointers if we're asked to, since on SKL
       * this is what flushes push constants. */
      anv_batch_emit(&cmd_buffer->batch,
                     GENX(3DSTATE_BINDING_TABLE_POINTERS_VS), btp) {
         btp._3DCommandSubOpcode = binding_table_opcodes[s];
#if GFX_VERX10 >= 125
         btp.PointertoVSBindingTable = SCRATCH_SURFACE_STATE_POOL_SIZE +
                                       cmd_buffer->state.binding_tables[s].offset;
#else
         btp.PointertoVSBindingTable = cmd_buffer->state.binding_tables[s].offset;
#endif
      }
   }
}

static struct anv_address
get_push_range_address(struct anv_cmd_buffer *cmd_buffer,
                       const struct anv_shader_bin *shader,
                       const struct anv_push_range *range)
{
   struct anv_cmd_graphics_state *gfx_state = &cmd_buffer->state.gfx;
   switch (range->set) {
   case ANV_DESCRIPTOR_SET_DESCRIPTORS: {
      /* This is a descriptor set buffer so the set index is
       * actually given by binding->binding.  (Yes, that's
       * confusing.)
       */
      struct anv_descriptor_set *set =
         gfx_state->base.descriptors[range->index];
      return anv_descriptor_set_address(set);
   }

   case ANV_DESCRIPTOR_SET_PUSH_CONSTANTS: {
      if (gfx_state->base.push_constants_state.alloc_size == 0) {
         gfx_state->base.push_constants_state =
            anv_cmd_buffer_gfx_push_constants(cmd_buffer);
      }
      return (struct anv_address) {
         .bo = cmd_buffer->device->dynamic_state_pool.block_pool.bo,
         .offset = gfx_state->base.push_constants_state.offset,
      };
   }

   default: {
      assert(range->set < MAX_SETS);
      struct anv_descriptor_set *set =
         gfx_state->base.descriptors[range->set];
      const struct anv_descriptor *desc =
         &set->descriptors[range->index];

      if (desc->type == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER) {
         if (desc->buffer_view)
            return desc->buffer_view->address;
      } else {
         assert(desc->type == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC);
         if (desc->buffer) {
            const struct anv_push_constants *push =
               &gfx_state->base.push_constants;
            uint32_t dynamic_offset =
               push->dynamic_offsets[range->dynamic_offset_index];
            return anv_address_add(desc->buffer->address,
                                   desc->offset + dynamic_offset);
         }
      }

      /* For NULL UBOs, we just return an address in the workaround BO.  We do
       * writes to it for workarounds but always at the bottom.  The higher
       * bytes should be all zeros.
       */
      assert(range->length * 32 <= 2048);
      return (struct anv_address) {
         .bo = cmd_buffer->device->workaround_bo,
         .offset = 1024,
      };
   }
   }
}


/** Returns the size in bytes of the bound buffer
 *
 * The range is relative to the start of the buffer, not the start of the
 * range.  The returned range may be smaller than
 *
 *    (range->start + range->length) * 32;
 */
static uint32_t
get_push_range_bound_size(struct anv_cmd_buffer *cmd_buffer,
                          const struct anv_shader_bin *shader,
                          const struct anv_push_range *range)
{
   assert(shader->stage != MESA_SHADER_COMPUTE);
   const struct anv_cmd_graphics_state *gfx_state = &cmd_buffer->state.gfx;
   switch (range->set) {
   case ANV_DESCRIPTOR_SET_DESCRIPTORS: {
      struct anv_descriptor_set *set =
         gfx_state->base.descriptors[range->index];
      assert(range->start * 32 < set->desc_mem.alloc_size);
      assert((range->start + range->length) * 32 <= set->desc_mem.alloc_size);
      return set->desc_mem.alloc_size;
   }

   case ANV_DESCRIPTOR_SET_PUSH_CONSTANTS:
      return (range->start + range->length) * 32;

   default: {
      assert(range->set < MAX_SETS);
      struct anv_descriptor_set *set =
         gfx_state->base.descriptors[range->set];
      const struct anv_descriptor *desc =
         &set->descriptors[range->index];

      if (desc->type == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER) {
         /* Here we promote a UBO to a binding table entry so that we can avoid a layer of indirection.
            * We use the descriptor set's internally allocated surface state to fill the binding table entry.
         */
         if (!desc->set_buffer_view)
            return 0;

         if (range->start * 32 > desc->set_buffer_view->range)
            return 0;

         return desc->set_buffer_view->range;
      } else {
         if (!desc->buffer)
            return 0;

         assert(desc->type == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC);
         /* Compute the offset within the buffer */
         const struct anv_push_constants *push =
            &gfx_state->base.push_constants;
         uint32_t dynamic_offset =
            push->dynamic_offsets[range->dynamic_offset_index];
         uint64_t offset = desc->offset + dynamic_offset;
         /* Clamp to the buffer size */
         offset = MIN2(offset, desc->buffer->vk.size);
         /* Clamp the range to the buffer size */
         uint32_t bound_range = MIN2(desc->range, desc->buffer->vk.size - offset);

         /* Align the range for consistency */
         bound_range = align_u32(bound_range, ANV_UBO_ALIGNMENT);

         return bound_range;
      }
   }
   }
}

static void
cmd_buffer_emit_push_constant(struct anv_cmd_buffer *cmd_buffer,
                              gl_shader_stage stage,
                              struct anv_address *buffers,
                              unsigned buffer_count)
{
   const struct anv_cmd_graphics_state *gfx_state = &cmd_buffer->state.gfx;
   const struct anv_graphics_pipeline *pipeline = gfx_state->pipeline;

   static const uint32_t push_constant_opcodes[] = {
      [MESA_SHADER_VERTEX]                      = 21,
      [MESA_SHADER_TESS_CTRL]                   = 25, /* HS */
      [MESA_SHADER_TESS_EVAL]                   = 26, /* DS */
      [MESA_SHADER_GEOMETRY]                    = 22,
      [MESA_SHADER_FRAGMENT]                    = 23,
   };

   assert(stage < ARRAY_SIZE(push_constant_opcodes));

   UNUSED uint32_t mocs = anv_mocs(cmd_buffer->device, NULL, 0);

   anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CONSTANT_VS), c) {
      c._3DCommandSubOpcode = push_constant_opcodes[stage];

      /* Set MOCS.
       *
       * We only have one MOCS field for the whole packet, not one per
       * buffer.  We could go out of our way here to walk over all of
       * the buffers and see if any of them are used externally and use
       * the external MOCS.  However, the notion that someone would use
       * the same bit of memory for both scanout and a UBO is nuts.
       *
       * Let's not bother and assume it's all internal.
       */
      c.MOCS = mocs;

      if (anv_pipeline_has_stage(pipeline, stage)) {
         const struct anv_pipeline_bind_map *bind_map =
            &pipeline->shaders[stage]->bind_map;

         /* The Skylake PRM contains the following restriction:
          *
          *    "The driver must ensure The following case does not occur
          *     without a flush to the 3D engine: 3DSTATE_CONSTANT_* with
          *     buffer 3 read length equal to zero committed followed by a
          *     3DSTATE_CONSTANT_* with buffer 0 read length not equal to
          *     zero committed."
          *
          * To avoid this, we program the buffers in the highest slots.
          * This way, slot 0 is only used if slot 3 is also used.
          */
         assert(buffer_count <= 4);
         const unsigned shift = 4 - buffer_count;
         for (unsigned i = 0; i < buffer_count; i++) {
            const struct anv_push_range *range = &bind_map->push_ranges[i];

            /* At this point we only have non-empty ranges */
            assert(range->length > 0);

            c.ConstantBody.ReadLength[i + shift] = range->length;
            c.ConstantBody.Buffer[i + shift] =
               anv_address_add(buffers[i], range->start * 32);
         }
      }
   }
}

#if GFX_VER >= 12
static void
cmd_buffer_emit_push_constant_all(struct anv_cmd_buffer *cmd_buffer,
                                  uint32_t shader_mask,
                                  struct anv_address *buffers,
                                  uint32_t buffer_count)
{
   if (buffer_count == 0) {
      anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CONSTANT_ALL), c) {
         c.ShaderUpdateEnable = shader_mask;
         c.MOCS = isl_mocs(&cmd_buffer->device->isl_dev, 0, false);
      }
      return;
   }

   const struct anv_cmd_graphics_state *gfx_state = &cmd_buffer->state.gfx;
   const struct anv_graphics_pipeline *pipeline = gfx_state->pipeline;

   gl_shader_stage stage = vk_to_mesa_shader_stage(shader_mask);

   const struct anv_pipeline_bind_map *bind_map =
      &pipeline->shaders[stage]->bind_map;

   uint32_t *dw;
   const uint32_t buffer_mask = (1 << buffer_count) - 1;
   const uint32_t num_dwords = 2 + 2 * buffer_count;

   dw = anv_batch_emitn(&cmd_buffer->batch, num_dwords,
                        GENX(3DSTATE_CONSTANT_ALL),
                        .ShaderUpdateEnable = shader_mask,
                        .PointerBufferMask = buffer_mask,
                        .MOCS = isl_mocs(&cmd_buffer->device->isl_dev, 0, false));

   for (int i = 0; i < buffer_count; i++) {
      const struct anv_push_range *range = &bind_map->push_ranges[i];
      GENX(3DSTATE_CONSTANT_ALL_DATA_pack)(
         &cmd_buffer->batch, dw + 2 + i * 2,
         &(struct GENX(3DSTATE_CONSTANT_ALL_DATA)) {
            .PointerToConstantBuffer =
               anv_address_add(buffers[i], range->start * 32),
            .ConstantBufferReadLength = range->length,
         });
   }
}
#endif

static void
cmd_buffer_flush_push_constants(struct anv_cmd_buffer *cmd_buffer,
                                VkShaderStageFlags dirty_stages)
{
   VkShaderStageFlags flushed = 0;
   struct anv_cmd_graphics_state *gfx_state = &cmd_buffer->state.gfx;
   const struct anv_graphics_pipeline *pipeline = gfx_state->pipeline;

#if GFX_VER >= 12
   uint32_t nobuffer_stages = 0;
#endif

   /* Compute robust pushed register access mask for each stage. */
   if (cmd_buffer->device->robust_buffer_access) {
      anv_foreach_stage(stage, dirty_stages) {
         if (!anv_pipeline_has_stage(pipeline, stage))
            continue;

         const struct anv_shader_bin *shader = pipeline->shaders[stage];
         const struct anv_pipeline_bind_map *bind_map = &shader->bind_map;
         struct anv_push_constants *push = &gfx_state->base.push_constants;

         push->push_reg_mask[stage] = 0;
         /* Start of the current range in the shader, relative to the start of
          * push constants in the shader.
          */
         unsigned range_start_reg = 0;
         for (unsigned i = 0; i < 4; i++) {
            const struct anv_push_range *range = &bind_map->push_ranges[i];
            if (range->length == 0)
               continue;

            unsigned bound_size =
               get_push_range_bound_size(cmd_buffer, shader, range);
            if (bound_size >= range->start * 32) {
               unsigned bound_regs =
                  MIN2(DIV_ROUND_UP(bound_size, 32) - range->start,
                       range->length);
               assert(range_start_reg + bound_regs <= 64);
               push->push_reg_mask[stage] |= BITFIELD64_RANGE(range_start_reg,
                                                              bound_regs);
            }

            cmd_buffer->state.push_constants_dirty |=
               mesa_to_vk_shader_stage(stage);

            range_start_reg += range->length;
         }
      }
   }

   /* Resets the push constant state so that we allocate a new one if
    * needed.
    */
   gfx_state->base.push_constants_state = ANV_STATE_NULL;

   anv_foreach_stage(stage, dirty_stages) {
      unsigned buffer_count = 0;
      flushed |= mesa_to_vk_shader_stage(stage);
      UNUSED uint32_t max_push_range = 0;

      struct anv_address buffers[4] = {};
      if (anv_pipeline_has_stage(pipeline, stage)) {
         const struct anv_shader_bin *shader = pipeline->shaders[stage];
         const struct anv_pipeline_bind_map *bind_map = &shader->bind_map;

         /* We have to gather buffer addresses as a second step because the
          * loop above puts data into the push constant area and the call to
          * get_push_range_address is what locks our push constants and copies
          * them into the actual GPU buffer.  If we did the two loops at the
          * same time, we'd risk only having some of the sizes in the push
          * constant buffer when we did the copy.
          */
         for (unsigned i = 0; i < 4; i++) {
            const struct anv_push_range *range = &bind_map->push_ranges[i];
            if (range->length == 0)
               break;

            buffers[i] = get_push_range_address(cmd_buffer, shader, range);
            max_push_range = MAX2(max_push_range, range->length);
            buffer_count++;
         }

         /* We have at most 4 buffers but they should be tightly packed */
         for (unsigned i = buffer_count; i < 4; i++)
            assert(bind_map->push_ranges[i].length == 0);
      }

#if GFX_VER >= 12
      /* If this stage doesn't have any push constants, emit it later in a
       * single CONSTANT_ALL packet.
       */
      if (buffer_count == 0) {
         nobuffer_stages |= 1 << stage;
         continue;
      }

      /* The Constant Buffer Read Length field from 3DSTATE_CONSTANT_ALL
       * contains only 5 bits, so we can only use it for buffers smaller than
       * 32.
       */
      if (max_push_range < 32) {
         cmd_buffer_emit_push_constant_all(cmd_buffer, 1 << stage,
                                           buffers, buffer_count);
         continue;
      }
#endif

      cmd_buffer_emit_push_constant(cmd_buffer, stage, buffers, buffer_count);
   }

#if GFX_VER >= 12
   if (nobuffer_stages)
      cmd_buffer_emit_push_constant_all(cmd_buffer, nobuffer_stages, NULL, 0);
#endif

   cmd_buffer->state.push_constants_dirty &= ~flushed;
}

#if GFX_VERx10 >= 125
static void
cmd_buffer_flush_mesh_inline_data(struct anv_cmd_buffer *cmd_buffer,
                                  VkShaderStageFlags dirty_stages)
{
   struct anv_cmd_graphics_state *gfx_state = &cmd_buffer->state.gfx;
   const struct anv_graphics_pipeline *pipeline = gfx_state->pipeline;

   if (dirty_stages & VK_SHADER_STAGE_TASK_BIT_EXT &&
       anv_pipeline_has_stage(pipeline, MESA_SHADER_TASK)) {

      const struct anv_shader_bin *shader = pipeline->shaders[MESA_SHADER_TASK];
      const struct anv_pipeline_bind_map *bind_map = &shader->bind_map;

      anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_TASK_SHADER_DATA), data) {
         const struct anv_push_range *range = &bind_map->push_ranges[0];
         if (range->length > 0) {
            struct anv_address buffer =
               get_push_range_address(cmd_buffer, shader, range);

            uint64_t addr = anv_address_physical(buffer);
            data.InlineData[0] = addr & 0xffffffff;
            data.InlineData[1] = addr >> 32;

            memcpy(&data.InlineData[BRW_TASK_MESH_PUSH_CONSTANTS_START_DW],
                   cmd_buffer->state.gfx.base.push_constants.client_data,
                   BRW_TASK_MESH_PUSH_CONSTANTS_SIZE_DW * 4);
         }
      }
   }

   if (dirty_stages & VK_SHADER_STAGE_MESH_BIT_EXT &&
       anv_pipeline_has_stage(pipeline, MESA_SHADER_MESH)) {

      const struct anv_shader_bin *shader = pipeline->shaders[MESA_SHADER_MESH];
      const struct anv_pipeline_bind_map *bind_map = &shader->bind_map;

      anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_MESH_SHADER_DATA), data) {
         const struct anv_push_range *range = &bind_map->push_ranges[0];
         if (range->length > 0) {
            struct anv_address buffer =
               get_push_range_address(cmd_buffer, shader, range);

            uint64_t addr = anv_address_physical(buffer);
            data.InlineData[0] = addr & 0xffffffff;
            data.InlineData[1] = addr >> 32;

            memcpy(&data.InlineData[BRW_TASK_MESH_PUSH_CONSTANTS_START_DW],
                   cmd_buffer->state.gfx.base.push_constants.client_data,
                   BRW_TASK_MESH_PUSH_CONSTANTS_SIZE_DW * 4);
         }
      }
   }

   cmd_buffer->state.push_constants_dirty &= ~dirty_stages;
}
#endif

static void
cmd_buffer_emit_clip(struct anv_cmd_buffer *cmd_buffer)
{
   const struct vk_dynamic_graphics_state *dyn =
      &cmd_buffer->vk.dynamic_graphics_state;

   if (!(cmd_buffer->state.gfx.dirty & ANV_CMD_DIRTY_PIPELINE) &&
       !BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_IA_PRIMITIVE_TOPOLOGY) &&
       !BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_VP_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE) &&
       !BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_VP_VIEWPORT_COUNT) &&
       !BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_RS_POLYGON_MODE) &&
       !BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_RS_PROVOKING_VERTEX))
      return;

   /* Take dynamic primitive topology in to account with
    *    3DSTATE_CLIP::ViewportXYClipTestEnable
    */
   VkPolygonMode dynamic_raster_mode =
      genX(raster_polygon_mode)(cmd_buffer->state.gfx.pipeline,
                                dyn->rs.polygon_mode,
                                dyn->ia.primitive_topology);
   bool xy_clip_test_enable = (dynamic_raster_mode == VK_POLYGON_MODE_FILL);

   struct GENX(3DSTATE_CLIP) clip = {
      GENX(3DSTATE_CLIP_header),
      .APIMode = dyn->vp.depth_clip_negative_one_to_one ? APIMODE_OGL : APIMODE_D3D,
      .ViewportXYClipTestEnable = xy_clip_test_enable,
   };

   ANV_SETUP_PROVOKING_VERTEX(clip, dyn->rs.provoking_vertex);

   uint32_t dwords[GENX(3DSTATE_CLIP_length)];

   /* TODO(mesh): Multiview. */
   struct anv_graphics_pipeline *pipeline = cmd_buffer->state.gfx.pipeline;
   if (anv_pipeline_is_primitive(pipeline)) {
      const struct brw_vue_prog_data *last =
         anv_pipeline_get_last_vue_prog_data(pipeline);
      if (last->vue_map.slots_valid & VARYING_BIT_VIEWPORT) {
         clip.MaximumVPIndex = dyn->vp.viewport_count > 0 ?
                               dyn->vp.viewport_count - 1 : 0;
      }
   } else if (anv_pipeline_is_mesh(pipeline)) {
      const struct brw_mesh_prog_data *mesh_prog_data = get_mesh_prog_data(pipeline);
      if (mesh_prog_data->map.start_dw[VARYING_SLOT_VIEWPORT] >= 0) {
         clip.MaximumVPIndex = dyn->vp.viewport_count > 0 ?
                               dyn->vp.viewport_count - 1 : 0;
      }
   }

   GENX(3DSTATE_CLIP_pack)(NULL, dwords, &clip);
   anv_batch_emit_merge(&cmd_buffer->batch, dwords,
                        pipeline->gfx8.clip);
}

static void
cmd_buffer_emit_viewport(struct anv_cmd_buffer *cmd_buffer)
{
   struct anv_instance *instance = cmd_buffer->device->physical->instance;
   struct anv_cmd_graphics_state *gfx = &cmd_buffer->state.gfx;
   const struct vk_dynamic_graphics_state *dyn =
      &cmd_buffer->vk.dynamic_graphics_state;
   uint32_t count = dyn->vp.viewport_count;
   const VkViewport *viewports = dyn->vp.viewports;
   struct anv_state sf_clip_state =
      anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, count * 64, 64);

   float scale = dyn->vp.depth_clip_negative_one_to_one ? 0.5f : 1.0f;

   for (uint32_t i = 0; i < count; i++) {
      const VkViewport *vp = &viewports[i];

      /* The gfx7 state struct has just the matrix and guardband fields, the
       * gfx8 struct adds the min/max viewport fields. */
      struct GENX(SF_CLIP_VIEWPORT) sfv = {
         .ViewportMatrixElementm00 = vp->width / 2,
         .ViewportMatrixElementm11 = vp->height / 2,
         .ViewportMatrixElementm22 = (vp->maxDepth - vp->minDepth) * scale,
         .ViewportMatrixElementm30 = vp->x + vp->width / 2,
         .ViewportMatrixElementm31 = vp->y + vp->height / 2,
         .ViewportMatrixElementm32 = dyn->vp.depth_clip_negative_one_to_one ?
            (vp->minDepth + vp->maxDepth) * scale : vp->minDepth,
         .XMinClipGuardband = -1.0f,
         .XMaxClipGuardband = 1.0f,
         .YMinClipGuardband = -1.0f,
         .YMaxClipGuardband = 1.0f,
         .XMinViewPort = vp->x,
         .XMaxViewPort = vp->x + vp->width - 1,
         .YMinViewPort = MIN2(vp->y, vp->y + vp->height),
         .YMaxViewPort = MAX2(vp->y, vp->y + vp->height) - 1,
      };

      /* Fix depth test misrenderings by lowering translated depth range */
      if (instance->lower_depth_range_rate != 1.0f)
         sfv.ViewportMatrixElementm32 *= instance->lower_depth_range_rate;

      const uint32_t fb_size_max = 1 << 14;
      uint32_t x_min = 0, x_max = fb_size_max;
      uint32_t y_min = 0, y_max = fb_size_max;

      /* If we have a valid renderArea, include that */
      if (gfx->render_area.extent.width > 0 &&
          gfx->render_area.extent.height > 0) {
         x_min = MAX2(x_min, gfx->render_area.offset.x);
         x_max = MIN2(x_min, gfx->render_area.offset.x +
                             gfx->render_area.extent.width);
         y_min = MAX2(y_min, gfx->render_area.offset.y);
         y_max = MIN2(y_min, gfx->render_area.offset.y +
                             gfx->render_area.extent.height);
      }

      /* The client is required to have enough scissors for whatever it sets
       * as ViewportIndex but it's possible that they've got more viewports
       * set from a previous command.  Also, from the Vulkan 1.3.207:
       *
       *    "The application must ensure (using scissor if necessary) that
       *    all rendering is contained within the render area."
       *
       * If the client doesn't set a scissor, that basically means it
       * guarantees everything is in-bounds already.  If we end up using a
       * guardband of [-1, 1] in that case, there shouldn't be much loss.
       * It's theoretically possible that they could do all their clipping
       * with clip planes but that'd be a bit odd.
       */
      if (i < dyn->vp.scissor_count) {
         const VkRect2D *scissor = &dyn->vp.scissors[i];
         x_min = MAX2(x_min, scissor->offset.x);
         x_max = MIN2(x_min, scissor->offset.x + scissor->extent.width);
         y_min = MAX2(y_min, scissor->offset.y);
         y_max = MIN2(y_min, scissor->offset.y + scissor->extent.height);
      }

      /* Only bother calculating the guardband if our known render area is
       * less than the maximum size.  Otherwise, it will calculate [-1, 1]
       * anyway but possibly with precision loss.
       */
      if (x_min > 0 || x_max < fb_size_max ||
          y_min > 0 || y_max < fb_size_max) {
         intel_calculate_guardband_size(x_min, x_max, y_min, y_max,
                                        sfv.ViewportMatrixElementm00,
                                        sfv.ViewportMatrixElementm11,
                                        sfv.ViewportMatrixElementm30,
                                        sfv.ViewportMatrixElementm31,
                                        &sfv.XMinClipGuardband,
                                        &sfv.XMaxClipGuardband,
                                        &sfv.YMinClipGuardband,
                                        &sfv.YMaxClipGuardband);
      }

      GENX(SF_CLIP_VIEWPORT_pack)(NULL, sf_clip_state.map + i * 64, &sfv);
   }

   anv_batch_emit(&cmd_buffer->batch,
                  GENX(3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP), clip) {
      clip.SFClipViewportPointer = sf_clip_state.offset;
   }
}

static void
cmd_buffer_emit_depth_viewport(struct anv_cmd_buffer *cmd_buffer)
{
   const struct vk_dynamic_graphics_state *dyn =
      &cmd_buffer->vk.dynamic_graphics_state;
   uint32_t count = dyn->vp.viewport_count;
   const VkViewport *viewports = dyn->vp.viewports;
   struct anv_state cc_state =
      anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, count * 8, 32);

   for (uint32_t i = 0; i < count; i++) {
      const VkViewport *vp = &viewports[i];

      /* From the Vulkan spec:
       *
       *    "It is valid for minDepth to be greater than or equal to
       *    maxDepth."
       */
      float min_depth = MIN2(vp->minDepth, vp->maxDepth);
      float max_depth = MAX2(vp->minDepth, vp->maxDepth);

      struct GENX(CC_VIEWPORT) cc_viewport = {
         .MinimumDepth = dyn->rs.depth_clamp_enable ? min_depth : 0.0f,
         .MaximumDepth = dyn->rs.depth_clamp_enable ? max_depth : 1.0f,
      };

      GENX(CC_VIEWPORT_pack)(NULL, cc_state.map + i * 8, &cc_viewport);
   }

   anv_batch_emit(&cmd_buffer->batch,
                  GENX(3DSTATE_VIEWPORT_STATE_POINTERS_CC), cc) {
      cc.CCViewportPointer = cc_state.offset;
   }
}

static int64_t
clamp_int64(int64_t x, int64_t min, int64_t max)
{
   if (x < min)
      return min;
   else if (x < max)
      return x;
   else
      return max;
}

static void
cmd_buffer_emit_scissor(struct anv_cmd_buffer *cmd_buffer)
{
   struct anv_cmd_graphics_state *gfx = &cmd_buffer->state.gfx;
   const struct vk_dynamic_graphics_state *dyn =
      &cmd_buffer->vk.dynamic_graphics_state;
   uint32_t count = dyn->vp.scissor_count;
   const VkRect2D *scissors = dyn->vp.scissors;
   const VkViewport *viewports = dyn->vp.viewports;

   /* Wa_1409725701:
    *    "The viewport-specific state used by the SF unit (SCISSOR_RECT) is
    *    stored as an array of up to 16 elements. The location of first
    *    element of the array, as specified by Pointer to SCISSOR_RECT, should
    *    be aligned to a 64-byte boundary.
    */
   uint32_t alignment = 64;
   struct anv_state scissor_state =
      anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, count * 8, alignment);

   for (uint32_t i = 0; i < count; i++) {
      const VkRect2D *s = &scissors[i];
      const VkViewport *vp = &viewports[i];

      /* Since xmax and ymax are inclusive, we have to have xmax < xmin or
       * ymax < ymin for empty clips.  In case clip x, y, width height are all
       * 0, the clamps below produce 0 for xmin, ymin, xmax, ymax, which isn't
       * what we want. Just special case empty clips and produce a canonical
       * empty clip. */
      static const struct GENX(SCISSOR_RECT) empty_scissor = {
         .ScissorRectangleYMin = 1,
         .ScissorRectangleXMin = 1,
         .ScissorRectangleYMax = 0,
         .ScissorRectangleXMax = 0
      };

      const int max = 0xffff;

      uint32_t y_min = MAX2(s->offset.y, MIN2(vp->y, vp->y + vp->height));
      uint32_t x_min = MAX2(s->offset.x, vp->x);
      int64_t y_max = MIN2(s->offset.y + s->extent.height - 1,
                       MAX2(vp->y, vp->y + vp->height) - 1);
      int64_t x_max = MIN2(s->offset.x + s->extent.width - 1,
                       vp->x + vp->width - 1);

      y_max = clamp_int64(y_max, 0, INT16_MAX >> 1);
      x_max = clamp_int64(x_max, 0, INT16_MAX >> 1);

      /* Do this math using int64_t so overflow gets clamped correctly. */
      if (cmd_buffer->vk.level == VK_COMMAND_BUFFER_LEVEL_PRIMARY) {
         y_min = clamp_int64((uint64_t) y_min, gfx->render_area.offset.y, max);
         x_min = clamp_int64((uint64_t) x_min, gfx->render_area.offset.x, max);
         y_max = clamp_int64((uint64_t) y_max, 0,
                             gfx->render_area.offset.y +
                             gfx->render_area.extent.height - 1);
         x_max = clamp_int64((uint64_t) x_max, 0,
                             gfx->render_area.offset.x +
                             gfx->render_area.extent.width - 1);
      }

      struct GENX(SCISSOR_RECT) scissor = {
         .ScissorRectangleYMin = y_min,
         .ScissorRectangleXMin = x_min,
         .ScissorRectangleYMax = y_max,
         .ScissorRectangleXMax = x_max
      };

      if (s->extent.width <= 0 || s->extent.height <= 0) {
         GENX(SCISSOR_RECT_pack)(NULL, scissor_state.map + i * 8,
                                 &empty_scissor);
      } else {
         GENX(SCISSOR_RECT_pack)(NULL, scissor_state.map + i * 8, &scissor);
      }
   }

   anv_batch_emit(&cmd_buffer->batch,
                  GENX(3DSTATE_SCISSOR_STATE_POINTERS), ssp) {
      ssp.ScissorRectPointer = scissor_state.offset;
   }
}

static void
cmd_buffer_emit_streamout(struct anv_cmd_buffer *cmd_buffer)
{
   const struct vk_dynamic_graphics_state *dyn =
      &cmd_buffer->vk.dynamic_graphics_state;
   struct anv_graphics_pipeline *pipeline = cmd_buffer->state.gfx.pipeline;

   uint32_t dwords[GENX(3DSTATE_STREAMOUT_length)];

   struct GENX(3DSTATE_STREAMOUT) so = {
      GENX(3DSTATE_STREAMOUT_header),
      .RenderingDisable = dyn->rs.rasterizer_discard_enable,
      .RenderStreamSelect = dyn->rs.rasterization_stream,
   };

   switch (dyn->rs.provoking_vertex) {
   case VK_PROVOKING_VERTEX_MODE_FIRST_VERTEX_EXT:
      so.ReorderMode = LEADING;
      break;

   case VK_PROVOKING_VERTEX_MODE_LAST_VERTEX_EXT:
      so.ReorderMode = TRAILING;
      break;

   default:
      unreachable("Invalid provoking vertex mode");
   }

   GENX(3DSTATE_STREAMOUT_pack)(NULL, dwords, &so);
   anv_batch_emit_merge(&cmd_buffer->batch, dwords, pipeline->gfx8.streamout_state);
}

ALWAYS_INLINE static void
genX(cmd_buffer_flush_gfx_state)(struct anv_cmd_buffer *cmd_buffer)
{
   struct anv_graphics_pipeline *pipeline = cmd_buffer->state.gfx.pipeline;
   const struct vk_dynamic_graphics_state *dyn =
      &cmd_buffer->vk.dynamic_graphics_state;
   uint32_t *p;

   assert((pipeline->active_stages & VK_SHADER_STAGE_COMPUTE_BIT) == 0);

   genX(cmd_buffer_config_l3)(cmd_buffer, pipeline->base.l3_config);

   genX(cmd_buffer_emit_hashing_mode)(cmd_buffer, UINT_MAX, UINT_MAX, 1);

   genX(flush_pipeline_select_3d)(cmd_buffer);

   /* Apply any pending pipeline flushes we may have.  We want to apply them
    * now because, if any of those flushes are for things like push constants,
    * the GPU will read the state at weird times.
    */
   genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);

   uint32_t vb_emit = cmd_buffer->state.gfx.vb_dirty & pipeline->vb_used;
   if (cmd_buffer->state.gfx.dirty & ANV_CMD_DIRTY_PIPELINE)
      vb_emit |= pipeline->vb_used;

   if (vb_emit) {
      const uint32_t num_buffers = __builtin_popcount(vb_emit);
      const uint32_t num_dwords = 1 + num_buffers * 4;

      p = anv_batch_emitn(&cmd_buffer->batch, num_dwords,
                          GENX(3DSTATE_VERTEX_BUFFERS));
      uint32_t i = 0;
      u_foreach_bit(vb, vb_emit) {
         struct anv_buffer *buffer = cmd_buffer->state.vertex_bindings[vb].buffer;
         uint32_t offset = cmd_buffer->state.vertex_bindings[vb].offset;

         struct GENX(VERTEX_BUFFER_STATE) state;
         if (buffer) {
            uint32_t stride = dyn->vi_binding_strides[vb];
            UNUSED uint32_t size = cmd_buffer->state.vertex_bindings[vb].size;

            state = (struct GENX(VERTEX_BUFFER_STATE)) {
               .VertexBufferIndex = vb,

               .MOCS = anv_mocs(cmd_buffer->device, buffer->address.bo,
                                ISL_SURF_USAGE_VERTEX_BUFFER_BIT),
               .AddressModifyEnable = true,
               .BufferPitch = stride,
               .BufferStartingAddress = anv_address_add(buffer->address, offset),
               .NullVertexBuffer = offset >= buffer->vk.size,
#if GFX_VER >= 12
               .L3BypassDisable = true,
#endif

               .BufferSize = size,
            };
         } else {
            state = (struct GENX(VERTEX_BUFFER_STATE)) {
               .VertexBufferIndex = vb,
               .NullVertexBuffer = true,
               .MOCS = anv_mocs(cmd_buffer->device, NULL,
                                ISL_SURF_USAGE_VERTEX_BUFFER_BIT),
            };
         }

#if GFX_VER == 9
         genX(cmd_buffer_set_binding_for_gfx8_vb_flush)(cmd_buffer, vb,
                                                        state.BufferStartingAddress,
                                                        state.BufferSize);
#endif

         GENX(VERTEX_BUFFER_STATE_pack)(&cmd_buffer->batch, &p[1 + i * 4], &state);
         i++;
      }
   }

   cmd_buffer->state.gfx.vb_dirty &= ~vb_emit;

   const bool any_dynamic_state_dirty =
      vk_dynamic_graphics_state_any_dirty(dyn);
   uint32_t descriptors_dirty = cmd_buffer->state.descriptors_dirty &
                                pipeline->active_stages;

   const uint32_t push_descriptor_dirty =
      cmd_buffer->state.push_descriptors_dirty &
      pipeline->base.use_push_descriptor;
   if (push_descriptor_dirty) {
      flush_push_descriptor_set(cmd_buffer,
                                &cmd_buffer->state.gfx.base,
                                &pipeline->base);
      descriptors_dirty |= push_descriptor_dirty;
      cmd_buffer->state.push_descriptors_dirty &= ~push_descriptor_dirty;
   }

   if (!cmd_buffer->state.gfx.dirty && !descriptors_dirty &&
       !any_dynamic_state_dirty &&
       !cmd_buffer->state.push_constants_dirty)
      return;

   if (cmd_buffer->state.gfx.dirty & ANV_CMD_DIRTY_XFB_ENABLE) {
      /* Wa_16011411144:
       *
       * SW must insert a PIPE_CONTROL cmd before and after the
       * 3dstate_so_buffer_index_0/1/2/3 states to ensure so_buffer_index_*
       * state is not combined with other state changes.
       */
      if (intel_device_info_is_dg2(cmd_buffer->device->info)) {
         anv_add_pending_pipe_bits(cmd_buffer,
                                   ANV_PIPE_CS_STALL_BIT,
                                   "before SO_BUFFER change WA");
         genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);
      }

      /* We don't need any per-buffer dirty tracking because you're not
       * allowed to bind different XFB buffers while XFB is enabled.
       */
      for (unsigned idx = 0; idx < MAX_XFB_BUFFERS; idx++) {
         struct anv_xfb_binding *xfb = &cmd_buffer->state.xfb_bindings[idx];
         anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_SO_BUFFER), sob) {
#if GFX_VER < 12
            sob.SOBufferIndex = idx;
#else
            sob._3DCommandOpcode = 0;
            sob._3DCommandSubOpcode = SO_BUFFER_INDEX_0_CMD + idx;
#endif

            if (cmd_buffer->state.xfb_enabled && xfb->buffer && xfb->size != 0) {
               sob.MOCS = anv_mocs(cmd_buffer->device, xfb->buffer->address.bo, 0);
               sob.SurfaceBaseAddress = anv_address_add(xfb->buffer->address,
                                                        xfb->offset);
               sob.SOBufferEnable = true;
               sob.StreamOffsetWriteEnable = false;
               /* Size is in DWords - 1 */
               sob.SurfaceSize = DIV_ROUND_UP(xfb->size, 4) - 1;
            } else {
               sob.MOCS = anv_mocs(cmd_buffer->device, NULL, 0);
            }
         }
      }

      if (intel_device_info_is_dg2(cmd_buffer->device->info)) {
         /* Wa_16011411144: also CS_STALL after touching SO_BUFFER change */
         anv_add_pending_pipe_bits(cmd_buffer,
                                   ANV_PIPE_CS_STALL_BIT,
                                   "after SO_BUFFER change WA");
         genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);
      } else if (GFX_VER >= 10) {
         /* CNL and later require a CS stall after 3DSTATE_SO_BUFFER */
         anv_add_pending_pipe_bits(cmd_buffer,
                                   ANV_PIPE_CS_STALL_BIT,
                                   "after 3DSTATE_SO_BUFFER call");
      }
   }

   if (cmd_buffer->state.gfx.dirty & ANV_CMD_DIRTY_PIPELINE) {
      anv_batch_emit_batch(&cmd_buffer->batch, &pipeline->base.batch);

      /* If the pipeline changed, we may need to re-allocate push constant
       * space in the URB.
       */
      cmd_buffer_alloc_push_constants(cmd_buffer);
   }

   /* Render targets live in the same binding table as fragment descriptors */
   if (cmd_buffer->state.gfx.dirty & ANV_CMD_DIRTY_RENDER_TARGETS)
      descriptors_dirty |= VK_SHADER_STAGE_FRAGMENT_BIT;

   /* We emit the binding tables and sampler tables first, then emit push
    * constants and then finally emit binding table and sampler table
    * pointers.  It has to happen in this order, since emitting the binding
    * tables may change the push constants (in case of storage images). After
    * emitting push constants, on SKL+ we have to emit the corresponding
    * 3DSTATE_BINDING_TABLE_POINTER_* for the push constants to take effect.
    */
   uint32_t dirty = 0;
   if (descriptors_dirty) {
      dirty = flush_descriptor_sets(cmd_buffer,
                                    &cmd_buffer->state.gfx.base,
                                    descriptors_dirty,
                                    pipeline->shaders,
                                    ARRAY_SIZE(pipeline->shaders));
      cmd_buffer->state.descriptors_dirty &= ~dirty;
   }

   if (dirty || cmd_buffer->state.push_constants_dirty) {
      /* Because we're pushing UBOs, we have to push whenever either
       * descriptors or push constants is dirty.
       */
      dirty |= cmd_buffer->state.push_constants_dirty & pipeline->active_stages;
      cmd_buffer_flush_push_constants(cmd_buffer,
                                      dirty & VK_SHADER_STAGE_ALL_GRAPHICS);
#if GFX_VERx10 >= 125
      cmd_buffer_flush_mesh_inline_data(
         cmd_buffer, dirty & (VK_SHADER_STAGE_TASK_BIT_EXT |
                              VK_SHADER_STAGE_MESH_BIT_EXT));
#endif
   }

   if (dirty & VK_SHADER_STAGE_ALL_GRAPHICS) {
      cmd_buffer_emit_descriptor_pointers(cmd_buffer,
                                          dirty & VK_SHADER_STAGE_ALL_GRAPHICS);
   }

   cmd_buffer_emit_clip(cmd_buffer);

   if ((cmd_buffer->state.gfx.dirty & (ANV_CMD_DIRTY_PIPELINE |
                                       ANV_CMD_DIRTY_XFB_ENABLE)) ||
       BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_RS_RASTERIZER_DISCARD_ENABLE) ||
       BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_RS_RASTERIZATION_STREAM) ||
       BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_RS_PROVOKING_VERTEX))
      cmd_buffer_emit_streamout(cmd_buffer);

   if ((cmd_buffer->state.gfx.dirty & (ANV_CMD_DIRTY_PIPELINE |
                                       ANV_CMD_DIRTY_RENDER_TARGETS)) ||
       BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_VP_VIEWPORTS) ||
       BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_VP_SCISSORS) ||
       BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_RS_DEPTH_CLAMP_ENABLE) ||
       BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_VP_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE)) {
      cmd_buffer_emit_viewport(cmd_buffer);
      cmd_buffer_emit_depth_viewport(cmd_buffer);
      cmd_buffer_emit_scissor(cmd_buffer);
   }

   if ((cmd_buffer->state.gfx.dirty & ANV_CMD_DIRTY_PIPELINE) ||
       BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_IA_PRIMITIVE_TOPOLOGY)) {
      uint32_t topology;
      if (anv_pipeline_has_stage(pipeline, MESA_SHADER_TESS_EVAL))
         topology = _3DPRIM_PATCHLIST(pipeline->patch_control_points);
      else
         topology = genX(vk_to_intel_primitive_type)[dyn->ia.primitive_topology];

      cmd_buffer->state.gfx.primitive_topology = topology;

      anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_VF_TOPOLOGY), vft) {
         vft.PrimitiveTopologyType = topology;
      }
   }

   if (any_dynamic_state_dirty || cmd_buffer->state.gfx.dirty)
      genX(cmd_buffer_flush_dynamic_state)(cmd_buffer);
}

static void
emit_vertex_bo(struct anv_cmd_buffer *cmd_buffer,
               struct anv_address addr,
               uint32_t size, uint32_t index)
{
   uint32_t *p = anv_batch_emitn(&cmd_buffer->batch, 5,
                                 GENX(3DSTATE_VERTEX_BUFFERS));

   GENX(VERTEX_BUFFER_STATE_pack)(&cmd_buffer->batch, p + 1,
      &(struct GENX(VERTEX_BUFFER_STATE)) {
         .VertexBufferIndex = index,
         .AddressModifyEnable = true,
         .BufferPitch = 0,
         .MOCS = anv_mocs(cmd_buffer->device, addr.bo,
                          ISL_SURF_USAGE_VERTEX_BUFFER_BIT),
         .NullVertexBuffer = size == 0,
#if GFX_VER >= 12
         .L3BypassDisable = true,
#endif
         .BufferStartingAddress = addr,
         .BufferSize = size
      });

#if GFX_VER == 9
   genX(cmd_buffer_set_binding_for_gfx8_vb_flush)(cmd_buffer,
                                                  index, addr, size);
#endif
}

static void
emit_base_vertex_instance_bo(struct anv_cmd_buffer *cmd_buffer,
                             struct anv_address addr)
{
   emit_vertex_bo(cmd_buffer, addr, addr.bo ? 8 : 0, ANV_SVGS_VB_INDEX);
}

static void
emit_base_vertex_instance(struct anv_cmd_buffer *cmd_buffer,
                          uint32_t base_vertex, uint32_t base_instance)
{
   if (base_vertex == 0 && base_instance == 0) {
      emit_base_vertex_instance_bo(cmd_buffer, ANV_NULL_ADDRESS);
   } else {
      struct anv_state id_state =
         anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, 8, 4);

      ((uint32_t *)id_state.map)[0] = base_vertex;
      ((uint32_t *)id_state.map)[1] = base_instance;

      struct anv_address addr = {
         .bo = cmd_buffer->device->dynamic_state_pool.block_pool.bo,
         .offset = id_state.offset,
      };

      emit_base_vertex_instance_bo(cmd_buffer, addr);
   }
}

static void
emit_draw_index(struct anv_cmd_buffer *cmd_buffer, uint32_t draw_index)
{
   struct anv_state state =
      anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, 4, 4);

   ((uint32_t *)state.map)[0] = draw_index;

   struct anv_address addr = {
      .bo = cmd_buffer->device->dynamic_state_pool.block_pool.bo,
      .offset = state.offset,
   };

   emit_vertex_bo(cmd_buffer, addr, 4, ANV_DRAWID_VB_INDEX);
}

static void
update_dirty_vbs_for_gfx8_vb_flush(struct anv_cmd_buffer *cmd_buffer,
                                   uint32_t access_type)
{
#if GFX_VER == 9
   struct anv_graphics_pipeline *pipeline = cmd_buffer->state.gfx.pipeline;
   const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);

   uint64_t vb_used = pipeline->vb_used;
   if (vs_prog_data->uses_firstvertex ||
       vs_prog_data->uses_baseinstance)
      vb_used |= 1ull << ANV_SVGS_VB_INDEX;
   if (vs_prog_data->uses_drawid)
      vb_used |= 1ull << ANV_DRAWID_VB_INDEX;

   genX(cmd_buffer_update_dirty_vbs_for_gfx8_vb_flush)(cmd_buffer,
                                                       access_type == RANDOM,
                                                       vb_used);
#endif
}

ALWAYS_INLINE static void
cmd_buffer_emit_vertex_constants_and_flush(struct anv_cmd_buffer *cmd_buffer,
                                           const struct brw_vs_prog_data *vs_prog_data,
                                           uint32_t base_vertex,
                                           uint32_t base_instance,
                                           uint32_t draw_id,
                                           bool force_flush)
{
   bool emitted = false;
   if (vs_prog_data->uses_firstvertex ||
       vs_prog_data->uses_baseinstance) {
      emit_base_vertex_instance(cmd_buffer, base_vertex, base_instance);
      emitted = true;
   }
   if (vs_prog_data->uses_drawid) {
      emit_draw_index(cmd_buffer, draw_id);
      emitted = true;
   }
   /* Emitting draw index or vertex index BOs may result in needing
    * additional VF cache flushes.
    */
   if (emitted || force_flush)
      genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);
}

void genX(CmdDraw)(
    VkCommandBuffer                             commandBuffer,
    uint32_t                                    vertexCount,
    uint32_t                                    instanceCount,
    uint32_t                                    firstVertex,
    uint32_t                                    firstInstance)
{
   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
   struct anv_graphics_pipeline *pipeline = cmd_buffer->state.gfx.pipeline;
   const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);

   if (anv_batch_has_error(&cmd_buffer->batch))
      return;

   const uint32_t count =
      vertexCount * instanceCount * pipeline->instance_multiplier;
   anv_measure_snapshot(cmd_buffer,
                        INTEL_SNAPSHOT_DRAW,
                        "draw", count);
   trace_intel_begin_draw(&cmd_buffer->trace);

   /* Select pipeline here to allow
    * cmd_buffer_emit_vertex_constants_and_flush() without flushing before
    * cmd_buffer_flush_gfx_state().
    */
   genX(flush_pipeline_select_3d)(cmd_buffer);

   if (cmd_buffer->state.conditional_render_enabled)
      genX(cmd_emit_conditional_render_predicate)(cmd_buffer);

   cmd_buffer_emit_vertex_constants_and_flush(cmd_buffer, vs_prog_data,
                                              firstVertex, firstInstance, 0,
                                              false /* force_flush */);

   genX(cmd_buffer_flush_gfx_state)(cmd_buffer);

   anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) {
      prim.PredicateEnable          = cmd_buffer->state.conditional_render_enabled;
      prim.VertexAccessType         = SEQUENTIAL;
      prim.VertexCountPerInstance   = vertexCount;
      prim.StartVertexLocation      = firstVertex;
      prim.InstanceCount            = instanceCount *
                                      pipeline->instance_multiplier;
      prim.StartInstanceLocation    = firstInstance;
      prim.BaseVertexLocation       = 0;
   }

#if GFX_VERx10 == 125
   genX(emit_dummy_post_sync_op)(cmd_buffer, vertexCount);
#endif

   update_dirty_vbs_for_gfx8_vb_flush(cmd_buffer, SEQUENTIAL);

   trace_intel_end_draw(&cmd_buffer->trace, count);
}

void genX(CmdDrawMultiEXT)(
    VkCommandBuffer                             commandBuffer,
    uint32_t                                    drawCount,
    const VkMultiDrawInfoEXT                   *pVertexInfo,
    uint32_t                                    instanceCount,
    uint32_t                                    firstInstance,
    uint32_t                                    stride)
{
   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
   struct anv_graphics_pipeline *pipeline = cmd_buffer->state.gfx.pipeline;
   const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);

   if (anv_batch_has_error(&cmd_buffer->batch))
      return;

   const uint32_t count =
      drawCount * instanceCount * pipeline->instance_multiplier;
   anv_measure_snapshot(cmd_buffer,
                        INTEL_SNAPSHOT_DRAW,
                        "draw_multi", count);
   trace_intel_begin_draw_multi(&cmd_buffer->trace);

   genX(cmd_buffer_flush_gfx_state)(cmd_buffer);

   if (cmd_buffer->state.conditional_render_enabled)
      genX(cmd_emit_conditional_render_predicate)(cmd_buffer);

   uint32_t i = 0;
   vk_foreach_multi_draw(draw, i, pVertexInfo, drawCount, stride) {
      cmd_buffer_emit_vertex_constants_and_flush(cmd_buffer, vs_prog_data,
                                                 draw->firstVertex,
                                                 firstInstance, i, !i);

      anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) {
         prim.PredicateEnable          = cmd_buffer->state.conditional_render_enabled;
         prim.VertexAccessType         = SEQUENTIAL;
         prim.VertexCountPerInstance   = draw->vertexCount;
         prim.StartVertexLocation      = draw->firstVertex;
         prim.InstanceCount            = instanceCount *
                                         pipeline->instance_multiplier;
         prim.StartInstanceLocation    = firstInstance;
         prim.BaseVertexLocation       = 0;
      }

#if GFX_VERx10 == 125
   genX(emit_dummy_post_sync_op)(cmd_buffer, draw->vertexCount);
#endif

   }

   update_dirty_vbs_for_gfx8_vb_flush(cmd_buffer, SEQUENTIAL);

   trace_intel_end_draw_multi(&cmd_buffer->trace, count);
}

void genX(CmdDrawIndexed)(
    VkCommandBuffer                             commandBuffer,
    uint32_t                                    indexCount,
    uint32_t                                    instanceCount,
    uint32_t                                    firstIndex,
    int32_t                                     vertexOffset,
    uint32_t                                    firstInstance)
{
   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
   struct anv_graphics_pipeline *pipeline = cmd_buffer->state.gfx.pipeline;
   const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);

   if (anv_batch_has_error(&cmd_buffer->batch))
      return;

   const uint32_t count =
      indexCount * instanceCount * pipeline->instance_multiplier;
   anv_measure_snapshot(cmd_buffer,
                        INTEL_SNAPSHOT_DRAW,
                        "draw indexed",
                        count);
   trace_intel_begin_draw_indexed(&cmd_buffer->trace);

   /* Select pipeline here to allow
    * cmd_buffer_emit_vertex_constants_and_flush() without flushing before
    * cmd_buffer_flush_gfx_state().
    */
   genX(flush_pipeline_select_3d)(cmd_buffer);

   if (cmd_buffer->state.conditional_render_enabled)
      genX(cmd_emit_conditional_render_predicate)(cmd_buffer);

   cmd_buffer_emit_vertex_constants_and_flush(cmd_buffer, vs_prog_data,
                                              vertexOffset, firstInstance,
                                              0, false /* force_flush */);

   genX(cmd_buffer_flush_gfx_state)(cmd_buffer);

   anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) {
      prim.PredicateEnable          = cmd_buffer->state.conditional_render_enabled;
      prim.VertexAccessType         = RANDOM;
      prim.VertexCountPerInstance   = indexCount;
      prim.StartVertexLocation      = firstIndex;
      prim.InstanceCount            = instanceCount *
                                      pipeline->instance_multiplier;
      prim.StartInstanceLocation    = firstInstance;
      prim.BaseVertexLocation       = vertexOffset;
   }

#if GFX_VERx10 == 125
   genX(emit_dummy_post_sync_op)(cmd_buffer, indexCount);
#endif

   update_dirty_vbs_for_gfx8_vb_flush(cmd_buffer, RANDOM);

   trace_intel_end_draw_indexed(&cmd_buffer->trace, count);
}

void genX(CmdDrawMultiIndexedEXT)(
    VkCommandBuffer                             commandBuffer,
    uint32_t                                    drawCount,
    const VkMultiDrawIndexedInfoEXT            *pIndexInfo,
    uint32_t                                    instanceCount,
    uint32_t                                    firstInstance,
    uint32_t                                    stride,
    const int32_t                              *pVertexOffset)
{
   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
   struct anv_graphics_pipeline *pipeline = cmd_buffer->state.gfx.pipeline;
   const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);

   if (anv_batch_has_error(&cmd_buffer->batch))
      return;

   const uint32_t count =
      drawCount * instanceCount * pipeline->instance_multiplier;
   anv_measure_snapshot(cmd_buffer,
                        INTEL_SNAPSHOT_DRAW,
                        "draw indexed_multi",
                        count);
   trace_intel_begin_draw_indexed_multi(&cmd_buffer->trace);

   genX(cmd_buffer_flush_gfx_state)(cmd_buffer);

   if (cmd_buffer->state.conditional_render_enabled)
      genX(cmd_emit_conditional_render_predicate)(cmd_buffer);

   uint32_t i = 0;
   if (pVertexOffset) {
      if (vs_prog_data->uses_drawid) {
         bool emitted = true;
         if (vs_prog_data->uses_firstvertex ||
             vs_prog_data->uses_baseinstance) {
            emit_base_vertex_instance(cmd_buffer, *pVertexOffset, firstInstance);
            emitted = true;
         }
         vk_foreach_multi_draw_indexed(draw, i, pIndexInfo, drawCount, stride) {
            if (vs_prog_data->uses_drawid) {
               emit_draw_index(cmd_buffer, i);
               emitted = true;
            }
            /* Emitting draw index or vertex index BOs may result in needing
             * additional VF cache flushes.
             */
            if (emitted)
               genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);

            anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) {
               prim.PredicateEnable          = cmd_buffer->state.conditional_render_enabled;
               prim.VertexAccessType         = RANDOM;
               prim.VertexCountPerInstance   = draw->indexCount;
               prim.StartVertexLocation      = draw->firstIndex;
               prim.InstanceCount            = instanceCount *
                                               pipeline->instance_multiplier;
               prim.StartInstanceLocation    = firstInstance;
               prim.BaseVertexLocation       = *pVertexOffset;
            }
#if GFX_VERx10 == 125
         genX(emit_dummy_post_sync_op)(cmd_buffer, draw->indexCount);
#endif
            emitted = false;
         }
      } else {
         if (vs_prog_data->uses_firstvertex ||
             vs_prog_data->uses_baseinstance) {
            emit_base_vertex_instance(cmd_buffer, *pVertexOffset, firstInstance);
            /* Emitting draw index or vertex index BOs may result in needing
             * additional VF cache flushes.
             */
            genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);
         }
         vk_foreach_multi_draw_indexed(draw, i, pIndexInfo, drawCount, stride) {
            anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) {
               prim.PredicateEnable          = cmd_buffer->state.conditional_render_enabled;
               prim.VertexAccessType         = RANDOM;
               prim.VertexCountPerInstance   = draw->indexCount;
               prim.StartVertexLocation      = draw->firstIndex;
               prim.InstanceCount            = instanceCount *
                                               pipeline->instance_multiplier;
               prim.StartInstanceLocation    = firstInstance;
               prim.BaseVertexLocation       = *pVertexOffset;
            }
#if GFX_VERx10 == 125
         genX(emit_dummy_post_sync_op)(cmd_buffer, draw->indexCount);
#endif
         }
      }
   } else {
      vk_foreach_multi_draw_indexed(draw, i, pIndexInfo, drawCount, stride) {
         cmd_buffer_emit_vertex_constants_and_flush(cmd_buffer, vs_prog_data,
                                                    draw->vertexOffset,
                                                    firstInstance, i, i != 0);

         anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) {
            prim.PredicateEnable          = cmd_buffer->state.conditional_render_enabled;
            prim.VertexAccessType         = RANDOM;
            prim.VertexCountPerInstance   = draw->indexCount;
            prim.StartVertexLocation      = draw->firstIndex;
            prim.InstanceCount            = instanceCount *
                                            pipeline->instance_multiplier;
            prim.StartInstanceLocation    = firstInstance;
            prim.BaseVertexLocation       = draw->vertexOffset;
         }
#if GFX_VERx10 == 125
         genX(emit_dummy_post_sync_op)(cmd_buffer, draw->indexCount);
#endif
      }
   }

   update_dirty_vbs_for_gfx8_vb_flush(cmd_buffer, RANDOM);

   trace_intel_end_draw_indexed_multi(&cmd_buffer->trace, count);
}

/* Auto-Draw / Indirect Registers */
#define GFX7_3DPRIM_END_OFFSET          0x2420
#define GFX7_3DPRIM_START_VERTEX        0x2430
#define GFX7_3DPRIM_VERTEX_COUNT        0x2434
#define GFX7_3DPRIM_INSTANCE_COUNT      0x2438
#define GFX7_3DPRIM_START_INSTANCE      0x243C
#define GFX7_3DPRIM_BASE_VERTEX         0x2440

void genX(CmdDrawIndirectByteCountEXT)(
    VkCommandBuffer                             commandBuffer,
    uint32_t                                    instanceCount,
    uint32_t                                    firstInstance,
    VkBuffer                                    counterBuffer,
    VkDeviceSize                                counterBufferOffset,
    uint32_t                                    counterOffset,
    uint32_t                                    vertexStride)
{
   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
   ANV_FROM_HANDLE(anv_buffer, counter_buffer, counterBuffer);
   struct anv_graphics_pipeline *pipeline = cmd_buffer->state.gfx.pipeline;
   const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);

   /* firstVertex is always zero for this draw function */
   const uint32_t firstVertex = 0;

   if (anv_batch_has_error(&cmd_buffer->batch))
      return;

   anv_measure_snapshot(cmd_buffer,
                        INTEL_SNAPSHOT_DRAW,
                        "draw indirect byte count",
                        instanceCount * pipeline->instance_multiplier);
   trace_intel_begin_draw_indirect_byte_count(&cmd_buffer->trace);

   /* Select pipeline here to allow
    * cmd_buffer_emit_vertex_constants_and_flush() without flushing before
    * emit_base_vertex_instance() & emit_draw_index().
    */
   genX(flush_pipeline_select_3d)(cmd_buffer);

   if (cmd_buffer->state.conditional_render_enabled)
      genX(cmd_emit_conditional_render_predicate)(cmd_buffer);

   if (vs_prog_data->uses_firstvertex ||
       vs_prog_data->uses_baseinstance)
      emit_base_vertex_instance(cmd_buffer, firstVertex, firstInstance);
   if (vs_prog_data->uses_drawid)
      emit_draw_index(cmd_buffer, 0);

   genX(cmd_buffer_flush_gfx_state)(cmd_buffer);

   struct mi_builder b;
   mi_builder_init(&b, cmd_buffer->device->info, &cmd_buffer->batch);
   struct mi_value count =
      mi_mem32(anv_address_add(counter_buffer->address,
                                   counterBufferOffset));
   if (counterOffset)
      count = mi_isub(&b, count, mi_imm(counterOffset));
   count = mi_udiv32_imm(&b, count, vertexStride);
   mi_store(&b, mi_reg32(GFX7_3DPRIM_VERTEX_COUNT), count);

   mi_store(&b, mi_reg32(GFX7_3DPRIM_START_VERTEX), mi_imm(firstVertex));
   mi_store(&b, mi_reg32(GFX7_3DPRIM_INSTANCE_COUNT),
            mi_imm(instanceCount * pipeline->instance_multiplier));
   mi_store(&b, mi_reg32(GFX7_3DPRIM_START_INSTANCE), mi_imm(firstInstance));
   mi_store(&b, mi_reg32(GFX7_3DPRIM_BASE_VERTEX), mi_imm(0));

   anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) {
      prim.IndirectParameterEnable  = true;
      prim.PredicateEnable          = cmd_buffer->state.conditional_render_enabled;
      prim.VertexAccessType         = SEQUENTIAL;
   }

#if GFX_VERx10 == 125
   genX(emit_dummy_post_sync_op)(cmd_buffer, 1);
#endif

   update_dirty_vbs_for_gfx8_vb_flush(cmd_buffer, SEQUENTIAL);

   trace_intel_end_draw_indirect_byte_count(&cmd_buffer->trace,
      instanceCount * pipeline->instance_multiplier);
}

static void
load_indirect_parameters(struct anv_cmd_buffer *cmd_buffer,
                         struct anv_address addr,
                         bool indexed)
{
   struct anv_graphics_pipeline *pipeline = cmd_buffer->state.gfx.pipeline;

   struct mi_builder b;
   mi_builder_init(&b, cmd_buffer->device->info, &cmd_buffer->batch);

   mi_store(&b, mi_reg32(GFX7_3DPRIM_VERTEX_COUNT),
                mi_mem32(anv_address_add(addr, 0)));

   struct mi_value instance_count = mi_mem32(anv_address_add(addr, 4));
   if (pipeline->instance_multiplier > 1) {
      instance_count = mi_imul_imm(&b, instance_count,
                                   pipeline->instance_multiplier);
   }
   mi_store(&b, mi_reg32(GFX7_3DPRIM_INSTANCE_COUNT), instance_count);

   mi_store(&b, mi_reg32(GFX7_3DPRIM_START_VERTEX),
                mi_mem32(anv_address_add(addr, 8)));

   if (indexed) {
      mi_store(&b, mi_reg32(GFX7_3DPRIM_BASE_VERTEX),
                   mi_mem32(anv_address_add(addr, 12)));
      mi_store(&b, mi_reg32(GFX7_3DPRIM_START_INSTANCE),
                   mi_mem32(anv_address_add(addr, 16)));
   } else {
      mi_store(&b, mi_reg32(GFX7_3DPRIM_START_INSTANCE),
                   mi_mem32(anv_address_add(addr, 12)));
      mi_store(&b, mi_reg32(GFX7_3DPRIM_BASE_VERTEX), mi_imm(0));
   }
}

void genX(CmdDrawIndirect)(
    VkCommandBuffer                             commandBuffer,
    VkBuffer                                    _buffer,
    VkDeviceSize                                offset,
    uint32_t                                    drawCount,
    uint32_t                                    stride)
{
   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
   ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
   struct anv_graphics_pipeline *pipeline = cmd_buffer->state.gfx.pipeline;
   const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);

   if (anv_batch_has_error(&cmd_buffer->batch))
      return;

   anv_measure_snapshot(cmd_buffer,
                        INTEL_SNAPSHOT_DRAW,
                        "draw indirect",
                        drawCount);
   trace_intel_begin_draw_indirect(&cmd_buffer->trace);

   genX(cmd_buffer_flush_gfx_state)(cmd_buffer);

   if (cmd_buffer->state.conditional_render_enabled)
      genX(cmd_emit_conditional_render_predicate)(cmd_buffer);

   for (uint32_t i = 0; i < drawCount; i++) {
      struct anv_address draw = anv_address_add(buffer->address, offset);

      if (vs_prog_data->uses_firstvertex ||
          vs_prog_data->uses_baseinstance)
         emit_base_vertex_instance_bo(cmd_buffer, anv_address_add(draw, 8));
      if (vs_prog_data->uses_drawid)
         emit_draw_index(cmd_buffer, i);

      /* Emitting draw index or vertex index BOs may result in needing
       * additional VF cache flushes.
       */
      genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);

      load_indirect_parameters(cmd_buffer, draw, false);

      anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) {
         prim.IndirectParameterEnable  = true;
         prim.PredicateEnable          = cmd_buffer->state.conditional_render_enabled;
         prim.VertexAccessType         = SEQUENTIAL;
      }

#if GFX_VERx10 == 125
   genX(emit_dummy_post_sync_op)(cmd_buffer, 1);
#endif

      update_dirty_vbs_for_gfx8_vb_flush(cmd_buffer, SEQUENTIAL);

      offset += stride;
   }

   trace_intel_end_draw_indirect(&cmd_buffer->trace, drawCount);
}

void genX(CmdDrawIndexedIndirect)(
    VkCommandBuffer                             commandBuffer,
    VkBuffer                                    _buffer,
    VkDeviceSize                                offset,
    uint32_t                                    drawCount,
    uint32_t                                    stride)
{
   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
   ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
   struct anv_graphics_pipeline *pipeline = cmd_buffer->state.gfx.pipeline;
   const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);

   if (anv_batch_has_error(&cmd_buffer->batch))
      return;

   anv_measure_snapshot(cmd_buffer,
                        INTEL_SNAPSHOT_DRAW,
                        "draw indexed indirect",
                        drawCount);
   trace_intel_begin_draw_indexed_indirect(&cmd_buffer->trace);

   genX(cmd_buffer_flush_gfx_state)(cmd_buffer);

   if (cmd_buffer->state.conditional_render_enabled)
      genX(cmd_emit_conditional_render_predicate)(cmd_buffer);

   for (uint32_t i = 0; i < drawCount; i++) {
      struct anv_address draw = anv_address_add(buffer->address, offset);

      /* TODO: We need to stomp base vertex to 0 somehow */
      if (vs_prog_data->uses_firstvertex ||
          vs_prog_data->uses_baseinstance)
         emit_base_vertex_instance_bo(cmd_buffer, anv_address_add(draw, 12));
      if (vs_prog_data->uses_drawid)
         emit_draw_index(cmd_buffer, i);

      /* Emitting draw index or vertex index BOs may result in needing
       * additional VF cache flushes.
       */
      genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);

      load_indirect_parameters(cmd_buffer, draw, true);

      anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) {
         prim.IndirectParameterEnable  = true;
         prim.PredicateEnable          = cmd_buffer->state.conditional_render_enabled;
         prim.VertexAccessType         = RANDOM;
      }

#if GFX_VERx10 == 125
   genX(emit_dummy_post_sync_op)(cmd_buffer, 1);
#endif

      update_dirty_vbs_for_gfx8_vb_flush(cmd_buffer, RANDOM);

      offset += stride;
   }

   trace_intel_end_draw_indexed_indirect(&cmd_buffer->trace, drawCount);
}

static struct mi_value
prepare_for_draw_count_predicate(struct anv_cmd_buffer *cmd_buffer,
                                 struct mi_builder *b,
                                 struct anv_buffer *count_buffer,
                                 uint64_t countBufferOffset)
{
   struct anv_address count_address =
         anv_address_add(count_buffer->address, countBufferOffset);

   struct mi_value ret = mi_imm(0);

   if (cmd_buffer->state.conditional_render_enabled) {
      ret = mi_new_gpr(b);
      mi_store(b, mi_value_ref(b, ret), mi_mem32(count_address));
   } else {
      /* Upload the current draw count from the draw parameters buffer to
       * MI_PREDICATE_SRC0.
       */
      mi_store(b, mi_reg64(MI_PREDICATE_SRC0), mi_mem32(count_address));
      mi_store(b, mi_reg32(MI_PREDICATE_SRC1 + 4), mi_imm(0));
   }

   return ret;
}

static void
emit_draw_count_predicate(struct anv_cmd_buffer *cmd_buffer,
                          struct mi_builder *b,
                          uint32_t draw_index)
{
   /* Upload the index of the current primitive to MI_PREDICATE_SRC1. */
   mi_store(b, mi_reg32(MI_PREDICATE_SRC1), mi_imm(draw_index));

   if (draw_index == 0) {
      anv_batch_emit(&cmd_buffer->batch, GENX(MI_PREDICATE), mip) {
         mip.LoadOperation    = LOAD_LOADINV;
         mip.CombineOperation = COMBINE_SET;
         mip.CompareOperation = COMPARE_SRCS_EQUAL;
      }
   } else {
      /* While draw_index < draw_count the predicate's result will be
       *  (draw_index == draw_count) ^ TRUE = TRUE
       * When draw_index == draw_count the result is
       *  (TRUE) ^ TRUE = FALSE
       * After this all results will be:
       *  (FALSE) ^ FALSE = FALSE
       */
      anv_batch_emit(&cmd_buffer->batch, GENX(MI_PREDICATE), mip) {
         mip.LoadOperation    = LOAD_LOAD;
         mip.CombineOperation = COMBINE_XOR;
         mip.CompareOperation = COMPARE_SRCS_EQUAL;
      }
   }
}

static void
emit_draw_count_predicate_with_conditional_render(
                          struct anv_cmd_buffer *cmd_buffer,
                          struct mi_builder *b,
                          uint32_t draw_index,
                          struct mi_value max)
{
   struct mi_value pred = mi_ult(b, mi_imm(draw_index), max);
   pred = mi_iand(b, pred, mi_reg64(ANV_PREDICATE_RESULT_REG));

   mi_store(b, mi_reg32(MI_PREDICATE_RESULT), pred);
}

static void
emit_draw_count_predicate_cond(struct anv_cmd_buffer *cmd_buffer,
                               struct mi_builder *b,
                               uint32_t draw_index,
                               struct mi_value max)
{
   if (cmd_buffer->state.conditional_render_enabled) {
      emit_draw_count_predicate_with_conditional_render(
            cmd_buffer, b, draw_index, mi_value_ref(b, max));
   } else {
      emit_draw_count_predicate(cmd_buffer, b, draw_index);
   }
}

void genX(CmdDrawIndirectCount)(
    VkCommandBuffer                             commandBuffer,
    VkBuffer                                    _buffer,
    VkDeviceSize                                offset,
    VkBuffer                                    _countBuffer,
    VkDeviceSize                                countBufferOffset,
    uint32_t                                    maxDrawCount,
    uint32_t                                    stride)
{
   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
   ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
   ANV_FROM_HANDLE(anv_buffer, count_buffer, _countBuffer);
   struct anv_cmd_state *cmd_state = &cmd_buffer->state;
   struct anv_graphics_pipeline *pipeline = cmd_state->gfx.pipeline;
   const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);

   if (anv_batch_has_error(&cmd_buffer->batch))
      return;

   anv_measure_snapshot(cmd_buffer,
                        INTEL_SNAPSHOT_DRAW,
                        "draw indirect count",
                        0);
   trace_intel_begin_draw_indirect_count(&cmd_buffer->trace);

   genX(cmd_buffer_flush_gfx_state)(cmd_buffer);

   struct mi_builder b;
   mi_builder_init(&b, cmd_buffer->device->info, &cmd_buffer->batch);
   struct mi_value max =
      prepare_for_draw_count_predicate(cmd_buffer, &b,
                                       count_buffer, countBufferOffset);

   for (uint32_t i = 0; i < maxDrawCount; i++) {
      struct anv_address draw = anv_address_add(buffer->address, offset);

      emit_draw_count_predicate_cond(cmd_buffer, &b, i, max);

      if (vs_prog_data->uses_firstvertex ||
          vs_prog_data->uses_baseinstance)
         emit_base_vertex_instance_bo(cmd_buffer, anv_address_add(draw, 8));
      if (vs_prog_data->uses_drawid)
         emit_draw_index(cmd_buffer, i);

      /* Emitting draw index or vertex index BOs may result in needing
       * additional VF cache flushes.
       */
      genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);

      load_indirect_parameters(cmd_buffer, draw, false);

      anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) {
         prim.IndirectParameterEnable  = true;
         prim.PredicateEnable          = true;
         prim.VertexAccessType         = SEQUENTIAL;
      }

#if GFX_VERx10 == 125
   genX(emit_dummy_post_sync_op)(cmd_buffer, 1);
#endif

      update_dirty_vbs_for_gfx8_vb_flush(cmd_buffer, SEQUENTIAL);

      offset += stride;
   }

   mi_value_unref(&b, max);

   trace_intel_end_draw_indirect_count(&cmd_buffer->trace, maxDrawCount);
}

void genX(CmdDrawIndexedIndirectCount)(
    VkCommandBuffer                             commandBuffer,
    VkBuffer                                    _buffer,
    VkDeviceSize                                offset,
    VkBuffer                                    _countBuffer,
    VkDeviceSize                                countBufferOffset,
    uint32_t                                    maxDrawCount,
    uint32_t                                    stride)
{
   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
   ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
   ANV_FROM_HANDLE(anv_buffer, count_buffer, _countBuffer);
   struct anv_cmd_state *cmd_state = &cmd_buffer->state;
   struct anv_graphics_pipeline *pipeline = cmd_state->gfx.pipeline;
   const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);

   if (anv_batch_has_error(&cmd_buffer->batch))
      return;

   anv_measure_snapshot(cmd_buffer,
                        INTEL_SNAPSHOT_DRAW,
                        "draw indexed indirect count",
                        0);
   trace_intel_begin_draw_indexed_indirect_count(&cmd_buffer->trace);

   genX(cmd_buffer_flush_gfx_state)(cmd_buffer);

   struct mi_builder b;
   mi_builder_init(&b, cmd_buffer->device->info, &cmd_buffer->batch);
   struct mi_value max =
      prepare_for_draw_count_predicate(cmd_buffer, &b,
                                       count_buffer, countBufferOffset);

   for (uint32_t i = 0; i < maxDrawCount; i++) {
      struct anv_address draw = anv_address_add(buffer->address, offset);

      emit_draw_count_predicate_cond(cmd_buffer, &b, i, max);

      /* TODO: We need to stomp base vertex to 0 somehow */
      if (vs_prog_data->uses_firstvertex ||
          vs_prog_data->uses_baseinstance)
         emit_base_vertex_instance_bo(cmd_buffer, anv_address_add(draw, 12));
      if (vs_prog_data->uses_drawid)
         emit_draw_index(cmd_buffer, i);

      /* Emitting draw index or vertex index BOs may result in needing
       * additional VF cache flushes.
       */
      genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);

      load_indirect_parameters(cmd_buffer, draw, true);

      anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) {
         prim.IndirectParameterEnable  = true;
         prim.PredicateEnable          = true;
         prim.VertexAccessType         = RANDOM;
      }

#if GFX_VERx10 == 125
   genX(emit_dummy_post_sync_op)(cmd_buffer, 1);
#endif

      update_dirty_vbs_for_gfx8_vb_flush(cmd_buffer, RANDOM);

      offset += stride;
   }

   mi_value_unref(&b, max);

   trace_intel_end_draw_indexed_indirect_count(&cmd_buffer->trace, maxDrawCount);

}

void genX(CmdBeginTransformFeedbackEXT)(
    VkCommandBuffer                             commandBuffer,
    uint32_t                                    firstCounterBuffer,
    uint32_t                                    counterBufferCount,
    const VkBuffer*                             pCounterBuffers,
    const VkDeviceSize*                         pCounterBufferOffsets)
{
   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);

   assert(firstCounterBuffer < MAX_XFB_BUFFERS);
   assert(counterBufferCount <= MAX_XFB_BUFFERS);
   assert(firstCounterBuffer + counterBufferCount <= MAX_XFB_BUFFERS);

   trace_intel_begin_xfb(&cmd_buffer->trace);

   /* From the SKL PRM Vol. 2c, SO_WRITE_OFFSET:
    *
    *    "Ssoftware must ensure that no HW stream output operations can be in
    *    process or otherwise pending at the point that the MI_LOAD/STORE
    *    commands are processed. This will likely require a pipeline flush."
    */
   anv_add_pending_pipe_bits(cmd_buffer,
                             ANV_PIPE_CS_STALL_BIT,
                             "begin transform feedback");
   genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);

   for (uint32_t idx = 0; idx < MAX_XFB_BUFFERS; idx++) {
      /* If we have a counter buffer, this is a resume so we need to load the
       * value into the streamout offset register.  Otherwise, this is a begin
       * and we need to reset it to zero.
       */
      if (pCounterBuffers &&
          idx >= firstCounterBuffer &&
          idx - firstCounterBuffer < counterBufferCount &&
          pCounterBuffers[idx - firstCounterBuffer] != VK_NULL_HANDLE) {
         uint32_t cb_idx = idx - firstCounterBuffer;
         ANV_FROM_HANDLE(anv_buffer, counter_buffer, pCounterBuffers[cb_idx]);
         uint64_t offset = pCounterBufferOffsets ?
                           pCounterBufferOffsets[cb_idx] : 0;

         anv_batch_emit(&cmd_buffer->batch, GENX(MI_LOAD_REGISTER_MEM), lrm) {
            lrm.RegisterAddress  = GENX(SO_WRITE_OFFSET0_num) + idx * 4;
            lrm.MemoryAddress    = anv_address_add(counter_buffer->address,
                                                   offset);
         }
      } else {
         anv_batch_emit(&cmd_buffer->batch, GENX(MI_LOAD_REGISTER_IMM), lri) {
            lri.RegisterOffset   = GENX(SO_WRITE_OFFSET0_num) + idx * 4;
            lri.DataDWord        = 0;
         }
      }
   }

   cmd_buffer->state.xfb_enabled = true;
   cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_XFB_ENABLE;
}

void genX(CmdEndTransformFeedbackEXT)(
    VkCommandBuffer                             commandBuffer,
    uint32_t                                    firstCounterBuffer,
    uint32_t                                    counterBufferCount,
    const VkBuffer*                             pCounterBuffers,
    const VkDeviceSize*                         pCounterBufferOffsets)
{
   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);

   assert(firstCounterBuffer < MAX_XFB_BUFFERS);
   assert(counterBufferCount <= MAX_XFB_BUFFERS);
   assert(firstCounterBuffer + counterBufferCount <= MAX_XFB_BUFFERS);

   /* From the SKL PRM Vol. 2c, SO_WRITE_OFFSET:
    *
    *    "Ssoftware must ensure that no HW stream output operations can be in
    *    process or otherwise pending at the point that the MI_LOAD/STORE
    *    commands are processed. This will likely require a pipeline flush."
    */
   anv_add_pending_pipe_bits(cmd_buffer,
                             ANV_PIPE_CS_STALL_BIT,
                             "end transform feedback");
   genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);

   for (uint32_t cb_idx = 0; cb_idx < counterBufferCount; cb_idx++) {
      unsigned idx = firstCounterBuffer + cb_idx;

      /* If we have a counter buffer, this is a resume so we need to load the
       * value into the streamout offset register.  Otherwise, this is a begin
       * and we need to reset it to zero.
       */
      if (pCounterBuffers &&
          cb_idx < counterBufferCount &&
          pCounterBuffers[cb_idx] != VK_NULL_HANDLE) {
         ANV_FROM_HANDLE(anv_buffer, counter_buffer, pCounterBuffers[cb_idx]);
         uint64_t offset = pCounterBufferOffsets ?
                           pCounterBufferOffsets[cb_idx] : 0;

         anv_batch_emit(&cmd_buffer->batch, GENX(MI_STORE_REGISTER_MEM), srm) {
            srm.MemoryAddress    = anv_address_add(counter_buffer->address,
                                                   offset);
            srm.RegisterAddress  = GENX(SO_WRITE_OFFSET0_num) + idx * 4;
         }
      }
   }

   trace_intel_end_xfb(&cmd_buffer->trace);

   cmd_buffer->state.xfb_enabled = false;
   cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_XFB_ENABLE;
}

#if GFX_VERx10 >= 125
void
genX(CmdDrawMeshTasksNV)(
    VkCommandBuffer                             commandBuffer,
    uint32_t                                    taskCount,
    uint32_t                                    firstTask)
{
   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);

   if (anv_batch_has_error(&cmd_buffer->batch))
      return;

   anv_measure_snapshot(cmd_buffer,
                        INTEL_SNAPSHOT_DRAW,
                        "draw mesh", taskCount);

   trace_intel_begin_draw_mesh(&cmd_buffer->trace);

   /* TODO(mesh): Check if this is not emitting more packets than we need. */
   genX(cmd_buffer_flush_gfx_state)(cmd_buffer);

   if (cmd_buffer->state.conditional_render_enabled)
      genX(cmd_emit_conditional_render_predicate)(cmd_buffer);

   /* BSpec 54016 says: "The values passed for Starting ThreadGroup ID X
    * and ThreadGroup Count X shall not cause TGIDs to exceed (2^32)-1."
    */
   assert((int64_t)firstTask + taskCount - 1 <= UINT32_MAX);

   anv_batch_emit(&cmd_buffer->batch, GENX(3DMESH_1D), m) {
      m.PredicateEnable = cmd_buffer->state.conditional_render_enabled;
      m.ThreadGroupCountX = taskCount;
      m.StartingThreadGroupIDX = firstTask;
   }

   trace_intel_end_draw_mesh(&cmd_buffer->trace, taskCount, 1, 1);
}

void
genX(CmdDrawMeshTasksEXT)(
      VkCommandBuffer commandBuffer,
      uint32_t x,
      uint32_t y,
      uint32_t z)
{
   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);

   if (anv_batch_has_error(&cmd_buffer->batch))
      return;

   anv_measure_snapshot(cmd_buffer,
                        INTEL_SNAPSHOT_DRAW,
                        "draw mesh", x * y * z);

   trace_intel_begin_draw_mesh(&cmd_buffer->trace);

   /* TODO(mesh): Check if this is not emitting more packets than we need. */
   genX(cmd_buffer_flush_gfx_state)(cmd_buffer);

   if (cmd_buffer->state.conditional_render_enabled)
      genX(cmd_emit_conditional_render_predicate)(cmd_buffer);

   anv_batch_emit(&cmd_buffer->batch, GENX(3DMESH_3D), m) {
      m.PredicateEnable = cmd_buffer->state.conditional_render_enabled;
      m.ThreadGroupCountX = x;
      m.ThreadGroupCountY = y;
      m.ThreadGroupCountZ = z;
   }

   trace_intel_end_draw_mesh(&cmd_buffer->trace, x, y, z);
}

#define GFX125_3DMESH_TG_COUNT 0x26F0
#define GFX125_3DMESH_STARTING_TGID 0x26F4
#define GFX10_3DPRIM_XP(n) (0x2690 + (n) * 4) /* n = { 0, 1, 2 } */

static void
mesh_load_indirect_parameters_3dmesh_1d(struct anv_cmd_buffer *cmd_buffer,
                                        struct mi_builder *b,
                                        struct anv_address addr,
                                        bool emit_xp0,
                                        uint32_t xp0)
{
   const size_t taskCountOff = offsetof(VkDrawMeshTasksIndirectCommandNV, taskCount);
   const size_t firstTaskOff = offsetof(VkDrawMeshTasksIndirectCommandNV, firstTask);

   mi_store(b, mi_reg32(GFX125_3DMESH_TG_COUNT),
               mi_mem32(anv_address_add(addr, taskCountOff)));

   mi_store(b, mi_reg32(GFX125_3DMESH_STARTING_TGID),
               mi_mem32(anv_address_add(addr, firstTaskOff)));

   if (emit_xp0)
      mi_store(b, mi_reg32(GFX10_3DPRIM_XP(0)), mi_imm(xp0));
}

static void
emit_indirect_3dmesh_1d(struct anv_batch *batch,
                        bool predicate_enable,
                        bool uses_drawid)
{
   uint32_t len = GENX(3DMESH_1D_length) + uses_drawid;
   uint32_t *dw = anv_batch_emitn(batch, len, GENX(3DMESH_1D),
                   .PredicateEnable           = predicate_enable,
                   .IndirectParameterEnable   = true,
                   .ExtendedParameter0Present = uses_drawid);
   if (uses_drawid)
      dw[len - 1] = 0;
}

static void
mesh_load_indirect_parameters_3dmesh_3d(struct anv_cmd_buffer *cmd_buffer,
                                        struct mi_builder *b,
                                        struct anv_address addr,
                                        bool emit_xp0,
                                        uint32_t xp0)
{
   const size_t groupCountXOff = offsetof(VkDrawMeshTasksIndirectCommandEXT, groupCountX);
   const size_t groupCountYOff = offsetof(VkDrawMeshTasksIndirectCommandEXT, groupCountY);
   const size_t groupCountZOff = offsetof(VkDrawMeshTasksIndirectCommandEXT, groupCountZ);

   mi_store(b, mi_reg32(GFX125_3DMESH_TG_COUNT),
               mi_mem32(anv_address_add(addr, groupCountXOff)));

   mi_store(b, mi_reg32(GFX10_3DPRIM_XP(1)),
               mi_mem32(anv_address_add(addr, groupCountYOff)));

   mi_store(b, mi_reg32(GFX10_3DPRIM_XP(2)),
               mi_mem32(anv_address_add(addr, groupCountZOff)));

   if (emit_xp0)
      mi_store(b, mi_reg32(GFX10_3DPRIM_XP(0)), mi_imm(xp0));
}

static void
emit_indirect_3dmesh_3d(struct anv_batch *batch,
                        bool predicate_enable,
                        bool uses_drawid)
{
   uint32_t len = GENX(3DMESH_3D_length) + uses_drawid;
   uint32_t *dw = anv_batch_emitn(batch, len, GENX(3DMESH_3D),
                   .PredicateEnable           = predicate_enable,
                   .IndirectParameterEnable   = true,
                   .ExtendedParameter0Present = uses_drawid);
   if (uses_drawid)
      dw[len - 1] = 0;
}

void
genX(CmdDrawMeshTasksIndirectNV)(
    VkCommandBuffer                             commandBuffer,
    VkBuffer                                    _buffer,
    VkDeviceSize                                offset,
    uint32_t                                    drawCount,
    uint32_t                                    stride)
{
   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
   ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
   struct anv_graphics_pipeline *pipeline = cmd_buffer->state.gfx.pipeline;
   const struct brw_task_prog_data *task_prog_data = get_task_prog_data(pipeline);
   const struct brw_mesh_prog_data *mesh_prog_data = get_mesh_prog_data(pipeline);
   struct anv_cmd_state *cmd_state = &cmd_buffer->state;

   if (anv_batch_has_error(&cmd_buffer->batch))
      return;

   anv_measure_snapshot(cmd_buffer,
                        INTEL_SNAPSHOT_DRAW,
                        "draw mesh indirect", drawCount);

   trace_intel_begin_draw_mesh_indirect(&cmd_buffer->trace);

   genX(cmd_buffer_flush_gfx_state)(cmd_buffer);

   if (cmd_state->conditional_render_enabled)
      genX(cmd_emit_conditional_render_predicate)(cmd_buffer);

   bool uses_drawid = (task_prog_data && task_prog_data->uses_drawid) ||
                       mesh_prog_data->uses_drawid;
   struct mi_builder b;
   mi_builder_init(&b, cmd_buffer->device->info, &cmd_buffer->batch);

   for (uint32_t i = 0; i < drawCount; i++) {
      struct anv_address draw = anv_address_add(buffer->address, offset);

      mesh_load_indirect_parameters_3dmesh_1d(cmd_buffer, &b, draw, uses_drawid, i);

      emit_indirect_3dmesh_1d(&cmd_buffer->batch,
            cmd_state->conditional_render_enabled, uses_drawid);

      offset += stride;
   }

   trace_intel_end_draw_mesh_indirect(&cmd_buffer->trace, drawCount);
}

void
genX(CmdDrawMeshTasksIndirectEXT)(
    VkCommandBuffer                             commandBuffer,
    VkBuffer                                    _buffer,
    VkDeviceSize                                offset,
    uint32_t                                    drawCount,
    uint32_t                                    stride)
{
   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
   ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
   struct anv_graphics_pipeline *pipeline = cmd_buffer->state.gfx.pipeline;
   const struct brw_task_prog_data *task_prog_data = get_task_prog_data(pipeline);
   const struct brw_mesh_prog_data *mesh_prog_data = get_mesh_prog_data(pipeline);
   struct anv_cmd_state *cmd_state = &cmd_buffer->state;

   if (anv_batch_has_error(&cmd_buffer->batch))
      return;

   anv_measure_snapshot(cmd_buffer,
                        INTEL_SNAPSHOT_DRAW,
                        "draw mesh indirect", drawCount);

   trace_intel_begin_draw_mesh_indirect(&cmd_buffer->trace);

   genX(cmd_buffer_flush_gfx_state)(cmd_buffer);

   if (cmd_state->conditional_render_enabled)
      genX(cmd_emit_conditional_render_predicate)(cmd_buffer);

   bool uses_drawid = (task_prog_data && task_prog_data->uses_drawid) ||
                       mesh_prog_data->uses_drawid;
   struct mi_builder b;
   mi_builder_init(&b, cmd_buffer->device->info, &cmd_buffer->batch);

   for (uint32_t i = 0; i < drawCount; i++) {
      struct anv_address draw = anv_address_add(buffer->address, offset);

      mesh_load_indirect_parameters_3dmesh_3d(cmd_buffer, &b, draw, uses_drawid, i);

      emit_indirect_3dmesh_3d(&cmd_buffer->batch,
            cmd_state->conditional_render_enabled, uses_drawid);

      offset += stride;
   }

   trace_intel_end_draw_mesh_indirect(&cmd_buffer->trace, drawCount);
}

void
genX(CmdDrawMeshTasksIndirectCountNV)(
    VkCommandBuffer                             commandBuffer,
    VkBuffer                                    _buffer,
    VkDeviceSize                                offset,
    VkBuffer                                    _countBuffer,
    VkDeviceSize                                countBufferOffset,
    uint32_t                                    maxDrawCount,
    uint32_t                                    stride)
{
   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
   ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
   ANV_FROM_HANDLE(anv_buffer, count_buffer, _countBuffer);
   struct anv_graphics_pipeline *pipeline = cmd_buffer->state.gfx.pipeline;
   const struct brw_task_prog_data *task_prog_data = get_task_prog_data(pipeline);
   const struct brw_mesh_prog_data *mesh_prog_data = get_mesh_prog_data(pipeline);

   if (anv_batch_has_error(&cmd_buffer->batch))
      return;

   anv_measure_snapshot(cmd_buffer,
                        INTEL_SNAPSHOT_DRAW,
                        "draw mesh indirect count", 0);

   trace_intel_begin_draw_mesh_indirect_count(&cmd_buffer->trace);

   genX(cmd_buffer_flush_gfx_state)(cmd_buffer);

   bool uses_drawid = (task_prog_data && task_prog_data->uses_drawid) ||
                       mesh_prog_data->uses_drawid;

   struct mi_builder b;
   mi_builder_init(&b, cmd_buffer->device->info, &cmd_buffer->batch);

   struct mi_value max =
         prepare_for_draw_count_predicate(cmd_buffer, &b,
                                          count_buffer, countBufferOffset);

   for (uint32_t i = 0; i < maxDrawCount; i++) {
      struct anv_address draw = anv_address_add(buffer->address, offset);

      emit_draw_count_predicate_cond(cmd_buffer, &b, i, max);

      mesh_load_indirect_parameters_3dmesh_1d(cmd_buffer, &b, draw, uses_drawid, i);

      emit_indirect_3dmesh_1d(&cmd_buffer->batch, true, uses_drawid);

      offset += stride;
   }

   trace_intel_end_draw_mesh_indirect_count(&cmd_buffer->trace, maxDrawCount);
}

void
genX(CmdDrawMeshTasksIndirectCountEXT)(
    VkCommandBuffer                             commandBuffer,
    VkBuffer                                    _buffer,
    VkDeviceSize                                offset,
    VkBuffer                                    _countBuffer,
    VkDeviceSize                                countBufferOffset,
    uint32_t                                    maxDrawCount,
    uint32_t                                    stride)
{
   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
   ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
   ANV_FROM_HANDLE(anv_buffer, count_buffer, _countBuffer);
   struct anv_graphics_pipeline *pipeline = cmd_buffer->state.gfx.pipeline;
   const struct brw_task_prog_data *task_prog_data = get_task_prog_data(pipeline);
   const struct brw_mesh_prog_data *mesh_prog_data = get_mesh_prog_data(pipeline);

   if (anv_batch_has_error(&cmd_buffer->batch))
      return;

   anv_measure_snapshot(cmd_buffer,
                        INTEL_SNAPSHOT_DRAW,
                        "draw mesh indirect count", 0);

   trace_intel_begin_draw_mesh_indirect_count(&cmd_buffer->trace);

   genX(cmd_buffer_flush_gfx_state)(cmd_buffer);

   bool uses_drawid = (task_prog_data && task_prog_data->uses_drawid) ||
                       mesh_prog_data->uses_drawid;

   struct mi_builder b;
   mi_builder_init(&b, cmd_buffer->device->info, &cmd_buffer->batch);

   struct mi_value max =
         prepare_for_draw_count_predicate(cmd_buffer, &b,
                                          count_buffer, countBufferOffset);

   for (uint32_t i = 0; i < maxDrawCount; i++) {
      struct anv_address draw = anv_address_add(buffer->address, offset);

      emit_draw_count_predicate_cond(cmd_buffer, &b, i, max);

      mesh_load_indirect_parameters_3dmesh_3d(cmd_buffer, &b, draw, uses_drawid, i);

      emit_indirect_3dmesh_3d(&cmd_buffer->batch, true, uses_drawid);

      offset += stride;
   }

   trace_intel_end_draw_mesh_indirect_count(&cmd_buffer->trace, maxDrawCount);
}

#endif /* GFX_VERx10 >= 125 */

static void
genX(cmd_buffer_flush_compute_state)(struct anv_cmd_buffer *cmd_buffer)
{
   struct anv_cmd_compute_state *comp_state = &cmd_buffer->state.compute;
   struct anv_compute_pipeline *pipeline = comp_state->pipeline;

   assert(pipeline->cs);

   genX(cmd_buffer_config_l3)(cmd_buffer, pipeline->base.l3_config);

   genX(flush_pipeline_select_gpgpu)(cmd_buffer);

   /* Apply any pending pipeline flushes we may have.  We want to apply them
    * now because, if any of those flushes are for things like push constants,
    * the GPU will read the state at weird times.
    */
   genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);

   if (cmd_buffer->state.compute.pipeline_dirty) {
      /* From the Sky Lake PRM Vol 2a, MEDIA_VFE_STATE:
       *
       *    "A stalling PIPE_CONTROL is required before MEDIA_VFE_STATE unless
       *    the only bits that are changed are scoreboard related: Scoreboard
       *    Enable, Scoreboard Type, Scoreboard Mask, Scoreboard * Delta. For
       *    these scoreboard related states, a MEDIA_STATE_FLUSH is
       *    sufficient."
       */
      anv_add_pending_pipe_bits(cmd_buffer,
                              ANV_PIPE_CS_STALL_BIT,
                              "flush compute state");
      genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);

      anv_batch_emit_batch(&cmd_buffer->batch, &pipeline->base.batch);

      /* The workgroup size of the pipeline affects our push constant layout
       * so flag push constants as dirty if we change the pipeline.
       */
      cmd_buffer->state.push_constants_dirty |= VK_SHADER_STAGE_COMPUTE_BIT;
   }

   const uint32_t push_descriptor_dirty =
      cmd_buffer->state.push_descriptors_dirty &
      pipeline->base.use_push_descriptor;
   if (push_descriptor_dirty) {
      flush_push_descriptor_set(cmd_buffer,
                                &cmd_buffer->state.compute.base,
                                &pipeline->base);
      cmd_buffer->state.descriptors_dirty |= push_descriptor_dirty;
      cmd_buffer->state.push_descriptors_dirty &= ~push_descriptor_dirty;
   }

   if ((cmd_buffer->state.descriptors_dirty & VK_SHADER_STAGE_COMPUTE_BIT) ||
       cmd_buffer->state.compute.pipeline_dirty) {
      flush_descriptor_sets(cmd_buffer,
                            &cmd_buffer->state.compute.base,
                            VK_SHADER_STAGE_COMPUTE_BIT,
                            &pipeline->cs, 1);
      cmd_buffer->state.descriptors_dirty &= ~VK_SHADER_STAGE_COMPUTE_BIT;

#if GFX_VERx10 < 125
      uint32_t iface_desc_data_dw[GENX(INTERFACE_DESCRIPTOR_DATA_length)];
      struct GENX(INTERFACE_DESCRIPTOR_DATA) desc = {
         .BindingTablePointer =
            cmd_buffer->state.binding_tables[MESA_SHADER_COMPUTE].offset,
         .SamplerStatePointer =
            cmd_buffer->state.samplers[MESA_SHADER_COMPUTE].offset,
      };
      GENX(INTERFACE_DESCRIPTOR_DATA_pack)(NULL, iface_desc_data_dw, &desc);

      struct anv_state state =
         anv_cmd_buffer_merge_dynamic(cmd_buffer, iface_desc_data_dw,
                                      pipeline->interface_descriptor_data,
                                      GENX(INTERFACE_DESCRIPTOR_DATA_length),
                                      64);

      uint32_t size = GENX(INTERFACE_DESCRIPTOR_DATA_length) * sizeof(uint32_t);
      anv_batch_emit(&cmd_buffer->batch,
                     GENX(MEDIA_INTERFACE_DESCRIPTOR_LOAD), mid) {
         mid.InterfaceDescriptorTotalLength        = size;
         mid.InterfaceDescriptorDataStartAddress   = state.offset;
      }
#endif
   }

   if (cmd_buffer->state.push_constants_dirty & VK_SHADER_STAGE_COMPUTE_BIT) {
      comp_state->push_data =
         anv_cmd_buffer_cs_push_constants(cmd_buffer);

#if GFX_VERx10 < 125
      if (comp_state->push_data.alloc_size) {
         anv_batch_emit(&cmd_buffer->batch, GENX(MEDIA_CURBE_LOAD), curbe) {
            curbe.CURBETotalDataLength    = comp_state->push_data.alloc_size;
            curbe.CURBEDataStartAddress   = comp_state->push_data.offset;
         }
      }
#endif

      cmd_buffer->state.push_constants_dirty &= ~VK_SHADER_STAGE_COMPUTE_BIT;
   }

   cmd_buffer->state.compute.pipeline_dirty = false;

   genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);
}

static void
anv_cmd_buffer_push_base_group_id(struct anv_cmd_buffer *cmd_buffer,
                                  uint32_t baseGroupX,
                                  uint32_t baseGroupY,
                                  uint32_t baseGroupZ)
{
   if (anv_batch_has_error(&cmd_buffer->batch))
      return;

   struct anv_push_constants *push =
      &cmd_buffer->state.compute.base.push_constants;
   if (push->cs.base_work_group_id[0] != baseGroupX ||
       push->cs.base_work_group_id[1] != baseGroupY ||
       push->cs.base_work_group_id[2] != baseGroupZ) {
      push->cs.base_work_group_id[0] = baseGroupX;
      push->cs.base_work_group_id[1] = baseGroupY;
      push->cs.base_work_group_id[2] = baseGroupZ;

      cmd_buffer->state.push_constants_dirty |= VK_SHADER_STAGE_COMPUTE_BIT;
   }
}

void genX(CmdDispatch)(
    VkCommandBuffer                             commandBuffer,
    uint32_t                                    x,
    uint32_t                                    y,
    uint32_t                                    z)
{
   genX(CmdDispatchBase)(commandBuffer, 0, 0, 0, x, y, z);
}

#if GFX_VERx10 >= 125

static inline void
emit_compute_walker(struct anv_cmd_buffer *cmd_buffer,
                    const struct anv_compute_pipeline *pipeline, bool indirect,
                    const struct brw_cs_prog_data *prog_data,
                    uint32_t groupCountX, uint32_t groupCountY,
                    uint32_t groupCountZ)
{
   struct anv_cmd_compute_state *comp_state = &cmd_buffer->state.compute;
   const struct anv_shader_bin *cs_bin = pipeline->cs;
   bool predicate = cmd_buffer->state.conditional_render_enabled;

   const struct intel_device_info *devinfo = pipeline->base.device->info;
   const struct brw_cs_dispatch_info dispatch =
      brw_cs_get_dispatch_info(devinfo, prog_data, NULL);

   anv_batch_emit(&cmd_buffer->batch, GENX(COMPUTE_WALKER), cw) {
      cw.IndirectParameterEnable        = indirect;
      cw.PredicateEnable                = predicate;
      cw.SIMDSize                       = dispatch.simd_size / 16;
      cw.IndirectDataStartAddress       = comp_state->push_data.offset;
      cw.IndirectDataLength             = comp_state->push_data.alloc_size;
      cw.LocalXMaximum                  = prog_data->local_size[0] - 1;
      cw.LocalYMaximum                  = prog_data->local_size[1] - 1;
      cw.LocalZMaximum                  = prog_data->local_size[2] - 1;
      cw.ThreadGroupIDXDimension        = groupCountX;
      cw.ThreadGroupIDYDimension        = groupCountY;
      cw.ThreadGroupIDZDimension        = groupCountZ;
      cw.ExecutionMask                  = dispatch.right_mask;
      cw.PostSync.MOCS                  = anv_mocs(pipeline->base.device, NULL, 0);

      cw.InterfaceDescriptor = (struct GENX(INTERFACE_DESCRIPTOR_DATA)) {
         .KernelStartPointer = cs_bin->kernel.offset,
         .SamplerStatePointer =
            cmd_buffer->state.samplers[MESA_SHADER_COMPUTE].offset,
         .BindingTablePointer =
            cmd_buffer->state.binding_tables[MESA_SHADER_COMPUTE].offset,
         /* Typically set to 0 to avoid prefetching on every thread dispatch. */
         .BindingTableEntryCount = devinfo->verx10 == 125 ?
            0 : 1 + MIN2(pipeline->cs->bind_map.surface_count, 30),
         .NumberofThreadsinGPGPUThreadGroup = dispatch.threads,
         .SharedLocalMemorySize = encode_slm_size(GFX_VER,
                                                  prog_data->base.total_shared),
         .NumberOfBarriers = prog_data->uses_barrier,
      };
   }
}

#else /* #if GFX_VERx10 >= 125 */

static inline void
emit_gpgpu_walker(struct anv_cmd_buffer *cmd_buffer,
                  const struct anv_compute_pipeline *pipeline, bool indirect,
                  const struct brw_cs_prog_data *prog_data,
                  uint32_t groupCountX, uint32_t groupCountY,
                  uint32_t groupCountZ)
{
   bool predicate = cmd_buffer->state.conditional_render_enabled;

   const struct intel_device_info *devinfo = pipeline->base.device->info;
   const struct brw_cs_dispatch_info dispatch =
      brw_cs_get_dispatch_info(devinfo, prog_data, NULL);

   anv_batch_emit(&cmd_buffer->batch, GENX(GPGPU_WALKER), ggw) {
      ggw.IndirectParameterEnable      = indirect;
      ggw.PredicateEnable              = predicate;
      ggw.SIMDSize                     = dispatch.simd_size / 16;
      ggw.ThreadDepthCounterMaximum    = 0;
      ggw.ThreadHeightCounterMaximum   = 0;
      ggw.ThreadWidthCounterMaximum    = dispatch.threads - 1;
      ggw.ThreadGroupIDXDimension      = groupCountX;
      ggw.ThreadGroupIDYDimension      = groupCountY;
      ggw.ThreadGroupIDZDimension      = groupCountZ;
      ggw.RightExecutionMask           = dispatch.right_mask;
      ggw.BottomExecutionMask          = 0xffffffff;
   }

   anv_batch_emit(&cmd_buffer->batch, GENX(MEDIA_STATE_FLUSH), msf);
}

#endif /* #if GFX_VERx10 >= 125 */

static inline void
emit_cs_walker(struct anv_cmd_buffer *cmd_buffer,
               const struct anv_compute_pipeline *pipeline, bool indirect,
               const struct brw_cs_prog_data *prog_data,
               uint32_t groupCountX, uint32_t groupCountY,
               uint32_t groupCountZ)
{
#if GFX_VERx10 >= 125
   emit_compute_walker(cmd_buffer, pipeline, indirect, prog_data, groupCountX,
                       groupCountY, groupCountZ);
#else
   emit_gpgpu_walker(cmd_buffer, pipeline, indirect, prog_data, groupCountX,
                     groupCountY, groupCountZ);
#endif
}

void genX(CmdDispatchBase)(
    VkCommandBuffer                             commandBuffer,
    uint32_t                                    baseGroupX,
    uint32_t                                    baseGroupY,
    uint32_t                                    baseGroupZ,
    uint32_t                                    groupCountX,
    uint32_t                                    groupCountY,
    uint32_t                                    groupCountZ)
{
   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
   struct anv_compute_pipeline *pipeline = cmd_buffer->state.compute.pipeline;
   const struct brw_cs_prog_data *prog_data = get_cs_prog_data(pipeline);

   anv_cmd_buffer_push_base_group_id(cmd_buffer, baseGroupX,
                                     baseGroupY, baseGroupZ);

   if (anv_batch_has_error(&cmd_buffer->batch))
      return;

   anv_measure_snapshot(cmd_buffer,
                        INTEL_SNAPSHOT_COMPUTE,
                        "compute",
                        groupCountX * groupCountY * groupCountZ *
                        prog_data->local_size[0] * prog_data->local_size[1] *
                        prog_data->local_size[2]);

   trace_intel_begin_compute(&cmd_buffer->trace);

   if (prog_data->uses_num_work_groups) {
      struct anv_state state =
         anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, 12, 4);
      uint32_t *sizes = state.map;
      sizes[0] = groupCountX;
      sizes[1] = groupCountY;
      sizes[2] = groupCountZ;
      cmd_buffer->state.compute.num_workgroups = (struct anv_address) {
         .bo = cmd_buffer->device->dynamic_state_pool.block_pool.bo,
         .offset = state.offset,
      };

      /* The num_workgroups buffer goes in the binding table */
      cmd_buffer->state.descriptors_dirty |= VK_SHADER_STAGE_COMPUTE_BIT;
   }

   genX(cmd_buffer_flush_compute_state)(cmd_buffer);

   if (cmd_buffer->state.conditional_render_enabled)
      genX(cmd_emit_conditional_render_predicate)(cmd_buffer);

   emit_cs_walker(cmd_buffer, pipeline, false, prog_data, groupCountX,
                  groupCountY, groupCountZ);

   trace_intel_end_compute(&cmd_buffer->trace,
                           groupCountX, groupCountY, groupCountZ);
}

#define GPGPU_DISPATCHDIMX 0x2500
#define GPGPU_DISPATCHDIMY 0x2504
#define GPGPU_DISPATCHDIMZ 0x2508

void genX(CmdDispatchIndirect)(
    VkCommandBuffer                             commandBuffer,
    VkBuffer                                    _buffer,
    VkDeviceSize                                offset)
{
   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
   ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
   struct anv_compute_pipeline *pipeline = cmd_buffer->state.compute.pipeline;
   const struct brw_cs_prog_data *prog_data = get_cs_prog_data(pipeline);
   struct anv_address addr = anv_address_add(buffer->address, offset);
   UNUSED struct anv_batch *batch = &cmd_buffer->batch;

   anv_cmd_buffer_push_base_group_id(cmd_buffer, 0, 0, 0);

   anv_measure_snapshot(cmd_buffer,
                        INTEL_SNAPSHOT_COMPUTE,
                        "compute indirect",
                        0);
   trace_intel_begin_compute(&cmd_buffer->trace);

   if (prog_data->uses_num_work_groups) {
      cmd_buffer->state.compute.num_workgroups = addr;

      /* The num_workgroups buffer goes in the binding table */
      cmd_buffer->state.descriptors_dirty |= VK_SHADER_STAGE_COMPUTE_BIT;
   }

   genX(cmd_buffer_flush_compute_state)(cmd_buffer);

   struct mi_builder b;
   mi_builder_init(&b, cmd_buffer->device->info, &cmd_buffer->batch);

   struct mi_value size_x = mi_mem32(anv_address_add(addr, 0));
   struct mi_value size_y = mi_mem32(anv_address_add(addr, 4));
   struct mi_value size_z = mi_mem32(anv_address_add(addr, 8));

   mi_store(&b, mi_reg32(GPGPU_DISPATCHDIMX), size_x);
   mi_store(&b, mi_reg32(GPGPU_DISPATCHDIMY), size_y);
   mi_store(&b, mi_reg32(GPGPU_DISPATCHDIMZ), size_z);

   if (cmd_buffer->state.conditional_render_enabled)
      genX(cmd_emit_conditional_render_predicate)(cmd_buffer);

   emit_cs_walker(cmd_buffer, pipeline, true, prog_data, 0, 0, 0);

   trace_intel_end_compute(&cmd_buffer->trace, 0, 0, 0);
}

struct anv_state
genX(cmd_buffer_ray_query_globals)(struct anv_cmd_buffer *cmd_buffer)
{
#if GFX_VERx10 >= 125
   struct anv_device *device = cmd_buffer->device;

   struct anv_state state =
      anv_cmd_buffer_alloc_dynamic_state(cmd_buffer,
                                         BRW_RT_DISPATCH_GLOBALS_SIZE,
                                         64);
   struct brw_rt_scratch_layout layout;
   uint32_t stack_ids_per_dss = 2048; /* TODO: can we use a lower value in
                                       * some cases?
                                       */
   brw_rt_compute_scratch_layout(&layout, device->info,
                                 stack_ids_per_dss, 1 << 10);

   struct GFX_RT_DISPATCH_GLOBALS rtdg = {
      .MemBaseAddress = (struct anv_address) {
         /* The ray query HW computes offsets from the top of the buffer, so
          * let the address at the end of the buffer.
          */
         .bo = device->ray_query_bo,
         .offset = device->ray_query_bo->size
      },
      .AsyncRTStackSize = layout.ray_stack_stride / 64,
      .NumDSSRTStacks = layout.stack_ids_per_dss,
      .MaxBVHLevels = BRW_RT_MAX_BVH_LEVELS,
      .Flags = RT_DEPTH_TEST_LESS_EQUAL,
      .ResumeShaderTable = (struct anv_address) {
         .bo = cmd_buffer->state.ray_query_shadow_bo,
      },
   };
   GFX_RT_DISPATCH_GLOBALS_pack(NULL, state.map, &rtdg);

   return state;
#else
   unreachable("Not supported");
#endif
}

#if GFX_VERx10 >= 125
void
genX(cmd_buffer_dispatch_kernel)(struct anv_cmd_buffer *cmd_buffer,
                                 struct anv_kernel *kernel,
                                 const uint32_t *global_size,
                                 uint32_t arg_count,
                                 const struct anv_kernel_arg *args)
{
   const struct intel_device_info *devinfo = cmd_buffer->device->info;
   const struct brw_cs_prog_data *cs_prog_data =
      brw_cs_prog_data_const(kernel->bin->prog_data);

   genX(cmd_buffer_config_l3)(cmd_buffer, kernel->l3_config);

   if (is_render_queue_cmd_buffer(cmd_buffer))
      genX(flush_pipeline_select_gpgpu)(cmd_buffer);

   /* Apply any pending pipeline flushes we may have.  We want to apply them
    * now because, if any of those flushes are for things like push constants,
    * the GPU will read the state at weird times.
    */
   genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);

   uint32_t indirect_data_size = sizeof(struct brw_kernel_sysvals);
   indirect_data_size += kernel->bin->bind_map.kernel_args_size;
   indirect_data_size = ALIGN(indirect_data_size, 64);
   struct anv_state indirect_data =
      anv_state_stream_alloc(&cmd_buffer->general_state_stream,
                             indirect_data_size, 64);
   memset(indirect_data.map, 0, indirect_data.alloc_size);

   struct brw_kernel_sysvals sysvals = {};
   if (global_size != NULL) {
      for (unsigned i = 0; i < 3; i++)
         sysvals.num_work_groups[i] = global_size[i];
   } else {
      struct mi_builder b;
      mi_builder_init(&b, cmd_buffer->device->info, &cmd_buffer->batch);

      struct anv_address sysvals_addr = {
         .bo = NULL, /* General state buffer is always 0. */
         .offset = indirect_data.offset,
      };

      mi_store(&b, mi_mem32(anv_address_add(sysvals_addr, 0)),
                   mi_reg32(GPGPU_DISPATCHDIMX));
      mi_store(&b, mi_mem32(anv_address_add(sysvals_addr, 4)),
                   mi_reg32(GPGPU_DISPATCHDIMY));
      mi_store(&b, mi_mem32(anv_address_add(sysvals_addr, 8)),
                   mi_reg32(GPGPU_DISPATCHDIMZ));
   }

   memcpy(indirect_data.map, &sysvals, sizeof(sysvals));

   void *args_map = indirect_data.map + sizeof(sysvals);
   for (unsigned i = 0; i < kernel->bin->bind_map.kernel_arg_count; i++) {
      struct brw_kernel_arg_desc *arg_desc =
         &kernel->bin->bind_map.kernel_args[i];
      assert(i < arg_count);
      const struct anv_kernel_arg *arg = &args[i];
      if (arg->is_ptr) {
         memcpy(args_map + arg_desc->offset, arg->ptr, arg_desc->size);
      } else {
         assert(arg_desc->size <= sizeof(arg->u64));
         memcpy(args_map + arg_desc->offset, &arg->u64, arg_desc->size);
      }
   }

   struct brw_cs_dispatch_info dispatch =
      brw_cs_get_dispatch_info(devinfo, cs_prog_data, NULL);

   anv_batch_emit(&cmd_buffer->batch, GENX(CFE_STATE), cfe) {
      const uint32_t subslices = MAX2(devinfo->subslice_total, 1);
      cfe.MaximumNumberofThreads =
         devinfo->max_cs_threads * subslices - 1;

      if (cs_prog_data->base.total_scratch > 0) {
         struct anv_bo *scratch_bo =
            anv_scratch_pool_alloc(cmd_buffer->device,
                                   &cmd_buffer->device->scratch_pool,
                                   MESA_SHADER_COMPUTE,
                                   cs_prog_data->base.total_scratch);
         anv_reloc_list_add_bo(cmd_buffer->batch.relocs,
                               cmd_buffer->batch.alloc,
                               scratch_bo);
         uint32_t scratch_surf =
            anv_scratch_pool_get_surf(cmd_buffer->device,
                                      &cmd_buffer->device->scratch_pool,
                                      cs_prog_data->base.total_scratch);
         cfe.ScratchSpaceBuffer = scratch_surf >> 4;
      }
   }

   anv_batch_emit(&cmd_buffer->batch, GENX(COMPUTE_WALKER), cw) {
      cw.PredicateEnable                = false;
      cw.SIMDSize                       = dispatch.simd_size / 16;
      cw.IndirectDataStartAddress       = indirect_data.offset;
      cw.IndirectDataLength             = indirect_data.alloc_size;
      cw.LocalXMaximum                  = cs_prog_data->local_size[0] - 1;
      cw.LocalYMaximum                  = cs_prog_data->local_size[1] - 1;
      cw.LocalZMaximum                  = cs_prog_data->local_size[2] - 1;
      cw.ExecutionMask                  = dispatch.right_mask;
      cw.PostSync.MOCS                  = cmd_buffer->device->isl_dev.mocs.internal;

      if (global_size != NULL) {
         cw.ThreadGroupIDXDimension     = global_size[0];
         cw.ThreadGroupIDYDimension     = global_size[1];
         cw.ThreadGroupIDZDimension     = global_size[2];
      } else {
         cw.IndirectParameterEnable     = true;
      }

      struct GENX(INTERFACE_DESCRIPTOR_DATA) idd = {
         .KernelStartPointer = kernel->bin->kernel.offset,
         .NumberofThreadsinGPGPUThreadGroup = dispatch.threads,
         .SharedLocalMemorySize =
            encode_slm_size(GFX_VER, cs_prog_data->base.total_shared),
         .NumberOfBarriers = cs_prog_data->uses_barrier,
      };
      cw.InterfaceDescriptor = idd;
   }

   /* We just blew away the compute pipeline state */
   cmd_buffer->state.compute.pipeline_dirty = true;
}

static void
calc_local_trace_size(uint8_t local_shift[3], const uint32_t global[3])
{
   unsigned total_shift = 0;
   memset(local_shift, 0, 3);

   bool progress;
   do {
      progress = false;
      for (unsigned i = 0; i < 3; i++) {
         assert(global[i] > 0);
         if ((1 << local_shift[i]) < global[i]) {
            progress = true;
            local_shift[i]++;
            total_shift++;
         }

         if (total_shift == 3)
            return;
      }
   } while(progress);

   /* Assign whatever's left to x */
   local_shift[0] += 3 - total_shift;
}

static struct GFX_RT_SHADER_TABLE
vk_sdar_to_shader_table(const VkStridedDeviceAddressRegionKHR *region)
{
   return (struct GFX_RT_SHADER_TABLE) {
      .BaseAddress = anv_address_from_u64(region->deviceAddress),
      .Stride = region->stride,
   };
}

static void
cmd_buffer_trace_rays(struct anv_cmd_buffer *cmd_buffer,
                      const VkStridedDeviceAddressRegionKHR *raygen_sbt,
                      const VkStridedDeviceAddressRegionKHR *miss_sbt,
                      const VkStridedDeviceAddressRegionKHR *hit_sbt,
                      const VkStridedDeviceAddressRegionKHR *callable_sbt,
                      bool is_indirect,
                      uint32_t launch_width,
                      uint32_t launch_height,
                      uint32_t launch_depth,
                      uint64_t launch_size_addr)
{
   struct anv_device *device = cmd_buffer->device;
   struct anv_cmd_ray_tracing_state *rt = &cmd_buffer->state.rt;
   struct anv_ray_tracing_pipeline *pipeline = rt->pipeline;

   if (anv_batch_has_error(&cmd_buffer->batch))
      return;

   /* If we have a known degenerate launch size, just bail */
   if (!is_indirect &&
       (launch_width == 0 || launch_height == 0 || launch_depth == 0))
      return;

   genX(cmd_buffer_config_l3)(cmd_buffer, pipeline->base.l3_config);
   genX(flush_pipeline_select_gpgpu)(cmd_buffer);

   cmd_buffer->state.rt.pipeline_dirty = false;

   genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);

   /* Add these to the reloc list as they're internal buffers that don't
    * actually have relocs to pick them up manually.
    *
    * TODO(RT): This is a bit of a hack
    */
   anv_reloc_list_add_bo(cmd_buffer->batch.relocs,
                         cmd_buffer->batch.alloc,
                         rt->scratch.bo);
   anv_reloc_list_add_bo(cmd_buffer->batch.relocs,
                         cmd_buffer->batch.alloc,
                         cmd_buffer->device->btd_fifo_bo);

   /* Allocate and set up our RT_DISPATCH_GLOBALS */
   struct anv_state rtdg_state =
      anv_cmd_buffer_alloc_dynamic_state(cmd_buffer,
                                         BRW_RT_PUSH_CONST_OFFSET +
                                         sizeof(struct anv_push_constants),
                                         64);

   struct GFX_RT_DISPATCH_GLOBALS rtdg = {
      .MemBaseAddress = (struct anv_address) {
         .bo = rt->scratch.bo,
         .offset = rt->scratch.layout.ray_stack_start,
      },
      .CallStackHandler =
         anv_shader_bin_get_bsr(cmd_buffer->device->rt_trivial_return, 0),
      .AsyncRTStackSize = rt->scratch.layout.ray_stack_stride / 64,
      .NumDSSRTStacks = rt->scratch.layout.stack_ids_per_dss,
      .MaxBVHLevels = BRW_RT_MAX_BVH_LEVELS,
      .Flags = RT_DEPTH_TEST_LESS_EQUAL,
      .HitGroupTable = vk_sdar_to_shader_table(hit_sbt),
      .MissGroupTable = vk_sdar_to_shader_table(miss_sbt),
      .SWStackSize = rt->scratch.layout.sw_stack_size / 64,
      .LaunchWidth = launch_width,
      .LaunchHeight = launch_height,
      .LaunchDepth = launch_depth,
      .CallableGroupTable = vk_sdar_to_shader_table(callable_sbt),
   };
   GFX_RT_DISPATCH_GLOBALS_pack(NULL, rtdg_state.map, &rtdg);

   /* Push constants go after the RT_DISPATCH_GLOBALS */
   assert(GFX_RT_DISPATCH_GLOBALS_length * 4 <= BRW_RT_PUSH_CONST_OFFSET);
   memcpy(rtdg_state.map + BRW_RT_PUSH_CONST_OFFSET,
          &cmd_buffer->state.rt.base.push_constants,
          sizeof(struct anv_push_constants));

   struct anv_address rtdg_addr = {
      .bo = cmd_buffer->device->dynamic_state_pool.block_pool.bo,
      .offset = rtdg_state.offset,
   };

   uint8_t local_size_log2[3];
   uint32_t global_size[3] = {};
   if (is_indirect) {
      /* Pick a local size that's probably ok.  We assume most TraceRays calls
       * will use a two-dimensional dispatch size.  Worst case, our initial
       * dispatch will be a little slower than it has to be.
       */
      local_size_log2[0] = 2;
      local_size_log2[1] = 1;
      local_size_log2[2] = 0;

      struct mi_builder b;
      mi_builder_init(&b, cmd_buffer->device->info, &cmd_buffer->batch);

      struct mi_value launch_size[3] = {
         mi_mem32(anv_address_from_u64(launch_size_addr + 0)),
         mi_mem32(anv_address_from_u64(launch_size_addr + 4)),
         mi_mem32(anv_address_from_u64(launch_size_addr + 8)),
      };

      /* Store the original launch size into RT_DISPATCH_GLOBALS
       *
       * TODO: Pull values from genX_bits.h once RT_DISPATCH_GLOBALS gets
       * moved into a genX version.
       */
      mi_store(&b, mi_mem32(anv_address_add(rtdg_addr, 52)),
               mi_value_ref(&b, launch_size[0]));
      mi_store(&b, mi_mem32(anv_address_add(rtdg_addr, 56)),
               mi_value_ref(&b, launch_size[1]));
      mi_store(&b, mi_mem32(anv_address_add(rtdg_addr, 60)),
               mi_value_ref(&b, launch_size[2]));

      /* Compute the global dispatch size */
      for (unsigned i = 0; i < 3; i++) {
         if (local_size_log2[i] == 0)
            continue;

         /* global_size = DIV_ROUND_UP(launch_size, local_size)
          *
          * Fortunately for us MI_ALU math is 64-bit and , mi_ushr32_imm
          * has the semantics of shifting the enture 64-bit value and taking
          * the bottom 32 so we don't have to worry about roll-over.
          */
         uint32_t local_size = 1 << local_size_log2[i];
         launch_size[i] = mi_iadd(&b, launch_size[i],
                                      mi_imm(local_size - 1));
         launch_size[i] = mi_ushr32_imm(&b, launch_size[i],
                                            local_size_log2[i]);
      }

      mi_store(&b, mi_reg32(GPGPU_DISPATCHDIMX), launch_size[0]);
      mi_store(&b, mi_reg32(GPGPU_DISPATCHDIMY), launch_size[1]);
      mi_store(&b, mi_reg32(GPGPU_DISPATCHDIMZ), launch_size[2]);
   } else {
      uint32_t launch_size[3] = { launch_width, launch_height, launch_depth };
      calc_local_trace_size(local_size_log2, launch_size);

      for (unsigned i = 0; i < 3; i++) {
         /* We have to be a bit careful here because DIV_ROUND_UP adds to the
          * numerator value may overflow.  Cast to uint64_t to avoid this.
          */
         uint32_t local_size = 1 << local_size_log2[i];
         global_size[i] = DIV_ROUND_UP((uint64_t)launch_size[i], local_size);
      }
   }

   anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_BTD), btd) {
      /* TODO: This is the timeout after which the bucketed thread dispatcher
       *       will kick off a wave of threads. We go with the lowest value
       *       for now. It could be tweaked on a per application basis
       *       (drirc).
       */
      btd.DispatchTimeoutCounter = _64clocks;
      /* BSpec 43851: "This field must be programmed to 6h i.e. memory backed
       *               buffer must be 128KB."
       */
      btd.PerDSSMemoryBackedBufferSize = 6;
      btd.MemoryBackedBufferBasePointer = (struct anv_address) { .bo = device->btd_fifo_bo };
      if (pipeline->scratch_size > 0) {
         struct anv_bo *scratch_bo =
            anv_scratch_pool_alloc(device,
                                   &device->scratch_pool,
                                   MESA_SHADER_COMPUTE,
                                   pipeline->scratch_size);
         anv_reloc_list_add_bo(cmd_buffer->batch.relocs,
                               cmd_buffer->batch.alloc,
                               scratch_bo);
         uint32_t scratch_surf =
            anv_scratch_pool_get_surf(cmd_buffer->device,
                                      &device->scratch_pool,
                                      pipeline->scratch_size);
         btd.ScratchSpaceBuffer = scratch_surf >> 4;
      }
   }

   const struct brw_cs_prog_data *cs_prog_data =
      brw_cs_prog_data_const(device->rt_trampoline->prog_data);
   struct brw_cs_dispatch_info dispatch =
      brw_cs_get_dispatch_info(device->info, cs_prog_data, NULL);

   anv_batch_emit(&cmd_buffer->batch, GENX(COMPUTE_WALKER), cw) {
      cw.IndirectParameterEnable        = is_indirect;
      cw.PredicateEnable                = cmd_buffer->state.conditional_render_enabled;
      cw.SIMDSize                       = dispatch.simd_size / 16;
      cw.LocalXMaximum                  = (1 << local_size_log2[0]) - 1;
      cw.LocalYMaximum                  = (1 << local_size_log2[1]) - 1;
      cw.LocalZMaximum                  = (1 << local_size_log2[2]) - 1;
      cw.ThreadGroupIDXDimension        = global_size[0];
      cw.ThreadGroupIDYDimension        = global_size[1];
      cw.ThreadGroupIDZDimension        = global_size[2];
      cw.ExecutionMask                  = 0xff;
      cw.EmitInlineParameter            = true;
      cw.PostSync.MOCS                  = anv_mocs(pipeline->base.device, NULL, 0);

      const gl_shader_stage s = MESA_SHADER_RAYGEN;
      struct anv_device *device = cmd_buffer->device;
      struct anv_state *surfaces = &cmd_buffer->state.binding_tables[s];
      struct anv_state *samplers = &cmd_buffer->state.samplers[s];
      cw.InterfaceDescriptor = (struct GENX(INTERFACE_DESCRIPTOR_DATA)) {
         .KernelStartPointer = device->rt_trampoline->kernel.offset,
         .SamplerStatePointer = samplers->offset,
         /* i965: DIV_ROUND_UP(CLAMP(stage_state->sampler_count, 0, 16), 4), */
         .SamplerCount = 0,
         .BindingTablePointer = surfaces->offset,
         .NumberofThreadsinGPGPUThreadGroup = 1,
         .BTDMode = true,
      };

      struct brw_rt_raygen_trampoline_params trampoline_params = {
         .rt_disp_globals_addr = anv_address_physical(rtdg_addr),
         .raygen_bsr_addr = raygen_sbt->deviceAddress,
         .is_indirect = is_indirect,
         .local_group_size_log2 = {
            local_size_log2[0],
            local_size_log2[1],
            local_size_log2[2],
         },
      };
      STATIC_ASSERT(sizeof(trampoline_params) == 32);
      memcpy(cw.InlineData, &trampoline_params, sizeof(trampoline_params));
   }
}

void
genX(CmdTraceRaysKHR)(
    VkCommandBuffer                             commandBuffer,
    const VkStridedDeviceAddressRegionKHR*      pRaygenShaderBindingTable,
    const VkStridedDeviceAddressRegionKHR*      pMissShaderBindingTable,
    const VkStridedDeviceAddressRegionKHR*      pHitShaderBindingTable,
    const VkStridedDeviceAddressRegionKHR*      pCallableShaderBindingTable,
    uint32_t                                    width,
    uint32_t                                    height,
    uint32_t                                    depth)
{
   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);

   cmd_buffer_trace_rays(cmd_buffer,
                         pRaygenShaderBindingTable,
                         pMissShaderBindingTable,
                         pHitShaderBindingTable,
                         pCallableShaderBindingTable,
                         false /* is_indirect */,
                         width, height, depth,
                         0 /* launch_size_addr */);
}

void
genX(CmdTraceRaysIndirectKHR)(
    VkCommandBuffer                             commandBuffer,
    const VkStridedDeviceAddressRegionKHR*      pRaygenShaderBindingTable,
    const VkStridedDeviceAddressRegionKHR*      pMissShaderBindingTable,
    const VkStridedDeviceAddressRegionKHR*      pHitShaderBindingTable,
    const VkStridedDeviceAddressRegionKHR*      pCallableShaderBindingTable,
    VkDeviceAddress                             indirectDeviceAddress)
{
   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);

   cmd_buffer_trace_rays(cmd_buffer,
                         pRaygenShaderBindingTable,
                         pMissShaderBindingTable,
                         pHitShaderBindingTable,
                         pCallableShaderBindingTable,
                         true /* is_indirect */,
                         0, 0, 0, /* width, height, depth, */
                         indirectDeviceAddress);
}
#endif /* GFX_VERx10 >= 125 */

static void
genX(flush_pipeline_select)(struct anv_cmd_buffer *cmd_buffer,
                            uint32_t pipeline)
{
   UNUSED const struct intel_device_info *devinfo = cmd_buffer->device->info;

   if (cmd_buffer->state.current_pipeline == pipeline)
      return;

#if GFX_VER == 9
   /* From the Broadwell PRM, Volume 2a: Instructions, PIPELINE_SELECT:
    *
    *   Software must clear the COLOR_CALC_STATE Valid field in
    *   3DSTATE_CC_STATE_POINTERS command prior to send a PIPELINE_SELECT
    *   with Pipeline Select set to GPGPU.
    *
    * The internal hardware docs recommend the same workaround for Gfx9
    * hardware too.
    */
   if (pipeline == GPGPU)
      anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CC_STATE_POINTERS), t);

   if (pipeline == _3D) {
      /* There is a mid-object preemption workaround which requires you to
       * re-emit MEDIA_VFE_STATE after switching from GPGPU to 3D.  However,
       * even without preemption, we have issues with geometry flickering when
       * GPGPU and 3D are back-to-back and this seems to fix it.  We don't
       * really know why.
       */
      anv_batch_emit(&cmd_buffer->batch, GENX(MEDIA_VFE_STATE), vfe) {
         vfe.MaximumNumberofThreads =
            devinfo->max_cs_threads * devinfo->subslice_total - 1;
         vfe.NumberofURBEntries     = 2;
         vfe.URBEntryAllocationSize = 2;
      }

      /* We just emitted a dummy MEDIA_VFE_STATE so now that packet is
       * invalid. Set the compute pipeline to dirty to force a re-emit of the
       * pipeline in case we get back-to-back dispatch calls with the same
       * pipeline and a PIPELINE_SELECT in between.
       */
      cmd_buffer->state.compute.pipeline_dirty = true;
   }
#endif

   /* From "BXML » GT » MI » vol1a GPU Overview » [Instruction]
    * PIPELINE_SELECT [DevBWR+]":
    *
    *   Project: DEVSNB+
    *
    *   Software must ensure all the write caches are flushed through a
    *   stalling PIPE_CONTROL command followed by another PIPE_CONTROL
    *   command to invalidate read only caches prior to programming
    *   MI_PIPELINE_SELECT command to change the Pipeline Select Mode.
    *
    * Note the cmd_buffer_apply_pipe_flushes will split this into two
    * PIPE_CONTROLs.
    */
   anv_add_pending_pipe_bits(cmd_buffer,
                             ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT |
                             ANV_PIPE_DEPTH_CACHE_FLUSH_BIT |
                             ANV_PIPE_HDC_PIPELINE_FLUSH_BIT |
                             ANV_PIPE_CS_STALL_BIT |
                             ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT |
                             ANV_PIPE_CONSTANT_CACHE_INVALIDATE_BIT |
                             ANV_PIPE_STATE_CACHE_INVALIDATE_BIT |
                             ANV_PIPE_INSTRUCTION_CACHE_INVALIDATE_BIT |
                             ANV_PIPE_UNTYPED_DATAPORT_CACHE_FLUSH_BIT,
                             "flush and invalidate for PIPELINE_SELECT");
   genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);

   anv_batch_emit(&cmd_buffer->batch, GENX(PIPELINE_SELECT), ps) {
      ps.MaskBits = GFX_VER >= 12 ? 0x13 : 3;
      ps.MediaSamplerDOPClockGateEnable = GFX_VER >= 12;
      ps.PipelineSelection = pipeline;
   }

#if GFX_VER == 9
   if (devinfo->platform == INTEL_PLATFORM_GLK) {
      /* Project: DevGLK
       *
       * "This chicken bit works around a hardware issue with barrier logic
       *  encountered when switching between GPGPU and 3D pipelines.  To
       *  workaround the issue, this mode bit should be set after a pipeline
       *  is selected."
       */
      anv_batch_write_reg(&cmd_buffer->batch, GENX(SLICE_COMMON_ECO_CHICKEN1), scec1) {
         scec1.GLKBarrierMode = pipeline == GPGPU ? GLK_BARRIER_MODE_GPGPU
                                                  : GLK_BARRIER_MODE_3D_HULL;
         scec1.GLKBarrierModeMask = 1;
      }
   }
#endif

   cmd_buffer->state.current_pipeline = pipeline;
}

void
genX(flush_pipeline_select_3d)(struct anv_cmd_buffer *cmd_buffer)
{
   genX(flush_pipeline_select)(cmd_buffer, _3D);
}

void
genX(flush_pipeline_select_gpgpu)(struct anv_cmd_buffer *cmd_buffer)
{
   genX(flush_pipeline_select)(cmd_buffer, GPGPU);
}

void
genX(cmd_buffer_emit_gfx12_depth_wa)(struct anv_cmd_buffer *cmd_buffer,
                                     const struct isl_surf *surf)
{
#if GFX_VERx10 == 120
   const bool is_d16_1x_msaa = surf->format == ISL_FORMAT_R16_UNORM &&
                               surf->samples == 1;

   switch (cmd_buffer->state.depth_reg_mode) {
   case ANV_DEPTH_REG_MODE_HW_DEFAULT:
      if (!is_d16_1x_msaa)
         return;
      break;
   case ANV_DEPTH_REG_MODE_D16_1X_MSAA:
      if (is_d16_1x_msaa)
         return;
      break;
   case ANV_DEPTH_REG_MODE_UNKNOWN:
      break;
   }

   /* We'll change some CHICKEN registers depending on the depth surface
    * format. Do a depth flush and stall so the pipeline is not using these
    * settings while we change the registers.
    */
   anv_add_pending_pipe_bits(cmd_buffer,
                             ANV_PIPE_DEPTH_CACHE_FLUSH_BIT |
                             ANV_PIPE_DEPTH_STALL_BIT |
                             ANV_PIPE_END_OF_PIPE_SYNC_BIT,
                             "Workaround: Stop pipeline for 14010455700");
   genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);

   /* Wa_14010455700
    *
    * To avoid sporadic corruptions “Set 0x7010[9] when Depth Buffer
    * Surface Format is D16_UNORM , surface type is not NULL & 1X_MSAA”.
    */
   anv_batch_write_reg(&cmd_buffer->batch, GENX(COMMON_SLICE_CHICKEN1), reg) {
      reg.HIZPlaneOptimizationdisablebit = is_d16_1x_msaa;
      reg.HIZPlaneOptimizationdisablebitMask = true;
   }

   cmd_buffer->state.depth_reg_mode =
      is_d16_1x_msaa ? ANV_DEPTH_REG_MODE_D16_1X_MSAA :
                       ANV_DEPTH_REG_MODE_HW_DEFAULT;
#endif
}

#if GFX_VER == 9
/* From the Skylake PRM, 3DSTATE_VERTEX_BUFFERS:
 *
 *    "The VF cache needs to be invalidated before binding and then using
 *    Vertex Buffers that overlap with any previously bound Vertex Buffer
 *    (at a 64B granularity) since the last invalidation.  A VF cache
 *    invalidate is performed by setting the "VF Cache Invalidation Enable"
 *    bit in PIPE_CONTROL."
 *
 * This is implemented by carefully tracking all vertex and index buffer
 * bindings and flushing if the cache ever ends up with a range in the cache
 * that would exceed 4 GiB.  This is implemented in three parts:
 *
 *    1. genX(cmd_buffer_set_binding_for_gfx8_vb_flush)() which must be called
 *       every time a 3DSTATE_VERTEX_BUFFER packet is emitted and informs the
 *       tracking code of the new binding.  If this new binding would cause
 *       the cache to have a too-large range on the next draw call, a pipeline
 *       stall and VF cache invalidate are added to pending_pipeline_bits.
 *
 *    2. genX(cmd_buffer_apply_pipe_flushes)() resets the cache tracking to
 *       empty whenever we emit a VF invalidate.
 *
 *    3. genX(cmd_buffer_update_dirty_vbs_for_gfx8_vb_flush)() must be called
 *       after every 3DPRIMITIVE and copies the bound range into the dirty
 *       range for each used buffer.  This has to be a separate step because
 *       we don't always re-bind all buffers and so 1. can't know which
 *       buffers are actually bound.
 */
void
genX(cmd_buffer_set_binding_for_gfx8_vb_flush)(struct anv_cmd_buffer *cmd_buffer,
                                               int vb_index,
                                               struct anv_address vb_address,
                                               uint32_t vb_size)
{
   if (GFX_VER > 9)
      return;

   struct anv_vb_cache_range *bound, *dirty;
   if (vb_index == -1) {
      bound = &cmd_buffer->state.gfx.ib_bound_range;
      dirty = &cmd_buffer->state.gfx.ib_dirty_range;
   } else {
      assert(vb_index >= 0);
      assert(vb_index < ARRAY_SIZE(cmd_buffer->state.gfx.vb_bound_ranges));
      assert(vb_index < ARRAY_SIZE(cmd_buffer->state.gfx.vb_dirty_ranges));
      bound = &cmd_buffer->state.gfx.vb_bound_ranges[vb_index];
      dirty = &cmd_buffer->state.gfx.vb_dirty_ranges[vb_index];
   }

   if (anv_gfx8_9_vb_cache_range_needs_workaround(bound, dirty,
                                                  vb_address,
                                                  vb_size)) {
      anv_add_pending_pipe_bits(cmd_buffer,
                                ANV_PIPE_CS_STALL_BIT |
                                ANV_PIPE_VF_CACHE_INVALIDATE_BIT,
                                "vb > 32b range");
   }
}

void
genX(cmd_buffer_update_dirty_vbs_for_gfx8_vb_flush)(struct anv_cmd_buffer *cmd_buffer,
                                                    uint32_t access_type,
                                                    uint64_t vb_used)
{
   if (access_type == RANDOM) {
      /* We have an index buffer */
      struct anv_vb_cache_range *bound = &cmd_buffer->state.gfx.ib_bound_range;
      struct anv_vb_cache_range *dirty = &cmd_buffer->state.gfx.ib_dirty_range;

      if (bound->end > bound->start) {
         dirty->start = MIN2(dirty->start, bound->start);
         dirty->end = MAX2(dirty->end, bound->end);
      }
   }

   uint64_t mask = vb_used;
   while (mask) {
      int i = u_bit_scan64(&mask);
      assert(i >= 0);
      assert(i < ARRAY_SIZE(cmd_buffer->state.gfx.vb_bound_ranges));
      assert(i < ARRAY_SIZE(cmd_buffer->state.gfx.vb_dirty_ranges));

      struct anv_vb_cache_range *bound, *dirty;
      bound = &cmd_buffer->state.gfx.vb_bound_ranges[i];
      dirty = &cmd_buffer->state.gfx.vb_dirty_ranges[i];

      if (bound->end > bound->start) {
         dirty->start = MIN2(dirty->start, bound->start);
         dirty->end = MAX2(dirty->end, bound->end);
      }
   }
}
#endif /* GFX_VER == 9 */

/**
 * Update the pixel hashing modes that determine the balancing of PS threads
 * across subslices and slices.
 *
 * \param width Width bound of the rendering area (already scaled down if \p
 *              scale is greater than 1).
 * \param height Height bound of the rendering area (already scaled down if \p
 *               scale is greater than 1).
 * \param scale The number of framebuffer samples that could potentially be
 *              affected by an individual channel of the PS thread.  This is
 *              typically one for single-sampled rendering, but for operations
 *              like CCS resolves and fast clears a single PS invocation may
 *              update a huge number of pixels, in which case a finer
 *              balancing is desirable in order to maximally utilize the
 *              bandwidth available.  UINT_MAX can be used as shorthand for
 *              "finest hashing mode available".
 */
void
genX(cmd_buffer_emit_hashing_mode)(struct anv_cmd_buffer *cmd_buffer,
                                   unsigned width, unsigned height,
                                   unsigned scale)
{
#if GFX_VER == 9
   const struct intel_device_info *devinfo = cmd_buffer->device->info;
   const unsigned slice_hashing[] = {
      /* Because all Gfx9 platforms with more than one slice require
       * three-way subslice hashing, a single "normal" 16x16 slice hashing
       * block is guaranteed to suffer from substantial imbalance, with one
       * subslice receiving twice as much work as the other two in the
       * slice.
       *
       * The performance impact of that would be particularly severe when
       * three-way hashing is also in use for slice balancing (which is the
       * case for all Gfx9 GT4 platforms), because one of the slices
       * receives one every three 16x16 blocks in either direction, which
       * is roughly the periodicity of the underlying subslice imbalance
       * pattern ("roughly" because in reality the hardware's
       * implementation of three-way hashing doesn't do exact modulo 3
       * arithmetic, which somewhat decreases the magnitude of this effect
       * in practice).  This leads to a systematic subslice imbalance
       * within that slice regardless of the size of the primitive.  The
       * 32x32 hashing mode guarantees that the subslice imbalance within a
       * single slice hashing block is minimal, largely eliminating this
       * effect.
       */
      _32x32,
      /* Finest slice hashing mode available. */
      NORMAL
   };
   const unsigned subslice_hashing[] = {
      /* 16x16 would provide a slight cache locality benefit especially
       * visible in the sampler L1 cache efficiency of low-bandwidth
       * non-LLC platforms, but it comes at the cost of greater subslice
       * imbalance for primitives of dimensions approximately intermediate
       * between 16x4 and 16x16.
       */
      _16x4,
      /* Finest subslice hashing mode available. */
      _8x4
   };
   /* Dimensions of the smallest hashing block of a given hashing mode.  If
    * the rendering area is smaller than this there can't possibly be any
    * benefit from switching to this mode, so we optimize out the
    * transition.
    */
   const unsigned min_size[][2] = {
         { 16, 4 },
         { 8, 4 }
   };
   const unsigned idx = scale > 1;

   if (cmd_buffer->state.current_hash_scale != scale &&
       (width > min_size[idx][0] || height > min_size[idx][1])) {
      anv_add_pending_pipe_bits(cmd_buffer,
                                ANV_PIPE_CS_STALL_BIT |
                                ANV_PIPE_STALL_AT_SCOREBOARD_BIT,
                                "change pixel hash mode");
      genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);

      anv_batch_write_reg(&cmd_buffer->batch, GENX(GT_MODE), gt) {
         gt.SliceHashing = (devinfo->num_slices > 1 ? slice_hashing[idx] : 0);
         gt.SliceHashingMask = (devinfo->num_slices > 1 ? -1 : 0);
         gt.SubsliceHashing = subslice_hashing[idx];
         gt.SubsliceHashingMask = -1;
      }

      cmd_buffer->state.current_hash_scale = scale;
   }
#endif
}

static void
cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer)
{
   struct anv_device *device = cmd_buffer->device;
   struct anv_cmd_graphics_state *gfx = &cmd_buffer->state.gfx;

   /* FIXME: Width and Height are wrong */

   uint32_t *dw = anv_batch_emit_dwords(&cmd_buffer->batch,
                                        device->isl_dev.ds.size / 4);
   if (dw == NULL)
      return;

   struct isl_view isl_view = {};
   struct isl_depth_stencil_hiz_emit_info info = {
      .view = &isl_view,
      .mocs = anv_mocs(device, NULL, ISL_SURF_USAGE_DEPTH_BIT),
   };

   if (gfx->depth_att.iview != NULL) {
      isl_view = gfx->depth_att.iview->planes[0].isl;
   } else if (gfx->stencil_att.iview != NULL) {
      isl_view = gfx->stencil_att.iview->planes[0].isl;
   }

   if (gfx->view_mask) {
      assert(isl_view.array_len == 0 ||
             isl_view.array_len >= util_last_bit(gfx->view_mask));
      isl_view.array_len = util_last_bit(gfx->view_mask);
   } else {
      assert(isl_view.array_len == 0 ||
             isl_view.array_len >= util_last_bit(gfx->layer_count));
      isl_view.array_len = gfx->layer_count;
   }

   if (gfx->depth_att.iview != NULL) {
      const struct anv_image_view *iview = gfx->depth_att.iview;
      const struct anv_image *image = iview->image;

      const uint32_t depth_plane =
         anv_image_aspect_to_plane(image, VK_IMAGE_ASPECT_DEPTH_BIT);
      const struct anv_surface *depth_surface =
         &image->planes[depth_plane].primary_surface;
      const struct anv_address depth_address =
         anv_image_address(image, &depth_surface->memory_range);

      anv_reloc_list_add_bo(cmd_buffer->batch.relocs,
                            cmd_buffer->batch.alloc, depth_address.bo);

      info.depth_surf = &depth_surface->isl;
      info.depth_address = anv_address_physical(depth_address);
      info.mocs =
         anv_mocs(device, depth_address.bo, ISL_SURF_USAGE_DEPTH_BIT);

      info.hiz_usage = gfx->depth_att.aux_usage;
      if (info.hiz_usage != ISL_AUX_USAGE_NONE) {
         assert(isl_aux_usage_has_hiz(info.hiz_usage));

         const struct anv_surface *hiz_surface =
            &image->planes[depth_plane].aux_surface;
         const struct anv_address hiz_address =
            anv_image_address(image, &hiz_surface->memory_range);

         anv_reloc_list_add_bo(cmd_buffer->batch.relocs,
                               cmd_buffer->batch.alloc, hiz_address.bo);

         info.hiz_surf = &hiz_surface->isl;
         info.hiz_address = anv_address_physical(hiz_address);

         info.depth_clear_value = ANV_HZ_FC_VAL;
      }
   }

   if (gfx->stencil_att.iview != NULL) {
      const struct anv_image_view *iview = gfx->stencil_att.iview;
      const struct anv_image *image = iview->image;

      const uint32_t stencil_plane =
         anv_image_aspect_to_plane(image, VK_IMAGE_ASPECT_STENCIL_BIT);
      const struct anv_surface *stencil_surface =
         &image->planes[stencil_plane].primary_surface;
      const struct anv_address stencil_address =
         anv_image_address(image, &stencil_surface->memory_range);

      anv_reloc_list_add_bo(cmd_buffer->batch.relocs,
                            cmd_buffer->batch.alloc, stencil_address.bo);

      info.stencil_surf = &stencil_surface->isl;

      info.stencil_aux_usage = image->planes[stencil_plane].aux_usage;
      info.stencil_address = anv_address_physical(stencil_address);
      info.mocs =
         anv_mocs(device, stencil_address.bo, ISL_SURF_USAGE_STENCIL_BIT);
   }

   isl_emit_depth_stencil_hiz_s(&device->isl_dev, dw, &info);

   if (info.depth_surf)
      genX(cmd_buffer_emit_gfx12_depth_wa)(cmd_buffer, info.depth_surf);

   if (GFX_VER >= 12) {
      cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_POST_SYNC_BIT;
      genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);

      /* Wa_1408224581
       *
       * Workaround: Gfx12LP Astep only An additional pipe control with
       * post-sync = store dword operation would be required.( w/a is to
       * have an additional pipe control after the stencil state whenever
       * the surface state bits of this state is changing).
       *
       * This also seems sufficient to handle Wa_14014148106.
       */
      anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
         pc.PostSyncOperation = WriteImmediateData;
         pc.Address = cmd_buffer->device->workaround_address;
      }
   }
   cmd_buffer->state.hiz_enabled = isl_aux_usage_has_hiz(info.hiz_usage);
}

static void
cmd_buffer_emit_cps_control_buffer(struct anv_cmd_buffer *cmd_buffer,
                                   const struct anv_image_view *fsr_iview)
{
#if GFX_VERx10 >= 125
   struct anv_device *device = cmd_buffer->device;

   if (!device->vk.enabled_extensions.KHR_fragment_shading_rate)
      return;

   uint32_t *dw = anv_batch_emit_dwords(&cmd_buffer->batch,
                                        device->isl_dev.cpb.size / 4);
   if (dw == NULL)
      return;

   struct isl_cpb_emit_info info = { };

   if (fsr_iview) {
      const struct anv_image_binding *binding = &fsr_iview->image->bindings[0];

      anv_reloc_list_add_bo(cmd_buffer->batch.relocs,
                            cmd_buffer->batch.alloc, binding->address.bo);

      struct anv_address addr =
         anv_address_add(binding->address, binding->memory_range.offset);

      info.view = &fsr_iview->planes[0].isl;
      info.surf = &fsr_iview->image->planes[0].primary_surface.isl;
      info.address = anv_address_physical(addr);
      info.mocs =
         anv_mocs(device, fsr_iview->image->bindings[0].address.bo,
                  ISL_SURF_USAGE_CPB_BIT);
   }

   isl_emit_cpb_control_s(&device->isl_dev, dw, &info);
#endif /* GFX_VERx10 >= 125 */
}

static VkImageLayout
attachment_initial_layout(const VkRenderingAttachmentInfo *att)
{
   const VkRenderingAttachmentInitialLayoutInfoMESA *layout_info =
      vk_find_struct_const(att->pNext,
                           RENDERING_ATTACHMENT_INITIAL_LAYOUT_INFO_MESA);
   if (layout_info != NULL)
      return layout_info->initialLayout;

   return att->imageLayout;
}

void genX(CmdBeginRendering)(
    VkCommandBuffer                             commandBuffer,
    const VkRenderingInfo*                      pRenderingInfo)
{
   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
   struct anv_cmd_graphics_state *gfx = &cmd_buffer->state.gfx;
   VkResult result;

   if (!is_render_queue_cmd_buffer(cmd_buffer)) {
      assert(!"Trying to start a render pass on non-render queue!");
      anv_batch_set_error(&cmd_buffer->batch, VK_ERROR_UNKNOWN);
      return;
   }

   anv_measure_beginrenderpass(cmd_buffer);
   trace_intel_begin_render_pass(&cmd_buffer->trace);

   gfx->rendering_flags = pRenderingInfo->flags;
   gfx->render_area = pRenderingInfo->renderArea;
   gfx->view_mask = pRenderingInfo->viewMask;
   gfx->layer_count = pRenderingInfo->layerCount;
   gfx->samples = 0;

   const bool is_multiview = gfx->view_mask != 0;
   const VkRect2D render_area = gfx->render_area;
   const uint32_t layers =
      is_multiview ? util_last_bit(gfx->view_mask) : gfx->layer_count;

   /* The framebuffer size is at least large enough to contain the render
    * area.  Because a zero renderArea is possible, we MAX with 1.
    */
   struct isl_extent3d fb_size = {
      .w = MAX2(1, render_area.offset.x + render_area.extent.width),
      .h = MAX2(1, render_area.offset.y + render_area.extent.height),
      .d = layers,
   };

   const uint32_t color_att_count = pRenderingInfo->colorAttachmentCount;
   result = anv_cmd_buffer_init_attachments(cmd_buffer, color_att_count);
   if (result != VK_SUCCESS)
      return;

   genX(flush_pipeline_select_3d)(cmd_buffer);

   for (uint32_t i = 0; i < gfx->color_att_count; i++) {
      if (pRenderingInfo->pColorAttachments[i].imageView == VK_NULL_HANDLE)
         continue;

      const VkRenderingAttachmentInfo *att =
         &pRenderingInfo->pColorAttachments[i];
      ANV_FROM_HANDLE(anv_image_view, iview, att->imageView);
      const VkImageLayout initial_layout = attachment_initial_layout(att);

      assert(render_area.offset.x + render_area.extent.width <=
             iview->vk.extent.width);
      assert(render_area.offset.y + render_area.extent.height <=
             iview->vk.extent.height);
      assert(layers <= iview->vk.layer_count);

      fb_size.w = MAX2(fb_size.w, iview->vk.extent.width);
      fb_size.h = MAX2(fb_size.h, iview->vk.extent.height);

      assert(gfx->samples == 0 || gfx->samples == iview->vk.image->samples);
      gfx->samples |= iview->vk.image->samples;

      enum isl_aux_usage aux_usage =
         anv_layout_to_aux_usage(cmd_buffer->device->info,
                                 iview->image,
                                 VK_IMAGE_ASPECT_COLOR_BIT,
                                 VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
                                 att->imageLayout);

      union isl_color_value fast_clear_color = { .u32 = { 0, } };

      if (att->loadOp == VK_ATTACHMENT_LOAD_OP_CLEAR &&
          !(gfx->rendering_flags & VK_RENDERING_RESUMING_BIT)) {
         const union isl_color_value clear_color =
            vk_to_isl_color_with_format(att->clearValue.color,
                                        iview->planes[0].isl.format);

         /* We only support fast-clears on the first layer */
         const bool fast_clear =
            (!is_multiview || (gfx->view_mask & 1)) &&
            anv_can_fast_clear_color_view(cmd_buffer->device, iview,
                                          att->imageLayout, clear_color,
                                          layers, render_area);

         if (att->imageLayout != initial_layout) {
            assert(render_area.offset.x == 0 && render_area.offset.y == 0 &&
                   render_area.extent.width == iview->vk.extent.width &&
                   render_area.extent.height == iview->vk.extent.height);
            if (is_multiview) {
               u_foreach_bit(view, gfx->view_mask) {
                  transition_color_buffer(cmd_buffer, iview->image,
                                          VK_IMAGE_ASPECT_COLOR_BIT,
                                          iview->vk.base_mip_level, 1,
                                          iview->vk.base_array_layer + view,
                                          1, /* layer_count */
                                          initial_layout, att->imageLayout,
                                          VK_QUEUE_FAMILY_IGNORED,
                                          VK_QUEUE_FAMILY_IGNORED,
                                          fast_clear);
               }
            } else {
               transition_color_buffer(cmd_buffer, iview->image,
                                       VK_IMAGE_ASPECT_COLOR_BIT,
                                       iview->vk.base_mip_level, 1,
                                       iview->vk.base_array_layer,
                                       gfx->layer_count,
                                       initial_layout, att->imageLayout,
                                       VK_QUEUE_FAMILY_IGNORED,
                                       VK_QUEUE_FAMILY_IGNORED,
                                       fast_clear);
            }
         }

         uint32_t clear_view_mask = pRenderingInfo->viewMask;
         uint32_t base_clear_layer = iview->vk.base_array_layer;
         uint32_t clear_layer_count = gfx->layer_count;
         if (fast_clear) {
            /* We only support fast-clears on the first layer */
            assert(iview->vk.base_mip_level == 0 &&
                   iview->vk.base_array_layer == 0);

            fast_clear_color = clear_color;

            if (iview->image->vk.samples == 1) {
               anv_image_ccs_op(cmd_buffer, iview->image,
                                iview->planes[0].isl.format,
                                iview->planes[0].isl.swizzle,
                                VK_IMAGE_ASPECT_COLOR_BIT,
                                0, 0, 1, ISL_AUX_OP_FAST_CLEAR,
                                &fast_clear_color,
                                false);
            } else {
               anv_image_mcs_op(cmd_buffer, iview->image,
                                iview->planes[0].isl.format,
                                iview->planes[0].isl.swizzle,
                                VK_IMAGE_ASPECT_COLOR_BIT,
                                0, 1, ISL_AUX_OP_FAST_CLEAR,
                                &fast_clear_color,
                                false);
            }
            clear_view_mask &= ~1u;
            base_clear_layer++;
            clear_layer_count--;

            if (isl_color_value_is_zero(clear_color,
                                        iview->planes[0].isl.format)) {
               /* This image has the auxiliary buffer enabled. We can mark the
                * subresource as not needing a resolve because the clear color
                * will match what's in every RENDER_SURFACE_STATE object when
                * it's being used for sampling.
                */
               set_image_fast_clear_state(cmd_buffer, iview->image,
                                          VK_IMAGE_ASPECT_COLOR_BIT,
                                          ANV_FAST_CLEAR_DEFAULT_VALUE);
            } else {
               set_image_fast_clear_state(cmd_buffer, iview->image,
                                          VK_IMAGE_ASPECT_COLOR_BIT,
                                          ANV_FAST_CLEAR_ANY);
            }
         }

         if (is_multiview) {
            u_foreach_bit(view, clear_view_mask) {
               anv_image_clear_color(cmd_buffer, iview->image,
                                     VK_IMAGE_ASPECT_COLOR_BIT,
                                     aux_usage,
                                     iview->planes[0].isl.format,
                                     iview->planes[0].isl.swizzle,
                                     iview->vk.base_mip_level,
                                     iview->vk.base_array_layer + view, 1,
                                     render_area, clear_color);
            }
         } else {
            anv_image_clear_color(cmd_buffer, iview->image,
                                  VK_IMAGE_ASPECT_COLOR_BIT,
                                  aux_usage,
                                  iview->planes[0].isl.format,
                                  iview->planes[0].isl.swizzle,
                                  iview->vk.base_mip_level,
                                  base_clear_layer, clear_layer_count,
                                  render_area, clear_color);
         }
      } else {
         /* If not LOAD_OP_CLEAR, we shouldn't have a layout transition. */
         assert(att->imageLayout == initial_layout);
      }

      gfx->color_att[i].vk_format = iview->vk.format;
      gfx->color_att[i].iview = iview;
      gfx->color_att[i].layout = att->imageLayout;
      gfx->color_att[i].aux_usage = aux_usage;

      struct isl_view isl_view = iview->planes[0].isl;
      if (pRenderingInfo->viewMask) {
         assert(isl_view.array_len >= util_last_bit(pRenderingInfo->viewMask));
         isl_view.array_len = util_last_bit(pRenderingInfo->viewMask);
      } else {
         assert(isl_view.array_len >= pRenderingInfo->layerCount);
         isl_view.array_len = pRenderingInfo->layerCount;
      }

      anv_image_fill_surface_state(cmd_buffer->device,
                                   iview->image,
                                   VK_IMAGE_ASPECT_COLOR_BIT,
                                   &isl_view,
                                   ISL_SURF_USAGE_RENDER_TARGET_BIT,
                                   aux_usage, &fast_clear_color,
                                   0, /* anv_image_view_state_flags */
                                   &gfx->color_att[i].surface_state);

      add_surface_state_relocs(cmd_buffer, gfx->color_att[i].surface_state);

      if (GFX_VER < 10 &&
          (att->loadOp == VK_ATTACHMENT_LOAD_OP_LOAD ||
           (gfx->rendering_flags & VK_RENDERING_RESUMING_BIT)) &&
          iview->image->planes[0].aux_usage != ISL_AUX_USAGE_NONE &&
          iview->planes[0].isl.base_level == 0 &&
          iview->planes[0].isl.base_array_layer == 0) {
         genX(copy_fast_clear_dwords)(cmd_buffer,
                                      gfx->color_att[i].surface_state.state,
                                      iview->image,
                                      VK_IMAGE_ASPECT_COLOR_BIT,
                                      false /* copy to ss */);
      }

      if (att->resolveMode != VK_RESOLVE_MODE_NONE) {
         gfx->color_att[i].resolve_mode = att->resolveMode;
         gfx->color_att[i].resolve_iview =
            anv_image_view_from_handle(att->resolveImageView);
         gfx->color_att[i].resolve_layout = att->resolveImageLayout;
      }
   }

   anv_cmd_graphic_state_update_has_uint_rt(gfx);

   const struct anv_image_view *fsr_iview = NULL;
   const VkRenderingFragmentShadingRateAttachmentInfoKHR *fsr_att =
      vk_find_struct_const(pRenderingInfo->pNext,
                           RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_INFO_KHR);
   if (fsr_att != NULL && fsr_att->imageView != VK_NULL_HANDLE) {
      fsr_iview = anv_image_view_from_handle(fsr_att->imageView);
      /* imageLayout and shadingRateAttachmentTexelSize are ignored */
   }

   const struct anv_image_view *ds_iview = NULL;
   const VkRenderingAttachmentInfo *d_att = pRenderingInfo->pDepthAttachment;
   const VkRenderingAttachmentInfo *s_att = pRenderingInfo->pStencilAttachment;
   if ((d_att != NULL && d_att->imageView != VK_NULL_HANDLE) ||
       (s_att != NULL && s_att->imageView != VK_NULL_HANDLE)) {
      const struct anv_image_view *d_iview = NULL, *s_iview = NULL;
      VkImageLayout depth_layout = VK_IMAGE_LAYOUT_UNDEFINED;
      VkImageLayout stencil_layout = VK_IMAGE_LAYOUT_UNDEFINED;
      VkImageLayout initial_depth_layout = VK_IMAGE_LAYOUT_UNDEFINED;
      VkImageLayout initial_stencil_layout = VK_IMAGE_LAYOUT_UNDEFINED;
      enum isl_aux_usage depth_aux_usage = ISL_AUX_USAGE_NONE;
      enum isl_aux_usage stencil_aux_usage = ISL_AUX_USAGE_NONE;
      float depth_clear_value = 0;
      uint32_t stencil_clear_value = 0;

      if (d_att != NULL && d_att->imageView != VK_NULL_HANDLE) {
         d_iview = anv_image_view_from_handle(d_att->imageView);
         initial_depth_layout = attachment_initial_layout(d_att);
         depth_layout = d_att->imageLayout;
         depth_aux_usage =
            anv_layout_to_aux_usage(cmd_buffer->device->info,
                                    d_iview->image,
                                    VK_IMAGE_ASPECT_DEPTH_BIT,
                                    VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT,
                                    depth_layout);
         depth_clear_value = d_att->clearValue.depthStencil.depth;
      }

      if (s_att != NULL && s_att->imageView != VK_NULL_HANDLE) {
         s_iview = anv_image_view_from_handle(s_att->imageView);
         initial_stencil_layout = attachment_initial_layout(s_att);
         stencil_layout = s_att->imageLayout;
         stencil_aux_usage =
            anv_layout_to_aux_usage(cmd_buffer->device->info,
                                    s_iview->image,
                                    VK_IMAGE_ASPECT_STENCIL_BIT,
                                    VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT,
                                    stencil_layout);
         stencil_clear_value = s_att->clearValue.depthStencil.stencil;
      }

      assert(s_iview == NULL || d_iview == NULL || s_iview == d_iview);
      ds_iview = d_iview != NULL ? d_iview : s_iview;
      assert(ds_iview != NULL);

      assert(render_area.offset.x + render_area.extent.width <=
             ds_iview->vk.extent.width);
      assert(render_area.offset.y + render_area.extent.height <=
             ds_iview->vk.extent.height);
      assert(layers <= ds_iview->vk.layer_count);

      fb_size.w = MAX2(fb_size.w, ds_iview->vk.extent.width);
      fb_size.h = MAX2(fb_size.h, ds_iview->vk.extent.height);

      assert(gfx->samples == 0 || gfx->samples == ds_iview->vk.image->samples);
      gfx->samples |= ds_iview->vk.image->samples;

      VkImageAspectFlags clear_aspects = 0;
      if (d_iview != NULL && d_att->loadOp == VK_ATTACHMENT_LOAD_OP_CLEAR &&
          !(gfx->rendering_flags & VK_RENDERING_RESUMING_BIT))
         clear_aspects |= VK_IMAGE_ASPECT_DEPTH_BIT;
      if (s_iview != NULL && s_att->loadOp == VK_ATTACHMENT_LOAD_OP_CLEAR &&
          !(gfx->rendering_flags & VK_RENDERING_RESUMING_BIT))
         clear_aspects |= VK_IMAGE_ASPECT_STENCIL_BIT;

      if (clear_aspects != 0) {
         const bool hiz_clear =
            anv_can_hiz_clear_ds_view(cmd_buffer->device, d_iview,
                                      depth_layout, clear_aspects,
                                      depth_clear_value,
                                      render_area);

         if (depth_layout != initial_depth_layout) {
            assert(render_area.offset.x == 0 && render_area.offset.y == 0 &&
                   render_area.extent.width == d_iview->vk.extent.width &&
                   render_area.extent.height == d_iview->vk.extent.height);

            if (is_multiview) {
               u_foreach_bit(view, gfx->view_mask) {
                  transition_depth_buffer(cmd_buffer, d_iview->image,
                                          d_iview->vk.base_array_layer + view,
                                          1 /* layer_count */,
                                          initial_depth_layout, depth_layout,
                                          hiz_clear);
               }
            } else {
               transition_depth_buffer(cmd_buffer, d_iview->image,
                                       d_iview->vk.base_array_layer,
                                       gfx->layer_count,
                                       initial_depth_layout, depth_layout,
                                       hiz_clear);
            }
         }

         if (stencil_layout != initial_stencil_layout) {
            assert(render_area.offset.x == 0 && render_area.offset.y == 0 &&
                   render_area.extent.width == s_iview->vk.extent.width &&
                   render_area.extent.height == s_iview->vk.extent.height);

            if (is_multiview) {
               u_foreach_bit(view, gfx->view_mask) {
                  transition_stencil_buffer(cmd_buffer, s_iview->image,
                                            s_iview->vk.base_mip_level, 1,
                                            s_iview->vk.base_array_layer + view,
                                            1 /* layer_count */,
                                            initial_stencil_layout,
                                            stencil_layout,
                                            hiz_clear);
               }
            } else {
               transition_stencil_buffer(cmd_buffer, s_iview->image,
                                         s_iview->vk.base_mip_level, 1,
                                         s_iview->vk.base_array_layer,
                                         gfx->layer_count,
                                         initial_stencil_layout,
                                         stencil_layout,
                                         hiz_clear);
            }
         }

         if (is_multiview) {
            uint32_t clear_view_mask = pRenderingInfo->viewMask;
            while (clear_view_mask) {
               int view = u_bit_scan(&clear_view_mask);

               uint32_t level = ds_iview->vk.base_mip_level;
               uint32_t layer = ds_iview->vk.base_array_layer + view;

               if (hiz_clear) {
                  anv_image_hiz_clear(cmd_buffer, ds_iview->image,
                                      clear_aspects,
                                      level, layer, 1,
                                      render_area,
                                      stencil_clear_value);
               } else {
                  anv_image_clear_depth_stencil(cmd_buffer, ds_iview->image,
                                                clear_aspects,
                                                depth_aux_usage,
                                                level, layer, 1,
                                                render_area,
                                                depth_clear_value,
                                                stencil_clear_value);
               }
            }
         } else {
            uint32_t level = ds_iview->vk.base_mip_level;
            uint32_t base_layer = ds_iview->vk.base_array_layer;
            uint32_t layer_count = gfx->layer_count;

            if (hiz_clear) {
               anv_image_hiz_clear(cmd_buffer, ds_iview->image,
                                   clear_aspects,
                                   level, base_layer, layer_count,
                                   render_area,
                                   stencil_clear_value);
            } else {
               anv_image_clear_depth_stencil(cmd_buffer, ds_iview->image,
                                             clear_aspects,
                                             depth_aux_usage,
                                             level, base_layer, layer_count,
                                             render_area,
                                             depth_clear_value,
                                             stencil_clear_value);
            }
         }
      } else {
         /* If not LOAD_OP_CLEAR, we shouldn't have a layout transition. */
         assert(depth_layout == initial_depth_layout);
         assert(stencil_layout == initial_stencil_layout);
      }

      if (d_iview != NULL) {
         gfx->depth_att.vk_format = d_iview->vk.format;
         gfx->depth_att.iview = d_iview;
         gfx->depth_att.layout = depth_layout;
         gfx->depth_att.aux_usage = depth_aux_usage;
         if (d_att != NULL && d_att->resolveMode != VK_RESOLVE_MODE_NONE) {
            assert(d_att->resolveImageView != VK_NULL_HANDLE);
            gfx->depth_att.resolve_mode = d_att->resolveMode;
            gfx->depth_att.resolve_iview =
               anv_image_view_from_handle(d_att->resolveImageView);
            gfx->depth_att.resolve_layout = d_att->resolveImageLayout;
         }
      }

      if (s_iview != NULL) {
         gfx->stencil_att.vk_format = s_iview->vk.format;
         gfx->stencil_att.iview = s_iview;
         gfx->stencil_att.layout = stencil_layout;
         gfx->stencil_att.aux_usage = stencil_aux_usage;
         if (s_att->resolveMode != VK_RESOLVE_MODE_NONE) {
            assert(s_att->resolveImageView != VK_NULL_HANDLE);
            gfx->stencil_att.resolve_mode = s_att->resolveMode;
            gfx->stencil_att.resolve_iview =
               anv_image_view_from_handle(s_att->resolveImageView);
            gfx->stencil_att.resolve_layout = s_att->resolveImageLayout;
         }
      }
   }

   /* Finally, now that we know the right size, set up the null surface */
   assert(util_bitcount(gfx->samples) <= 1);
   isl_null_fill_state(&cmd_buffer->device->isl_dev,
                       gfx->null_surface_state.map,
                       .size = fb_size);

   for (uint32_t i = 0; i < gfx->color_att_count; i++) {
      if (pRenderingInfo->pColorAttachments[i].imageView != VK_NULL_HANDLE)
         continue;

      isl_null_fill_state(&cmd_buffer->device->isl_dev,
                          gfx->color_att[i].surface_state.state.map,
                          .size = fb_size);
   }

   /****** We can now start emitting code to begin the render pass ******/

   gfx->dirty |= ANV_CMD_DIRTY_RENDER_TARGETS;

   /* It is possible to start a render pass with an old pipeline.  Because the
    * render pass and subpass index are both baked into the pipeline, this is
    * highly unlikely.  In order to do so, it requires that you have a render
    * pass with a single subpass and that you use that render pass twice
    * back-to-back and use the same pipeline at the start of the second render
    * pass as at the end of the first.  In order to avoid unpredictable issues
    * with this edge case, we just dirty the pipeline at the start of every
    * subpass.
    */
   gfx->dirty |= ANV_CMD_DIRTY_PIPELINE;

#if GFX_VER >= 11
   /* The PIPE_CONTROL command description says:
    *
    *    "Whenever a Binding Table Index (BTI) used by a Render Target Message
    *     points to a different RENDER_SURFACE_STATE, SW must issue a Render
    *     Target Cache Flush by enabling this bit. When render target flush
    *     is set due to new association of BTI, PS Scoreboard Stall bit must
    *     be set in this packet."
    */
   anv_add_pending_pipe_bits(cmd_buffer,
                             ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT |
                             ANV_PIPE_STALL_AT_SCOREBOARD_BIT,
                             "change RT");
#endif

   cmd_buffer_emit_depth_stencil(cmd_buffer);

   cmd_buffer_emit_cps_control_buffer(cmd_buffer, fsr_iview);
}

static void
cmd_buffer_mark_attachment_written(struct anv_cmd_buffer *cmd_buffer,
                                   struct anv_attachment *att,
                                   VkImageAspectFlagBits aspect)
{
   struct anv_cmd_graphics_state *gfx = &cmd_buffer->state.gfx;
   const struct anv_image_view *iview = att->iview;

   if (gfx->view_mask == 0) {
      genX(cmd_buffer_mark_image_written)(cmd_buffer, iview->image,
                                          aspect, att->aux_usage,
                                          iview->planes[0].isl.base_level,
                                          iview->planes[0].isl.base_array_layer,
                                          gfx->layer_count);
   } else {
      uint32_t res_view_mask = gfx->view_mask;
      while (res_view_mask) {
         int i = u_bit_scan(&res_view_mask);

         const uint32_t level = iview->planes[0].isl.base_level;
         const uint32_t layer = iview->planes[0].isl.base_array_layer + i;

         genX(cmd_buffer_mark_image_written)(cmd_buffer, iview->image,
                                             aspect, att->aux_usage,
                                             level, layer, 1);
      }
   }
}

static enum blorp_filter
vk_to_blorp_resolve_mode(VkResolveModeFlagBits vk_mode)
{
   switch (vk_mode) {
   case VK_RESOLVE_MODE_SAMPLE_ZERO_BIT:
      return BLORP_FILTER_SAMPLE_0;
   case VK_RESOLVE_MODE_AVERAGE_BIT:
      return BLORP_FILTER_AVERAGE;
   case VK_RESOLVE_MODE_MIN_BIT:
      return BLORP_FILTER_MIN_SAMPLE;
   case VK_RESOLVE_MODE_MAX_BIT:
      return BLORP_FILTER_MAX_SAMPLE;
   default:
      return BLORP_FILTER_NONE;
   }
}

static void
cmd_buffer_resolve_msaa_attachment(struct anv_cmd_buffer *cmd_buffer,
                                   const struct anv_attachment *att,
                                   VkImageLayout layout,
                                   VkImageAspectFlagBits aspect)
{
   struct anv_cmd_graphics_state *gfx = &cmd_buffer->state.gfx;
   const struct anv_image_view *src_iview = att->iview;
   const struct anv_image_view *dst_iview = att->resolve_iview;

   enum isl_aux_usage src_aux_usage =
      anv_layout_to_aux_usage(cmd_buffer->device->info,
                              src_iview->image, aspect,
                              VK_IMAGE_USAGE_TRANSFER_SRC_BIT,
                              layout);

   enum isl_aux_usage dst_aux_usage =
      anv_layout_to_aux_usage(cmd_buffer->device->info,
                              dst_iview->image, aspect,
                              VK_IMAGE_USAGE_TRANSFER_DST_BIT,
                              att->resolve_layout);

   enum blorp_filter filter = vk_to_blorp_resolve_mode(att->resolve_mode);

   const VkRect2D render_area = gfx->render_area;
   if (gfx->view_mask == 0) {
      anv_image_msaa_resolve(cmd_buffer,
                             src_iview->image, src_aux_usage,
                             src_iview->planes[0].isl.base_level,
                             src_iview->planes[0].isl.base_array_layer,
                             dst_iview->image, dst_aux_usage,
                             dst_iview->planes[0].isl.base_level,
                             dst_iview->planes[0].isl.base_array_layer,
                             aspect,
                             render_area.offset.x, render_area.offset.y,
                             render_area.offset.x, render_area.offset.y,
                             render_area.extent.width,
                             render_area.extent.height,
                             gfx->layer_count, filter);
   } else {
      uint32_t res_view_mask = gfx->view_mask;
      while (res_view_mask) {
         int i = u_bit_scan(&res_view_mask);

         anv_image_msaa_resolve(cmd_buffer,
                                src_iview->image, src_aux_usage,
                                src_iview->planes[0].isl.base_level,
                                src_iview->planes[0].isl.base_array_layer + i,
                                dst_iview->image, dst_aux_usage,
                                dst_iview->planes[0].isl.base_level,
                                dst_iview->planes[0].isl.base_array_layer + i,
                                aspect,
                                render_area.offset.x, render_area.offset.y,
                                render_area.offset.x, render_area.offset.y,
                                render_area.extent.width,
                                render_area.extent.height,
                                1, filter);
      }
   }
}

void genX(CmdEndRendering)(
    VkCommandBuffer                             commandBuffer)
{
   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
   struct anv_cmd_graphics_state *gfx = &cmd_buffer->state.gfx;

   if (anv_batch_has_error(&cmd_buffer->batch))
      return;

   const bool is_multiview = gfx->view_mask != 0;
   const uint32_t layers =
      is_multiview ? util_last_bit(gfx->view_mask) : gfx->layer_count;

   bool has_color_resolve = false;
   for (uint32_t i = 0; i < gfx->color_att_count; i++) {
      if (gfx->color_att[i].iview == NULL)
         continue;

      cmd_buffer_mark_attachment_written(cmd_buffer, &gfx->color_att[i],
                                         VK_IMAGE_ASPECT_COLOR_BIT);

      /* Stash this off for later */
      if (gfx->color_att[i].resolve_mode != VK_RESOLVE_MODE_NONE &&
          !(gfx->rendering_flags & VK_RENDERING_SUSPENDING_BIT))
         has_color_resolve = true;
   }

   if (gfx->depth_att.iview != NULL) {
      cmd_buffer_mark_attachment_written(cmd_buffer, &gfx->depth_att,
                                         VK_IMAGE_ASPECT_DEPTH_BIT);
   }

   if (gfx->stencil_att.iview != NULL) {
      cmd_buffer_mark_attachment_written(cmd_buffer, &gfx->stencil_att,
                                         VK_IMAGE_ASPECT_STENCIL_BIT);
   }

   if (has_color_resolve) {
      /* We are about to do some MSAA resolves.  We need to flush so that the
       * result of writes to the MSAA color attachments show up in the sampler
       * when we blit to the single-sampled resolve target.
       */
      anv_add_pending_pipe_bits(cmd_buffer,
                                ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT |
                                ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT,
                                "MSAA resolve");
   }

   if (gfx->depth_att.resolve_mode != VK_RESOLVE_MODE_NONE ||
       gfx->stencil_att.resolve_mode != VK_RESOLVE_MODE_NONE) {
      /* We are about to do some MSAA resolves.  We need to flush so that the
       * result of writes to the MSAA depth attachments show up in the sampler
       * when we blit to the single-sampled resolve target.
       */
      anv_add_pending_pipe_bits(cmd_buffer,
                              ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT |
                              ANV_PIPE_DEPTH_CACHE_FLUSH_BIT,
                              "MSAA resolve");
   }

   for (uint32_t i = 0; i < gfx->color_att_count; i++) {
      const struct anv_attachment *att = &gfx->color_att[i];
      if (att->resolve_mode == VK_RESOLVE_MODE_NONE ||
          (gfx->rendering_flags & VK_RENDERING_SUSPENDING_BIT))
         continue;

      cmd_buffer_resolve_msaa_attachment(cmd_buffer, att, att->layout,
                                         VK_IMAGE_ASPECT_COLOR_BIT);
   }

   if (gfx->depth_att.resolve_mode != VK_RESOLVE_MODE_NONE &&
       !(gfx->rendering_flags & VK_RENDERING_SUSPENDING_BIT)) {
      const struct anv_image_view *src_iview = gfx->depth_att.iview;

      /* MSAA resolves sample from the source attachment.  Transition the
       * depth attachment first to get rid of any HiZ that we may not be
       * able to handle.
       */
      transition_depth_buffer(cmd_buffer, src_iview->image,
                              src_iview->planes[0].isl.base_array_layer,
                              layers,
                              gfx->depth_att.layout,
                              VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
                              false /* will_full_fast_clear */);

      cmd_buffer_resolve_msaa_attachment(cmd_buffer, &gfx->depth_att,
                                         VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
                                         VK_IMAGE_ASPECT_DEPTH_BIT);

      /* Transition the source back to the original layout.  This seems a bit
       * inefficient but, since HiZ resolves aren't destructive, going from
       * less HiZ to more is generally a no-op.
       */
      transition_depth_buffer(cmd_buffer, src_iview->image,
                              src_iview->planes[0].isl.base_array_layer,
                              layers,
                              VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
                              gfx->depth_att.layout,
                              false /* will_full_fast_clear */);
   }

   if (gfx->stencil_att.resolve_mode != VK_RESOLVE_MODE_NONE &&
       !(gfx->rendering_flags & VK_RENDERING_SUSPENDING_BIT)) {
      cmd_buffer_resolve_msaa_attachment(cmd_buffer, &gfx->stencil_att,
                                         gfx->stencil_att.layout,
                                         VK_IMAGE_ASPECT_STENCIL_BIT);
   }


   trace_intel_end_render_pass(&cmd_buffer->trace,
                               gfx->render_area.extent.width,
                               gfx->render_area.extent.height,
                               gfx->color_att_count,
                               gfx->samples);

   anv_cmd_buffer_reset_rendering(cmd_buffer);
}

void
genX(cmd_emit_conditional_render_predicate)(struct anv_cmd_buffer *cmd_buffer)
{
   struct mi_builder b;
   mi_builder_init(&b, cmd_buffer->device->info, &cmd_buffer->batch);

   mi_store(&b, mi_reg64(MI_PREDICATE_SRC0),
                mi_reg32(ANV_PREDICATE_RESULT_REG));
   mi_store(&b, mi_reg64(MI_PREDICATE_SRC1), mi_imm(0));

   anv_batch_emit(&cmd_buffer->batch, GENX(MI_PREDICATE), mip) {
      mip.LoadOperation    = LOAD_LOADINV;
      mip.CombineOperation = COMBINE_SET;
      mip.CompareOperation = COMPARE_SRCS_EQUAL;
   }
}

void genX(CmdBeginConditionalRenderingEXT)(
   VkCommandBuffer                             commandBuffer,
   const VkConditionalRenderingBeginInfoEXT*   pConditionalRenderingBegin)
{
   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
   ANV_FROM_HANDLE(anv_buffer, buffer, pConditionalRenderingBegin->buffer);
   struct anv_cmd_state *cmd_state = &cmd_buffer->state;
   struct anv_address value_address =
      anv_address_add(buffer->address, pConditionalRenderingBegin->offset);

   const bool isInverted = pConditionalRenderingBegin->flags &
                           VK_CONDITIONAL_RENDERING_INVERTED_BIT_EXT;

   cmd_state->conditional_render_enabled = true;

   genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);

   struct mi_builder b;
   mi_builder_init(&b, cmd_buffer->device->info, &cmd_buffer->batch);

   /* Section 19.4 of the Vulkan 1.1.85 spec says:
    *
    *    If the value of the predicate in buffer memory changes
    *    while conditional rendering is active, the rendering commands
    *    may be discarded in an implementation-dependent way.
    *    Some implementations may latch the value of the predicate
    *    upon beginning conditional rendering while others
    *    may read it before every rendering command.
    *
    * So it's perfectly fine to read a value from the buffer once.
    */
   struct mi_value value =  mi_mem32(value_address);

   /* Precompute predicate result, it is necessary to support secondary
    * command buffers since it is unknown if conditional rendering is
    * inverted when populating them.
    */
   mi_store(&b, mi_reg64(ANV_PREDICATE_RESULT_REG),
                isInverted ? mi_uge(&b, mi_imm(0), value) :
                             mi_ult(&b, mi_imm(0), value));
}

void genX(CmdEndConditionalRenderingEXT)(
	VkCommandBuffer                             commandBuffer)
{
   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
   struct anv_cmd_state *cmd_state = &cmd_buffer->state;

   cmd_state->conditional_render_enabled = false;
}

/* Set of stage bits for which are pipelined, i.e. they get queued
 * by the command streamer for later execution.
 */
#define ANV_PIPELINE_STAGE_PIPELINED_BITS \
   ~(VK_PIPELINE_STAGE_2_TOP_OF_PIPE_BIT | \
     VK_PIPELINE_STAGE_2_DRAW_INDIRECT_BIT | \
     VK_PIPELINE_STAGE_2_HOST_BIT | \
     VK_PIPELINE_STAGE_2_CONDITIONAL_RENDERING_BIT_EXT)

void genX(CmdSetEvent2)(
    VkCommandBuffer                             commandBuffer,
    VkEvent                                     _event,
    const VkDependencyInfo*                     pDependencyInfo)
{
   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
   ANV_FROM_HANDLE(anv_event, event, _event);

   VkPipelineStageFlags2 src_stages = 0;

   for (uint32_t i = 0; i < pDependencyInfo->memoryBarrierCount; i++)
      src_stages |= pDependencyInfo->pMemoryBarriers[i].srcStageMask;
   for (uint32_t i = 0; i < pDependencyInfo->bufferMemoryBarrierCount; i++)
      src_stages |= pDependencyInfo->pBufferMemoryBarriers[i].srcStageMask;
   for (uint32_t i = 0; i < pDependencyInfo->imageMemoryBarrierCount; i++)
      src_stages |= pDependencyInfo->pImageMemoryBarriers[i].srcStageMask;

   cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_POST_SYNC_BIT;
   genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);

   anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
      if (src_stages & ANV_PIPELINE_STAGE_PIPELINED_BITS) {
         pc.StallAtPixelScoreboard = true;
         pc.CommandStreamerStallEnable = true;
      }

      pc.DestinationAddressType  = DAT_PPGTT,
      pc.PostSyncOperation       = WriteImmediateData,
      pc.Address = (struct anv_address) {
         cmd_buffer->device->dynamic_state_pool.block_pool.bo,
         event->state.offset
      };
      pc.ImmediateData           = VK_EVENT_SET;
      anv_debug_dump_pc(pc);
   }
}

void genX(CmdResetEvent2)(
    VkCommandBuffer                             commandBuffer,
    VkEvent                                     _event,
    VkPipelineStageFlags2                       stageMask)
{
   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
   ANV_FROM_HANDLE(anv_event, event, _event);

   cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_POST_SYNC_BIT;
   genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);

   anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
      if (stageMask & ANV_PIPELINE_STAGE_PIPELINED_BITS) {
         pc.StallAtPixelScoreboard = true;
         pc.CommandStreamerStallEnable = true;
      }

      pc.DestinationAddressType  = DAT_PPGTT;
      pc.PostSyncOperation       = WriteImmediateData;
      pc.Address = (struct anv_address) {
         cmd_buffer->device->dynamic_state_pool.block_pool.bo,
         event->state.offset
      };
      pc.ImmediateData           = VK_EVENT_RESET;
      anv_debug_dump_pc(pc);
   }
}

void genX(CmdWaitEvents2)(
    VkCommandBuffer                             commandBuffer,
    uint32_t                                    eventCount,
    const VkEvent*                              pEvents,
    const VkDependencyInfo*                     pDependencyInfos)
{
   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);

   for (uint32_t i = 0; i < eventCount; i++) {
      ANV_FROM_HANDLE(anv_event, event, pEvents[i]);

      anv_batch_emit(&cmd_buffer->batch, GENX(MI_SEMAPHORE_WAIT), sem) {
         sem.WaitMode            = PollingMode,
         sem.CompareOperation    = COMPARE_SAD_EQUAL_SDD,
         sem.SemaphoreDataDword  = VK_EVENT_SET,
         sem.SemaphoreAddress = (struct anv_address) {
            cmd_buffer->device->dynamic_state_pool.block_pool.bo,
            event->state.offset
         };
      }
   }

   cmd_buffer_barrier(cmd_buffer, pDependencyInfos, "wait event");
}

static uint32_t vk_to_intel_index_type(VkIndexType type)
{
   switch (type) {
   case VK_INDEX_TYPE_UINT8_EXT:
      return INDEX_BYTE;
   case VK_INDEX_TYPE_UINT16:
      return INDEX_WORD;
   case VK_INDEX_TYPE_UINT32:
      return INDEX_DWORD;
   default:
      unreachable("invalid index type");
   }
}

static uint32_t restart_index_for_type(VkIndexType type)
{
   switch (type) {
   case VK_INDEX_TYPE_UINT8_EXT:
      return UINT8_MAX;
   case VK_INDEX_TYPE_UINT16:
      return UINT16_MAX;
   case VK_INDEX_TYPE_UINT32:
      return UINT32_MAX;
   default:
      unreachable("invalid index type");
   }
}

void genX(CmdBindIndexBuffer)(
    VkCommandBuffer                             commandBuffer,
    VkBuffer                                    _buffer,
    VkDeviceSize                                offset,
    VkIndexType                                 indexType)
{
   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
   ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);

   uint32_t restart_index = restart_index_for_type(indexType);
   if (cmd_buffer->state.gfx.restart_index != restart_index) {
      cmd_buffer->state.gfx.restart_index = restart_index;
      cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_RESTART_INDEX;
   }

   uint32_t index_type = vk_to_intel_index_type(indexType);
   if (cmd_buffer->state.gfx.index_buffer != buffer ||
       cmd_buffer->state.gfx.index_type != index_type ||
       cmd_buffer->state.gfx.index_offset != offset) {
      cmd_buffer->state.gfx.index_buffer = buffer;
      cmd_buffer->state.gfx.index_type = vk_to_intel_index_type(indexType);
      cmd_buffer->state.gfx.index_offset = offset;
      cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_INDEX_BUFFER;
   }
}

VkResult genX(CmdSetPerformanceOverrideINTEL)(
    VkCommandBuffer                             commandBuffer,
    const VkPerformanceOverrideInfoINTEL*       pOverrideInfo)
{
   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);

   switch (pOverrideInfo->type) {
   case VK_PERFORMANCE_OVERRIDE_TYPE_NULL_HARDWARE_INTEL: {
      anv_batch_write_reg(&cmd_buffer->batch, GENX(CS_DEBUG_MODE2), csdm2) {
         csdm2._3DRenderingInstructionDisable = pOverrideInfo->enable;
         csdm2.MediaInstructionDisable = pOverrideInfo->enable;
         csdm2._3DRenderingInstructionDisableMask = true;
         csdm2.MediaInstructionDisableMask = true;
      }
      break;
   }

   case VK_PERFORMANCE_OVERRIDE_TYPE_FLUSH_GPU_CACHES_INTEL:
      if (pOverrideInfo->enable) {
         /* FLUSH ALL THE THINGS! As requested by the MDAPI team. */
         anv_add_pending_pipe_bits(cmd_buffer,
                                   ANV_PIPE_FLUSH_BITS |
                                   ANV_PIPE_INVALIDATE_BITS,
                                   "perf counter isolation");
         genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);
      }
      break;

   default:
      unreachable("Invalid override");
   }

   return VK_SUCCESS;
}

VkResult genX(CmdSetPerformanceStreamMarkerINTEL)(
    VkCommandBuffer                             commandBuffer,
    const VkPerformanceStreamMarkerInfoINTEL*   pMarkerInfo)
{
   /* TODO: Waiting on the register to write, might depend on generation. */

   return VK_SUCCESS;
}

#define TIMESTAMP 0x2358

void genX(cmd_emit_timestamp)(struct anv_batch *batch,
                              struct anv_device *device,
                              struct anv_address addr,
                              enum anv_timestamp_capture_type type) {
   switch (type) {
   case ANV_TIMESTAMP_CAPTURE_TOP_OF_PIPE: {
      struct mi_builder b;
      mi_builder_init(&b, device->info, batch);
      mi_store(&b, mi_mem64(addr), mi_reg64(TIMESTAMP));
      break;
   }

   case ANV_TIMESTAMP_CAPTURE_END_OF_PIPE:
      anv_batch_emit(batch, GENX(PIPE_CONTROL), pc) {
         pc.PostSyncOperation   = WriteTimestamp;
         pc.Address             = addr;
         anv_debug_dump_pc(pc);
      }
      break;

   case ANV_TIMESTAMP_CAPTURE_AT_CS_STALL:
      anv_batch_emit(batch, GENX(PIPE_CONTROL), pc) {
         pc.CommandStreamerStallEnable = true;
         pc.PostSyncOperation    = WriteTimestamp;
         pc.Address              = addr;
         anv_debug_dump_pc(pc);
      }
      break;

   default:
      unreachable("invalid");
   }
}

void
genX(batch_emit_dummy_post_sync_op)(struct anv_batch *batch,
                                    struct anv_device *device,
                                    uint32_t primitive_topology,
                                    uint32_t vertex_count)
{
#if GFX_VERx10 != 125
   return;
#endif
   if ((primitive_topology == _3DPRIM_POINTLIST ||
        primitive_topology == _3DPRIM_LINELIST ||
        primitive_topology == _3DPRIM_LINESTRIP ||
        primitive_topology == _3DPRIM_LINELIST_ADJ ||
        primitive_topology == _3DPRIM_LINESTRIP_ADJ ||
        primitive_topology == _3DPRIM_LINELOOP ||
        primitive_topology == _3DPRIM_POINTLIST_BF ||
        primitive_topology == _3DPRIM_LINESTRIP_CONT ||
        primitive_topology == _3DPRIM_LINESTRIP_BF ||
        primitive_topology == _3DPRIM_LINESTRIP_CONT_BF) ||
       (vertex_count == 1 || vertex_count == 2)) {
      anv_batch_emit(batch, GENX(PIPE_CONTROL), pc) {
         pc.PostSyncOperation = WriteImmediateData;
         pc.Address = device->workaround_address;
         anv_debug_dump_pc(pc);
      }
   }
}
