/*
 * Copyright 2020-2024 Toyota Connected North America
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
#pragma once

#include <encodable_value.h>

#include <core/entity/base/entityobject.h>

namespace plugin_filament_view {

// Renderable Entity Objects are intended to have material settings on them
// where NonRenderable EntityObjects do not. Its expected on play Renderable's
// have the ability to show up in the scene as models/shapes/objects
// where NonRenderables are more data without a physical representation
// NonRenderables are great for items like 'Global Light', Camera, hidden
// collision
class NonRenderableEntityObject : public EntityObject {
 public:
  explicit NonRenderableEntityObject(const flutter::EncodableMap& params);
  explicit NonRenderableEntityObject(const std::string& szName)
      : EntityObject(szName) {}

 protected:
  void DebugPrint() const override;

 private:
};
}  // namespace plugin_filament_view